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Annoying oversights that should be addressed in the next patch.


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#1
Sinogue360

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#2
Sinogue360

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Oops, don't know how this got double posted with no text.. but I'll go ahead and say what I wanted to say here since it won't let me delete the threads. I just have two minor gripes but they seem like things that it was strange not to include.



First being, why can't you access party members trade skills menus from the camp? It seems like the camp is the most logical place to be doing that sort of stuff anyway, rather than in the middle of town or in a dungeon, so why should I have to go to camp, grab a party member, then head back out into the world to make a couple poisons/traps/potions? There really needs to be an option to use the trade skills of the party members other than the main character in camp.



Second issue is related to the Warden's Keep DLC. You should really be able to change party members in front of the keep (where the stash is) after you've completed the main quest. We've already heard the technical issues as to why there isn't an official stash for the camp, which would be the best place for it since you could take gear out of the stash and compare it to the equipment all of your members are currently using to see if you've got any upgrades (by the way, I'm not looking for 3rd party solutions; ie, don't tell me there's a stash mod for the camp because I've already heard about it and I'm not interested at the moment.) As it is, whenever I find a Unique item in the game that no one in my party can use at the moment, I put it in the stash and come back later. I'd really like to be able to just switch party members right at the stash so I can see if I've got any upgrades for ANY party member rather than just the 4 I traveled there with. I see no reason to have to go back and forth between the camp and the Keep just to do this, since it seems like you could just toggle a setting to make the area allow party changes.



These two things have been bugging me since my first play through, but I haven't seen any mention of either of them on these forums yet (granted, I'm a fairly casual forum browser) so I thought I'd bring them forward and see if there's any hope of seeing them fixed in patch 1.03 or even 1.04.

#3
NetBeansAndJava

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I agree w/ both observations. The first one is much more annoying than the second, though. Why can't you just walk up to one of your party members and say, "hey, make me some potions already!"

Modifié par NetBeansAndJava, 09 décembre 2009 - 07:23 .


#4
montana_boy

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I think most of your probs are answered in party camp if you look carefully at the GUI.  If you are buying stuff you can compare it to all members in camp.  If you have stuff in the general inventory you can compare that with all members in camp too.

As far as the Stash mod... I downloaded that immediatelly and use it just like you want to use it.  I fine it odd you have an option here that will provide some of the answers but you don't use it?

#5
JRCHOharry

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I think you should also be able to switch party members in the Denerim Market Place. Seems like a logical place to swap, theres no fights or major plot points, so why not have one there :S, you can in every other location (redcliffe village, Dalish camp etc). Just bugged me a little bit.

#6
Sensorie

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Sinogue360 wrote...

(by the way, I'm not looking for 3rd party solutions; ie, don't tell me there's a stash mod for the camp because I've already heard about it and I'm not interested at the moment.)

If the lack of a storage chest is such a problem for you, why are you not interested in adding one?

The most popular project on this social site is the Camp Storage Chest, created by Craig Graff, a BioWare developer.

Modifié par Sensory, 09 décembre 2009 - 07:43 .


#7
pathenry

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Maybe cause he payed for the game, i.e. professional work, not some kludged together user-made crap that makes your stuff disappear, never to be seen again.

Some form of storage space needs officially added to the game - and added correctly. And not something we have to pay for.

#8
Sensorie

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pathenry wrote...

Maybe cause he payed for the game, i.e. professional work, not some kludged together user-made crap that makes your stuff disappear, never to be seen again.

Some form of storage space needs officially added to the game - and added correctly. And not something we have to pay for.

The Camp Storage Chest was created by a BioWare developer, if that makes any difference, and has been added as allowed by the limitations of how the camp area functions. Your items do not disappear, unless there's another problem with your game (of which there can be many). My items have never disappeared from the chest, and considering the popularity of the project, I'm sure the vast majority do not have problems either. Far more have problems with paid for DLC, professional work.

Modifié par Sensory, 09 décembre 2009 - 08:18 .


#9
Kimberly Shaw

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Also, an official patch will help the console users, who combined are probably a larger number of users than the PC users. (Unless I'm wrong on that!)


#10
Sinogue360

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montana_boy wrote...

I think most of your probs are answered in party camp if you look carefully at the GUI.  If you are buying stuff you can compare it to all members in camp.  If you have stuff in the general inventory you can compare that with all members in camp too.

As far as the Stash mod... I downloaded that immediatelly and use it just like you want to use it.  I fine it odd you have an option here that will provide some of the answers but you don't use it?


I'm not sure if you read my post correctly, I know you can compare items to party members when you're buying them at camp.  I want to compare items that are in my Stash, at the Warden's Keep, not items that I'm buying at camp.  As is, you can only compare items in the stash with people present in your party.  Being able to switch party members at the stash is not much to ask, and there really is no good reason for not being able to at present.

As for the stash mod, I think I made it pretty clear I'm not interested in third party mods at this point in time.  Maybe on my next play through, but for right now I'd like to be able to play the game without.  If you can't understand this, then I'm not sure I could explain it to you.

Also, regarding the Denerim Market, I too found it odd that you're not allowed to switch party members there.  Especially since you can in the Alienage which is further into the city.

Modifié par Sinogue360, 10 décembre 2009 - 05:59 .


#11
Sinogue360

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Sensory wrote...

Sinogue360 wrote...

(by the way, I'm not looking for 3rd party solutions; ie, don't tell me there's a stash mod for the camp because I've already heard about it and I'm not interested at the moment.)

If the lack of a storage chest is such a problem for you, why are you not interested in adding one?

The most popular project on this social site is the Camp Storage Chest, created by Craig Graff, a BioWare developer.



The lack of a storage chest in camp isn't really a huge problem for me, the problem is that the one they added with Warden's Keep was poorly implemented and could very easily be a lot less of a hassle if they simply made it so you can switch party members outside of the Keep.

Also, since I foolishly bought the Digital Deluxe Edition of the game, I essentially paid fifteen dollars for the seven dollar Warden's Keep mod (yes I realize I also got a bunch of mediocre desktop images and some MP3s of the soundtrack, but I don't value those at eight dollars) which had the party stash as one of its main selling points.  I shouldn't be expected to download an addional 3rd party mod on top of that.

Modifié par Sinogue360, 10 décembre 2009 - 06:03 .


#12
Billyo 9999

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How about making +healing gear work?

#13
Sinogue360

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Billyo 9999 wrote...

How about making +healing gear work?


+Healing Recieved?  I never tested to see whether or not it really did work.. I just assumed it would.  Guess I won't bother equipping it on any characters in the future until that's fixed.

#14
Wild Maiden

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Sinogue360 wrote...
Second issue is related to the Warden's Keep DLC. You should really be able to change party members in front of the keep (where the stash is) after you've completed the main quest.

Bioware wrote
Warden's Keep: New features - a base of operations with party storage.

What you are describing is what I thought I was buying when I (mistakenly) purchased Warden's Keep.  They sold it to me as a "base of operations", what I got was a guy standing outside with a box.  This should absolutely be addressed.  AT THE VERY LEAST the outside of the keep should act the same way the camp does.  What really should be done is to open up the keep and let you relocate your camp there.  That's what they said we would get, that's what I thought I paid for, that is nowhere near what they delivered.

Modifié par Wild Maiden, 10 décembre 2009 - 06:23 .


#15
Kaosgirl

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pathenry wrote...


Maybe cause he payed for the game, i.e. professional work, not some kludged together user-made crap that makes your stuff disappear, never to be seen again.


Note 1:  the "stuff disappearing" was a problem the professionals themselves faced and couldn't resolve, which is why that feature wasn't included.
Note 2:  the "kludged together user-made crap" was made by one of those very professionals.

pathenry wrote...
Some form of storage space needs officially added to the game


Bah.

#16
Kaosgirl

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Sinogue360 wrote...
First being, why can't you access party members trade skills menus from the camp? It seems like the camp is the most logical place to be doing that sort of stuff anyway, rather than in the middle of town or in a dungeon, so why should I have to go to camp, grab a party member, then head back out into the world to make a couple poisons/traps/potions? There really needs to be an option to use the trade skills of the party members other than the main character in camp.


Wish I had more to say than "yeah, that makes sense; hope it's feasible."
But that's all I got there.

I don't know about the Warden's Keep, don't have it so I can't really speak on it.  But what you sounds like... eh, if implementing that isn't a major hassle it would be nice.  But it's not something I'd even have thought to ask about, so I wouldn't be too bothered if they ignored that in favor of working on other things.

#17
Jsmith0730

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Mauls should not stab people to death when you trigger a finishing move. :P

Now, burst their head like a melon, on the other hand...

Modifié par Jsmith0730, 10 décembre 2009 - 06:44 .


#18
Wild Maiden

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So what you're saying is that the professionals couldn't get it working, but one of those very same professionals (the one's who couldn't get it to work) released a mod... and that's supposed to refute the claim that the mod is "kludged together crap"...



I like the mod, and I'm not trying to say anything about the developers, just pointing out that the logic used by Kaosgirl is unconvincing.