EVERYTHING that has been said in defense of iconic looks, can be (and mostly always was) achieved with common customizable armor. If we want.
This "compromise", as it's called, lets us do two things. It lets us change the appearance of partymembers, "customization". And it lets us change their stats. But now the armor/equipment own looks disappears instead. The appearance changes, yes. To something.
And this, somehow is the gist of how Bioware tries to heed feedback, while still doing it "their way". I don't really feel like going to war on this. But... The most important thing is that the end result is a good game. Second most important thing is that it is a game that we want. It's the second part that worries me.
I'm not really excited about Bioware trying to make partymembers so extra-super-special. It's so Japanese. In a bad way. What's wrong with normal fighters, thiefs, mages, etc? Why do we have to endure this miraculous (totally magic infact) full auto crossbow? Why do we have to have this superspecial magic tragic Fenris warrior?
It's like the silly animations and the nukeing combat skills. It's totally "over the top". And I find it more repulsive than *exciting*.
I hope the compromise is fine enough. ...And a tolerable loss, of something we've always had, in BG, NWN, KotOR, IWD, TES, FO, DS,... I don't really feel or believe that, but I hope it'll be fine enough. But my greatest fear is that this will somehow be coupled to a continuation of this over-the-top, *super-special* drivel we saw in DA2. For sure companions shall be a bit special. Nothing wrong with that itself. But adjust the volume knob, plz.
Modifié par bEVEsthda, 21 mai 2012 - 10:22 .





Retour en haut







