So why can't companions have "iconic" looks and wear other things?
#1
Posté 16 mai 2012 - 11:08
#2
Posté 16 mai 2012 - 11:12
Although I'm not sure why you think that companion armor/appearance was something influenced by, or intended for, the concerns of cosplayers.
#3
Posté 16 mai 2012 - 11:16
#4
Posté 16 mai 2012 - 03:46
Alternatively maybe something like ME3 where you can toggle between 2 or 3 outfits for each companion.
#5
Posté 16 mai 2012 - 04:32
If it's like Dragon Age 2 where people have houses and such then it wouldn't make much sense to walk into Warrior McOmpanion's house to see him wearing a full set of armour.
If it was like the camp in dragon age origins however then it wouldn't make much sense to see him in silk 'jammies.
#6
Guest_Puddi III_*
Posté 16 mai 2012 - 05:47
Guest_Puddi III_*
#7
Posté 16 mai 2012 - 05:51
The only reason I'd ever really be concerned with changing a companion's armor would be in a situation like Morrigan's, where I quickly got tired of seeing her sideboob. But I know I'm probably alone on that one.
#8
Posté 16 mai 2012 - 05:52
Windninja47 wrote...
I thought the idea at Pax was a good one- really the perfect middle ground. And while I also like the whole "Casual clothes on down time" idea it would really depend on where people have their down time.
If it's like Dragon Age 2 where people have houses and such then it wouldn't make much sense to walk into Warrior McOmpanion's house to see him wearing a full set of armour.
If it was like the camp in dragon age origins however then it wouldn't make much sense to see him in silk 'jammies.
Oooo silk 'jammies! Is it weird that I'd like to see a companion kicking arse in jammies and bunny slippers? :-S
#9
Posté 16 mai 2012 - 05:52
brushyourteeth wrote...
I'm the wrong person to ask, because I honestly don't get why people get so hung up over being able to dress up your companions. I'm much more concerned with stats. As long as I can change my protag's armor, I'm set to go.
The only reason I'd ever really be concerned with changing a companion's armor would be in a situation like Morrigan's, where I quickly got tired of seeing her sideboob. But I know I'm probably alone on that one.
Ah c'mon, you know you wanna see Cullen out of his armor!
#10
Posté 16 mai 2012 - 05:54
That's..... a completely different matter altogether.LolaLei wrote...
brushyourteeth wrote...
I'm the wrong person to ask, because I honestly don't get why people get so hung up over being able to dress up your companions. I'm much more concerned with stats. As long as I can change my protag's armor, I'm set to go.
The only reason I'd ever really be concerned with changing a companion's armor would be in a situation like Morrigan's, where I quickly got tired of seeing her sideboob. But I know I'm probably alone on that one.
Ah c'mon, you know you wanna see Cullen out of his armor!
#11
Posté 16 mai 2012 - 05:56
brushyourteeth wrote...
That's..... a completely different matter altogether.LolaLei wrote...
brushyourteeth wrote...
I'm the wrong person to ask, because I honestly don't get why people get so hung up over being able to dress up your companions. I'm much more concerned with stats. As long as I can change my protag's armor, I'm set to go.
The only reason I'd ever really be concerned with changing a companion's armor would be in a situation like Morrigan's, where I quickly got tired of seeing her sideboob. But I know I'm probably alone on that one.
Ah c'mon, you know you wanna see Cullen out of his armor!
Well, if he wants to run around shirtless during the evenings I have absolutely no problems with that. Infact, I'd welcome it! :innocent:
#12
Posté 16 mai 2012 - 06:46
Modifié par Ukki, 16 mai 2012 - 06:46 .
#13
Posté 16 mai 2012 - 07:09
Filament wrote...
Because it means they all need to have identical generic bodies that can be interchangeable with any suit of armor. If I understand correctly, in DAO each armor needed to have seven variations to account for the seven body types (kossith, human male, human female, etc). So if they adopt that system again, either all humans will be the same height and shape, as I said (so no tall Anders or busty Isabela), or each companion will have a separate variation of the same armor to account for their body type. Which would be a lot more work, even without a race choice for the PC (with a race choice, forget about it). Which could mean there would only be a few armor models again, retextured over and over.
...but they seem happy to address this with the "this is what we'd like to do" part at PAX. And if the same piece of armour has to fit across several companions, they get straight back into having to remake (n) versions of the same item in the different companions' iconic variations.
Its ultimately a decision in where to spend development resource. But Bioware did pick up on lack of visual customisation as a major fan complaint from DA2.
#14
Guest_Puddi III_*
Posté 16 mai 2012 - 07:34
Guest_Puddi III_*
Their solution is a lot of work too, yeah. But it allows the companions to keep their unique rigs, unlike DAO's implementation. If the devs followed the hypothetical implementation I outlined, I don't know if that would be more or less work than what their solution is. I suppose they also like their solution better because the companions keep their unique look beyond just their body type, while still having visible customization.Wozearly wrote...
...but they seem happy to address this with the "this is what we'd like to do" part at PAX. And if the same piece of armour has to fit across several companions, they get straight back into having to remake (n) versions of the same item in the different companions' iconic variations.
Its ultimately a decision in where to spend development resource. But Bioware did pick up on lack of visual customisation as a major fan complaint from DA2.
To be honest, what I expect will realistically be implemented is that the companions will simply have several unique outfits depending on the "weight tier" of the armor they're wearing. Not an individual unique outfit for each unique piece of armor. Maybe they will have a system of heraldry and armor dyeing like in DAO:A and in NWN:HotU respectively, to give more visual customization without necessarily having to change the models.
#15
Posté 16 mai 2012 - 07:48
In the end they decided that it's more important, for whatever reason, for each character to look "iconic" than to have the option to put Morrigan in massive armor. I happen to disagree with that.
#16
Posté 16 mai 2012 - 10:37
whykikyouwhy wrote...
Although I'm not sure why you think that companion armor/appearance was something influenced by, or intended for, the concerns of cosplayers.
"Iconic looks are for cosplayers" is another version of "Dragon Age II was made for CoD players."
The idea is that real role-players would never want that.
#17
Posté 16 mai 2012 - 11:48
But to say that Bioware would make the decision to give companions signature armors is simply for cosplay is more than a little ridiculous.
#18
Posté 17 mai 2012 - 12:00
brushyourteeth wrote...
Mike Laidlaw has said repreatedly that he wants the game to provide opportunities for cosplay.
But to say that Bioware would make the decision to give companions signature armors is simply for cosplay is more than a little ridiculous.
Why? It seems probable to me.
#19
Posté 17 mai 2012 - 12:07
haha - fair enough. For one thing, it takes quite a bit more effort to come up with different character models with signature armor than it does to create one model per race per gender that you can slap a few reskinned armor models on. They must find it super cool or story enhancing to do the former rather than the latter.hussey 92 wrote...
brushyourteeth wrote...
Mike Laidlaw has said repreatedly that he wants the game to provide opportunities for cosplay.
But to say that Bioware would make the decision to give companions signature armors is simply for cosplay is more than a little ridiculous.
Why? It seems probable to me.
Also, I may in all actuality be pretty naive about how these things work, but I'm not sure how Bioware could profit from encouraging cosplay. Sure, they could sell costumes, but that hasn't happened yet.
I really got the impression that M-Law just found it to be a fun aspect of company/fan interaction.
#20
Posté 17 mai 2012 - 12:15
Mike Laidlaw has said no such thing. It was used one time as an example of the positives of iconic looks by Epler or someone.brushyourteeth wrote...
Mike Laidlaw has said repreatedly that he wants the game to provide opportunities for cosplay.
But to say that Bioware would make the decision to give companions signature armors is simply for cosplay is more than a little ridiculous.
Modifié par Atakuma, 17 mai 2012 - 12:15 .
#21
Posté 17 mai 2012 - 12:17
Ukki wrote...
Simple answer, they want to make quick buck in the hack´n slash action genre and not rpg games anymore.
^exactly
#22
Posté 17 mai 2012 - 12:32
brushyourteeth wrote...
haha - fair enough. For one thing, it takes quite a bit more effort to come up with different character models with signature armor than it does to create one model per race per gender that you can slap a few reskinned armor models on. They must find it super cool or story enhancing to do the former rather than the latter.hussey 92 wrote...
brushyourteeth wrote...
Mike Laidlaw has said repreatedly that he wants the game to provide opportunities for cosplay.
But to say that Bioware would make the decision to give companions signature armors is simply for cosplay is more than a little ridiculous.
Why? It seems probable to me.
Also, I may in all actuality be pretty naive about how these things work, but I'm not sure how Bioware could profit from encouraging cosplay. Sure, they could sell costumes, but that hasn't happened yet.
I really got the impression that M-Law just found it to be a fun aspect of company/fan interaction.
But Origins did have Ionic looks (Morrigan's robes for example) DA2 just made it so you could only have those ionic looks.
And people will always be cosplaying to games like Halo and Gears of War (casual games). Bioware just wanted to get in on that by pushing the Ionic looks.
Basically, ionic looks equal: cosplay, comic books, figurines, slurpee cup ads, ect. All things that have nothing to do with the game itself
#23
Posté 17 mai 2012 - 01:10
M-Law's twitter.Atakuma wrote...
Mike Laidlaw has said no such thing. It was used one time as an example of the positives of iconic looks by Epler or someone.brushyourteeth wrote...
Mike Laidlaw has said repreatedly that he wants the game to provide opportunities for cosplay.
But to say that Bioware would make the decision to give companions signature armors is simply for cosplay is more than a little ridiculous.
hussey 92 wrote...
But Origins did have Ionic looks (Morrigan's robes for example) DA2 just made it so you could only have those ionic looks.
And people will always be cosplaying to games like Halo and Gears of War (casual games). Bioware just wanted to get in on that by pushing the Ionic looks.
Basically, ionic looks equal: cosplay, comic books, figurines, slurpee cup ads, ect. All things that have nothing to do with the game itself
Seriously, those two thoughts aren't gelling together for me. Either DA has always had iconic looks suitable for cosplay or iconic looks are some new evil that the DA devs are milking for extra marketing reasons.
I totally get a player being upset about having their armor options taken away, I really do. And you're right - companions have had signature outfits from the beginning (though not poor Sten. that peasanty prison outfit did him no justice). But without the kinds of preset iconic armors we had in DAII, we would have never had Aveline's beefy arms or been able to keep Varric's chest hair. All the jokes about Fenris' spiky armor or Anders' feather pauldrons would have fallen completely flat. I'm just saying that iconic armors have their strengths too, and I don't think the devs' choice to go with them is based on "money, money, money!" (pictures Mike Laidlaw twirling a long, oily moustache).
I think the DAIII system sounds like a great compromise, and I pretty much refuse to pour hateraide on it until I've played the game and given it a chance.
#24
Guest_Puddi III_*
Posté 17 mai 2012 - 01:19
Guest_Puddi III_*
Well, it was used several times by Chris Priestly actually... and apparently Mike Laidlaw too.Atakuma wrote...
Mike Laidlaw has said no such thing. It was used one time as an example of the positives of iconic looks by Epler or someone.brushyourteeth wrote...
Mike Laidlaw has said repreatedly that he wants the game to provide opportunities for cosplay.
But to say that Bioware would make the decision to give companions signature armors is simply for cosplay is more than a little ridiculous.
Kind of puzzling, to be honest, but if the end result is more unique companions, sure... alright. Whatever you say Mr. Dev-man.
#25
Posté 17 mai 2012 - 01:47
brushyourteeth wrote...
M-Law's twitter.Atakuma wrote...
Mike Laidlaw has said no such thing. It was used one time as an example of the positives of iconic looks by Epler or someone.brushyourteeth wrote...
Mike Laidlaw has said repreatedly that he wants the game to provide opportunities for cosplay.
But to say that Bioware would make the decision to give companions signature armors is simply for cosplay is more than a little ridiculous.hussey 92 wrote...
But Origins did have Ionic looks (Morrigan's robes for example) DA2 just made it so you could only have those ionic looks.
And people will always be cosplaying to games like Halo and Gears of War (casual games). Bioware just wanted to get in on that by pushing the Ionic looks.
Basically, ionic looks equal: cosplay, comic books, figurines, slurpee cup ads, ect. All things that have nothing to do with the game itself
Seriously, those two thoughts aren't gelling together for me. Either DA has always had iconic looks suitable for cosplay or iconic looks are some new evil that the DA devs are milking for extra marketing reasons.
I totally get a player being upset about having their armor options taken away, I really do. And you're right - companions have had signature outfits from the beginning (though not poor Sten. that peasanty prison outfit did him no justice). But without the kinds of preset iconic armors we had in DAII, we would have never had Aveline's beefy arms or been able to keep Varric's chest hair. All the jokes about Fenris' spiky armor or Anders' feather pauldrons would have fallen completely flat. I'm just saying that iconic armors have their strengths too, and I don't think the devs' choice to go with them is based on "money, money, money!" (pictures Mike Laidlaw twirling a long, oily moustache).
I think the DAIII system sounds like a great compromise, and I pretty much refuse to pour hateraide on it until I've played the game and given it a chance.
I get your point, but to me Varrics chest hair wasn't worth the loss of custimizable armor.
Ionic looks do have their strengths in games like Assasins Creed but it wasn't needed (or wanted) for Dragon Age.





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