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So why can't companions have "iconic" looks and wear other things?


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#76
Tirigon

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In Exile wrote...

Tirigon wrote...

I thought the characters in DAO had an iconic look as well, in some cases even MORE so than in DA2 and Mass Effect.


Morrigain totally did, what with her unique robes only she could equip.


Yes, but even if you gave her a generic robe she didnt lose that. It was just the swamp witch finally having the sense to mask her identity, but she was still very obviously the swamp witch and not someone else.





@ BobSmith On topic of hats: The problem was not the mage hats lookin generic, it was that they looked like crap. For EVERYONE, including the PC.

Modifié par Tirigon, 18 mai 2012 - 09:33 .


#77
Sidney

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Tirigon wrote...

I thought the characters in DAO had an iconic look as well, in some cases even MORE so than in DA2 and Mass Effect.


Not once you slapped them into generic suit of armor 1,2 or 3. Then they looked like...well, generic suit of armor.

I rather liked the way ME3 dealt with it. You can select an outfit within a range, the outfit has an effect. You can pick a look but you don't have to dink around with playing dress up.

The other thing I really liked was that in non-combat areas you didn't wear your combat gear. I hate seeing people always wearing full plate everywhere they go. You think about most fantasy movies or books and the characters aren't, under normal conditions, decked out in massive armor.

#78
hussey 92

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Sidney wrote...

Tirigon wrote...

I thought the characters in DAO had an iconic look as well, in some cases even MORE so than in DA2 and Mass Effect.


I rather liked the way ME3 dealt with it. You can select an outfit within a range, the outfit has an effect. You can pick a look but you don't have to dink around with playing dress up.

I liked the way Origins dealt with it.  You can put any set of armor on a companion if they meet the stat requirement.

Modifié par hussey 92, 18 mai 2012 - 07:02 .


#79
Nimpe

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Sidney wrote...



The other thing I really liked was that in non-combat areas you didn't wear your combat gear. I hate seeing people always wearing full plate everywhere they go. You think about most fantasy movies or books and the characters aren't, under normal conditions, decked out in massive armor.


They already do that. All of the maps where there is no combat to be found Hawke is chilling in his noble gowns. 

#80
Guest_Fandango_*

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I was staggered by the direction of DA2 with regards party customisation but consider Mike’s proposal for DA3 to be a solid compromise. It’s all about implementation of course, but I’ve always considered that loot and visual customisation go hand in hand. Moreover, both were an important part of why I fell in love with Origins and couldn’t get on with DA2. Here’s hoping they get it right for 3.

Modifié par Fandango9641, 18 mai 2012 - 09:31 .


#81
Yrkoon

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Begemotka wrote...


I would say their iconic personalities make them recognizable enough:)That is the single most important feature a companion can have,I find.

^This.  A billion times, this.

It saddens me to see the story-heavy Bioware developers reduced to arguing that clothes make the man, rather than his personality.

The opposite is true and they know it.  or at least they used to know it.

Modifié par Yrkoon, 18 mai 2012 - 11:04 .


#82
Uccio

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hussey 92 wrote...

Sidney wrote...

Tirigon wrote...

I thought the characters in DAO had an iconic look as well, in some cases even MORE so than in DA2 and Mass Effect.


I rather liked the way ME3 dealt with it. You can select an outfit within a range, the outfit has an effect. You can pick a look but you don't have to dink around with playing dress up.

I liked the way Origins dealt with it.  You can put any set of armor on a companion if they meet the stat requirement.


x 2, I just can´t understand this "oh so I can put generic armor on my companions so I have to", seriously people, no one is forcing your hand and putting this "generic" armor (what ever it is) on your companions.

#83
Sidney

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Ukki wrote...
x 2, I just can´t understand this "oh so I can put generic armor on my companions so I have to", seriously people, no one is forcing your hand and putting this "generic" armor (what ever it is) on your companions.


Really, so you think you can just run about in nothing? If the game has armor it forces you to play the dress up game. I get people want to relive Barbie or something but it adds nothing and forces you to deal with the ubiquitous lousy inventory and looting systems.

The idea that it is "customization" is laughable. I'd bet money that your party and mine at the end of DAO looked the same and had the same capabilities - because the best armor was the best armor. If you really wanted customization DA2's rune system offered a lot more mix and match options in terms of functionality if not appearance.

#84
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Sidney wrote...

Ukki wrote...
x 2, I just can´t understand this "oh so I can put generic armor on my companions so I have to", seriously people, no one is forcing your hand and putting this "generic" armor (what ever it is) on your companions.


Really, so you think you can just run about in nothing? If the game has armor it forces you to play the dress up game. I get people want to relive Barbie or something but it adds nothing and forces you to deal with the ubiquitous lousy inventory and looting systems.

The idea that it is "customization" is laughable. I'd bet money that your party and mine at the end of DAO looked the same and had the same capabilities - because the best armor was the best armor. If you really wanted customization DA2's rune system offered a lot more mix and match options in terms of functionality if not appearance.



I’ll take that bet Sidney. You first (I’m busy undressing Barbie)!

#85
Yrkoon

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Sidney wrote...


The idea that it is "customization" is laughable. I'd bet money that your party and mine at the end of DAO looked the same and had the same capabilities - because the best armor was the best armor. If you really wanted customization DA2's rune system offered a lot more mix and match options in terms of functionality if not appearance.

Definitely not appearance.

Most players' Hawkes  (the one character in the game that you COULD customize utterly) ended the game in the same armor  (champion's armor) 

This stands in huge contrast to DA:O, where some wardens ended the game in Caelin's, others in the Warden Commander's, and some in  Wade's.

There really was no improvement  even there.

As for the party members.  Not sure how anyone can argue that DA2 did it better.  Did your Isabela end up with a different outfit than mine?  No, she didn't. 

Modifié par Yrkoon, 19 mai 2012 - 05:03 .


#86
hussey 92

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Yrkoon wrote...

Sidney wrote...


The idea that it is "customization" is laughable. I'd bet money that your party and mine at the end of DAO looked the same and had the same capabilities - because the best armor was the best armor. If you really wanted customization DA2's rune system offered a lot more mix and match options in terms of functionality if not appearance.

Definitely not appearance.

Most players' Hawkes  (the one character in the game that you COULD customize utterly) ended the game in the same armor  (champion's armor) 

This stands in huge contrast to DA:O, where some wardens ended the game in Caelin's, others in the Warden Commander's, and some in  Wade's.

There really was no improvement  even there.

As for the party members.  Not sure how anyone can argue that DA2 did it better.  Did your Isabela end up with a different outfit than mine?  No, she didn't. 

armor of diligence and Juggernaut armor was also popular.

Along with Templer armor if your warden had the spec

#87
wsandista

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Yrkoon wrote...

Sidney wrote...


The idea that it is "customization" is laughable. I'd bet money that your party and mine at the end of DAO looked the same and had the same capabilities - because the best armor was the best armor. If you really wanted customization DA2's rune system offered a lot more mix and match options in terms of functionality if not appearance.

Definitely not appearance.

Most players' Hawkes  (the one character in the game that you COULD customize utterly) ended the game in the same armor  (champion's armor) 

This stands in huge contrast to DA:O, where some wardens ended the game in Caelin's, others in the Warden Commander's, and some in  Wade's.

There really was no improvement  even there.

As for the party members.  Not sure how anyone can argue that DA2 did it better.  Did your Isabela end up with a different outfit than mine?  No, she didn't. 


Well technically if you romance Isabella she gets a bandana around her arm...

But this whole companions need to have set looks to make them recognizable is stupid, I mean did who forgets who Alistair is because they changed his armor? The personality is what makes the character, not the appearance.

#88
GodWood

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Sidney wrote...
The other thing I really liked was that in non-combat areas you didn't wear your combat gear. I hate seeing people always wearing full plate everywhere they go. You think about most fantasy movies or books and the characters aren't, under normal conditions, decked out in massive armor.

You could do that in Origins.

#89
AkiKishi

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Sidney wrote...

Ukki wrote...
x 2, I just can´t understand this "oh so I can put generic armor on my companions so I have to", seriously people, no one is forcing your hand and putting this "generic" armor (what ever it is) on your companions.


Really, so you think you can just run about in nothing? If the game has armor it forces you to play the dress up game. I get people want to relive Barbie or something but it adds nothing and forces you to deal with the ubiquitous lousy inventory and looting systems.

The idea that it is "customization" is laughable. I'd bet money that your party and mine at the end of DAO looked the same and had the same capabilities - because the best armor was the best armor. If you really wanted customization DA2's rune system offered a lot more mix and match options in terms of functionality if not appearance.


You would probably lose that one. Even in my own games the characters ended up dressed for different roles depending on the PC and party make-up.

#90
Yrkoon

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Yeah, even with regards to the party (forget about the warden), when I look back at my playthroughs, I decked my party out in completely different outfits by end game.

A big one that comes to mind is Lelianna. There's a ton of different ways to build her and that affects how she's going to dress. often times she'll do fine as an archer in Wade's drakeskin. The entire set. But if I'm going to use her on the front lines dual-wielding daggers, She's going to be wearing either the felon's coat, with the red jenny seekers, or the Lelianna song DLC armor

Zevran- When I decide that he's going to be using all those awesome one handed weapons that my 2-hander has to give up, then I'm going to pump his strength, which means he'll be free to wear heavier armor. otherwise, I simply build him as a straight assassin and give him either Dalish gear or one of the better leather sets that Lelianna won't be wearing.

And my party's mages?  Ha!  forget about it.   Mages in DA:O are the ultimate mixed bag, thanks to the Arcane Warrior spec.  I've ended my games with  Morrigan wearing:

1) Her swamp gear
2) Reaper's vestments
3) Juggernaut's plate
4) Armor of Diligence
5) Legion of the Dead ArmorPosted Image

Modifié par Yrkoon, 19 mai 2012 - 09:41 .


#91
Shadow of Light Dragon

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Yrkoon wrote...

Most players' Hawkes  (the one character in the game that you COULD customize utterly) ended the game in the same armor  (champion's armor) 
 


Mine didn't, because I have a thing about going against promotional material and the game was too obviously trying to shove their iconic hero set down my throat.

I avoided Champion armour like the plague. My mage finished in Notorious Pirate.

#92
Reidbynature

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I agree with the OP. When they keep saying that they desire an iconic look for their characters, I can't help but feel that the real failing here is the poor selection of armours in Dragon Age. Sure you can change it so they have a dozen iconic looks or a dozen variations on the iconic look they have, but I feel this might stick the player character with the problem of a handful of armours (which feels worse if they're as bland and repetitive as Origins armours).

Personally I liked what they showed us for the concept armour designs, but I don't see why we can't have an option to toggle those off and have them wear the armour as they look on the player character. I mean each armour would have to be programmed to be wearable on your player character so I can't see why it can't work like that alongside the iconic look solution. Iconic look may be a fine idea when marketing the game, but when I'm playing it at home I don't necessarily need/want to see Morrigan or whoever in the same outfit (or variations of it) for the entire game (I actually prefer to change it up).

#93
SilentK

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Sidney wrote...

Tirigon wrote...

I thought the characters in DAO had an iconic look as well, in some cases even MORE so than in DA2 and Mass Effect.


Not once you slapped them into generic suit of armor 1,2 or 3. Then they looked like...well, generic suit of armor.

I rather liked the way ME3 dealt with it. You can select an outfit within a range, the outfit has an effect. You can pick a look but you don't have to dink around with playing dress up.

The other thing I really liked was that in non-combat areas you didn't wear your combat gear. I hate seeing people always wearing full plate everywhere they go. You think about most fantasy movies or books and the characters aren't, under normal conditions, decked out in massive armor.


Also like how ME3 worked in regards to outfitting your crew. They had a selection of their own gear. This worked perfect for me   =)

#94
AkiKishi

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SilentK wrote...

Also like how ME3 worked in regards to outfitting your crew. They had a selection of their own gear. This worked perfect for me   =)


Gear does nothing in ME3. Whether they are wearing a full armour outfit or a catsuit,stat-wise it's the same. ME is a lot less complex than DA so what works for ME won't work in this case.

#95
hoorayforicecream

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BobSmith101 wrote...

SilentK wrote...

Also like how ME3 worked in regards to outfitting your crew. They had a selection of their own gear. This worked perfect for me   =)


Gear does nothing in ME3. Whether they are wearing a full armour outfit or a catsuit,stat-wise it's the same. ME is a lot less complex than DA so what works for ME won't work in this case.


The different suits in ME3 had different effects. +25% weapon damage, +25% power damage, +25% power recharge time, etc. Some outfits conferred the same bonus, others did not.

#96
AkiKishi

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hoorayforicecream wrote...

BobSmith101 wrote...

SilentK wrote...

Also like how ME3 worked in regards to outfitting your crew. They had a selection of their own gear. This worked perfect for me   =)


Gear does nothing in ME3. Whether they are wearing a full armour outfit or a catsuit,stat-wise it's the same. ME is a lot less complex than DA so what works for ME won't work in this case.


The different suits in ME3 had different effects. +25% weapon damage, +25% power damage, +25% power recharge time, etc. Some outfits conferred the same bonus, others did not.


For the player character.

#97
hoorayforicecream

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BobSmith101 wrote...

hoorayforicecream wrote...

BobSmith101 wrote...

SilentK wrote...

Also like how ME3 worked in regards to outfitting your crew. They had a selection of their own gear. This worked perfect for me   =)


Gear does nothing in ME3. Whether they are wearing a full armour outfit or a catsuit,stat-wise it's the same. ME is a lot less complex than DA so what works for ME won't work in this case.



The different suits in ME3 had different effects. +25% weapon damage, +25% power damage, +25% power recharge time, etc. Some outfits conferred the same bonus, others did not.


For the player character.


Posted Image
Posted Image

:?

Modifié par hoorayforicecream, 21 mai 2012 - 02:20 .


#98
AkiKishi

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hoorayforicecream wrote...

...


Never seen that before , just the squad select screen where it says cycle appearence.

#99
Tirigon

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BobSmith101 wrote...

hoorayforicecream wrote...

...


Never seen that before , just the squad select screen where it says cycle appearence.



That's because it doesnt matter.

Liara is a singularity bot and the rest is useless, no matter which 25% bonus they have.

#100
rapscallioness

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Just finished playing DA: Awakening (I know, late to the party)...and, Man, it reminded me of just how much I've missed armor and weapon customization.

Le Sigh. I had accessories and everything. Accessories that made the difference in some boss battles!

BW, you had it right in the first games. Why? Why are you insisting on doing these awful things to us?

Btw: Luvd DA:A! Luvd it!

I also like looting. Selling the stuff I don't need anymore. Turns a tidy profit.