Aller au contenu

Photo

So why can't companions have "iconic" looks and wear other things?


179 réponses à ce sujet

#176
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

Vormaerin wrote...
   How many folks spend time here whinging because they want trousers on their mages?

A lot?  So much in fact,  that not one, but  *two* developers felt the need to start their own threads on the subject.   It's clearly a far more important issue than you're letting on.


I much prefer having the distinctive looks on NPCs, because it adds to the sense that they are NOT just extensions of my will.  I want personality in the NPCs and factors like appearance, fighting style, and the like are elements of that.

 Again,  This operates under the assumption that the clothes make the man.  I never felt that Morrigan and  Lelianna were "just extensions of my will", despite the fact that I could dress them up however I choose.  And the reason for that is because Their personalities  far, far outweighed their dress-codes.   That's the result of good writing.  When a character is well written, nothing needs to be "added".  Nothing needs to be  "enhanced"  by artificial means.    Alistair and Morrigan stand today as more iconic  figures in the dragon age universe than any NPC in DA2.    On the other hand, When a game has mediocre writing, then sure, developers will need to compensate, add, and employ all sorts of secondary gimmicks to sufficiently project their personalities.

And we can pretend that this is simplu just  my opinion vs. yours, but at the end of the day, we both know which game was better received by the public.  Which game sold more.  And which game isn't being  consistantly bashed for its mediocrity, etc..

Modifié par Yrkoon, 25 mai 2012 - 02:46 .


#177
hussey 92

hussey 92
  • Members
  • 592 messages

Vormaerin wrote...

hussey 92 wrote...
exactly^  The DA2 companions had "ionic looks," but since them and the game were very forgettable, who cares.


As usual, you confuse "I didn't like it" with "it was bad."   Lots of people liked the game and liked the characters.


But you can't deny that the game and the charatcers both reiceved a fair amount of negative feedback.

#178
hussey 92

hussey 92
  • Members
  • 592 messages

Yrkoon wrote...

Vormaerin wrote...
   How many folks spend time here whinging because they want trousers on their mages?

A lot?  So much in fact,  that not one, but  *two* developers felt the need to start their own threads on the subject.   It's clearly a far more important issue than you're letting on.


I much prefer having the distinctive looks on NPCs, because it adds to the sense that they are NOT just extensions of my will.  I want personality in the NPCs and factors like appearance, fighting style, and the like are elements of that.

 Again,  This operates under the assumption that the clothes make the man.  I never felt that Morrigan and  Lelianna were "just extensions of my will", despite the fact that I could dress them up however I choose.  And the reason for that is because Their personalities  far, far outweighed their dress-codes.   That's the result of good writing.  When a character is well written, nothing needs to be "added".  Nothing needs to be  "enhanced"  by artificial means.    Alistair and Morrigan stand today as more iconic  figures in the dragon age universe than any NPC in DA2.    On the other hand, When a game has mediocre writing, then sure, developers will need to compensate, add, and employ all sorts of secondary gimmicks to sufficiently project their personalities.

And we can pretend that this is all my opinion vs. yours, but at the end of the day, we both know which game was better received by the public.  Which game sold more.  And which game isn't being  consistantly bashed for its mediocrity, etc..

Exactly, why do people think that once the charatcer changes armor, they become a different person.  The PC gets better armor in the course of the game and so should the companions.   

It's the same with the weapons, I should have been able to tell Sebastian "hey, I have an archer already, pick up a sword"

#179
Burnouts3s3

Burnouts3s3
  • Members
  • 92 messages
As so long as I can change my companion's armor, I'm not that concerned.

One question is why Bioware is putting so much emphasis on a character's look. The character's writing themselves should take priority and precedent.

#180
Gotholhorakh

Gotholhorakh
  • Members
  • 1 480 messages

Burnouts3s3 wrote...

As so long as I can change my companion's armor, I'm not that concerned.

One question is why Bioware is putting so much emphasis on a character's look. The character's writing themselves should take priority and precedent.


To me, it seems like the same phenomenon as "paraphrasing".

Some other decision leaves us with a limitation, and that limitation is spun as something good and desirable.

That's the impression I get, anyway.

Modifié par Gotholhorakh, 25 mai 2012 - 09:20 .