So Banshees are immune to headshots(Gold Challenge)...
#26
Posté 16 mai 2012 - 12:34
#27
Posté 16 mai 2012 - 12:36
thermohuman wrote...
Man, it is really a pleasure discussing with you
So if understand you correctly, you don't know too if the Kishock is buggy or not
Thank you, likewise
I never said I know for a fact that it's a bug. I only said that it probably is a bug judging from the quoted developer post. Granted, that posting was made before the Kishok came out (yet that gun should have already been in development / beta-testing at least, therefore known to said person), but why release a weapon that does headshot damage on an enemy that was never supposed to have a weak spot?
Modifié par Siran, 16 mai 2012 - 12:40 .
#28
Posté 16 mai 2012 - 12:38
From the dev post above this is pretty obvious. A Banshee has 16875 armor and 10125 barrier. From your video, you are doing over 10k damage a hit as you mentioned (8 barrier bars + 3 armor bars). Literally 2 charged cloak headshots will kill 1 full health banshee.
Atlas suffers bonus damage from cockpit shots because piercing weapons hit the cockpit and the engine - dealing damage twice. Primes have a wrongly designated 'head' which causes them to take headshot damage.
@Clearly Balkan: Why not you post a video where the banshee suffers bonus headshot damage for any other gun except the Kishok?
#29
Guest_thermohuman_*
Posté 16 mai 2012 - 12:41
Guest_thermohuman_*
Siran wrote...
thermohuman wrote...
Man, it is really a pleasure discussing with you
So if understand you correctly, you don't know too if the Kishock is buggy or not
Thank you, likewise
I never said I know for a fact that it's a bug. I only said that it probably is a bug judging from the quoted developer post. Granted, that posting was made before the Kishok came out (yet that gun should have already been in development / beta-testing at least, aka know to said person), but why release a weapon that does headshot damage on an enemy that was never supposed to have weak spot?
Agreed. So i suggest enjoying the Kishock on Banshees before they fix it(it it is a bug)
Modifié par thermohuman, 16 mai 2012 - 12:41 .
#30
Posté 16 mai 2012 - 12:41
Terraflare wrote...
Atlas suffers bonus damage from cockpit shots because piercing weapons hit the cockpit and the engine - dealing damage twice. Primes have a wrongly designated 'head' which causes them to take headshot damage.
Shooting it's robotic manhood plate with ARs seems to do the trick too.
Or a Krogan charging from behind.
Modifié par Biotic_Warlock, 16 mai 2012 - 12:42 .
#31
Posté 16 mai 2012 - 12:43
Simples: Some bugs are easier to fix than others. Hunters never re-cloaking could simply be due to an incorrect conditional that never triggers.Well, if they can do something like:
Geth Hunter
- Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold
in those weekly balance changes, so why not.
Other situations could be much, much more difficult - if it's complicated (e.g. automatically hitting floating players with /stuck, or fixing the the prime hit modifier) then there's no telling what other issues it might introduce. So they're not going to "fix" any of the low-impact bugs.
#32
Guest_thermohuman_*
Posté 16 mai 2012 - 12:44
Guest_thermohuman_*
Terraflare wrote...
Atlas suffers bonus damage from cockpit shots because piercing weapons hit the cockpit and the engine - dealing damage twice.
I don't think this works for the Kishock, but i will be trying it next time.
#33
Posté 16 mai 2012 - 12:47
@Biotic warlord: Shooting off the groin/knee plates will make the atlas take more damage from subsequent shots. But the shots ON the knee/groin plates itself dont do extra damage. When they are knocked off, shots from anywhere else will do extra damage. Hitting the window with a piercing weapon doubles your damage per shot, so no one ever finds it optimal to waste time shooting off the groin/knee plates.
#34
Posté 16 mai 2012 - 12:47
thermohuman wrote...
Agreed. So i suggest enjoying the Kishock on Banshees before they fix it(it it is a bug)
That we can wholeheartedly agree on
#35
Posté 16 mai 2012 - 12:53
Terraflare wrote...
@Biotic warlord: Shooting off the groin/knee plates will make the atlas take more damage from subsequent shots. But the shots ON the knee/groin plates itself dont do extra damage. When they are knocked off, shots from anywhere else will do extra damage. Hitting the window with a piercing weapon doubles your damage per shot, so no one ever finds it optimal to waste time shooting off the groin/knee plates.
I'm not 100% sure on that one, but if I remember correctly there is a one-time damage spike if you shoot off the groin plate or shoulder / knee guards. But no extra damage from subsequent shots in that area. That's what I infer from the quoted developer post, too.
Modifié par Siran, 16 mai 2012 - 12:53 .
#36
Posté 16 mai 2012 - 12:56
Siran wrote...
Terraflare wrote...
@Biotic warlord: Shooting off the groin/knee plates will make the atlas take more damage from subsequent shots. But the shots ON the knee/groin plates itself dont do extra damage. When they are knocked off, shots from anywhere else will do extra damage. Hitting the window with a piercing weapon doubles your damage per shot, so no one ever finds it optimal to waste time shooting off the groin/knee plates.
I'm not 100% sure on that one, but if I remember correctly there is a one-time damage spike if you shoot off the groin plate or shoulder / knee guards. But no extra damage from subsequent shots in that area. That's what I infer from the quoted developer post, too.
Yes i reread the post, destroying the plates should do a 1 off damage spike and not allow the atlas to take additional damage. Though my point about shooting the cockpit being optimal still stands!
#37
Posté 16 mai 2012 - 12:59
Terraflare wrote...
Yes i reread the post, destroying the plates should do a 1 off damage spike and not allow the atlas to take additional damage. Though my point about shooting the cockpit being optimal still stands!
Never questioned that - as you rightly said, I prefer to shoot the cockpit , too. It's far easier to hit and shooting off said plates is a bit trickier and doesn't yield the same damage as the "hit twice" option of armor piercing weapons.
Modifié par Siran, 16 mai 2012 - 01:00 .
#38
Posté 16 mai 2012 - 12:59
Siran wrote...
Terraflare wrote...
@Biotic warlock: Shooting off the groin/knee plates will make the atlas take more damage from subsequent shots. But the shots ON the knee/groin plates itself dont do extra damage. When they are knocked off, shots from anywhere else will do extra damage. Hitting the window with a piercing weapon doubles your damage per shot, so no one ever finds it optimal to waste time shooting off the groin/knee plates.
I'm not 100% sure on that one, but if I remember correctly there is a one-time damage spike if you shoot off the groin plate or shoulder / knee guards. But no extra damage from subsequent shots in that area. That's what I infer from the quoted developer post, too.
Fixed, and maybe it's because i've been using geth water rifle, which isn't most notable for headshots, but interesting way to fire randomly at enemies and kill a few.
#39
Posté 16 mai 2012 - 01:22
Modifié par Quething, 16 mai 2012 - 01:23 .
#40
Posté 16 mai 2012 - 01:34
#41
Posté 16 mai 2012 - 02:28
Siran wrote...
The Kishok is the only gun that "allows" headshots on Banshees (and is probably a bug just like headshots being registered on Primes). That's pretty much known since the gun came out. So, what's your point?
Headshots on Primes are a bug? So that means the animation that shows their head exploding is a bug too? Cool bug!!!
Modifié par zehcoutinho, 16 mai 2012 - 03:01 .
#42
Guest_thermohuman_*
Posté 16 mai 2012 - 04:07
Guest_thermohuman_*
Modifié par thermohuman, 16 mai 2012 - 04:08 .
#43
Posté 16 mai 2012 - 04:34
thermohuman wrote...
So a Prime head can explode?! Do you have a video showing that? If they do explode, then i think it is not a bug.
According to the already quoted developer statement it is indeed a bug. Maybe the headshot thing was only for SP and they intended to cut it to make the 3 factions more comparable.
Modifié par Siran, 16 mai 2012 - 04:35 .
#44
Posté 16 mai 2012 - 06:24
Siran wrote...
thermohuman wrote...
So a Prime head can explode?! Do you have a video showing that? If they do explode, then i think it is not a bug.
According to the already quoted developer statement it is indeed a bug. Maybe the headshot thing was only for SP and they intended to cut it to make the 3 factions more comparable.
@Siran He said that two months ago, and nothing has changed. I'll believe it when I see it. (Maybe in this Geth buff they talked about?)
@thermohuman I don't have a video, but you can add me on Origin (id: zehcoutinho) and we play a match together. I'll show you.
#45
Posté 16 mai 2012 - 08:00
zehcoutinho wrote...
@Siran He said that two months ago, and nothing has changed. I'll believe it when I see it. (Maybe in this Geth buff they talked about?)
Why would he lie about that? Furthermore, there hasn't been any major bugfixing for the MP. At all. The last patch didn't include any MP bugfixes, so apart from the weekly balance changes, that may not even allow such a change (the whole hitmodel might have to be revamped for all we know), there was no chance for them to fix anything.
#46
Guest_thermohuman_*
Posté 16 mai 2012 - 08:00
Guest_thermohuman_*
I am not so good with the Kishock against the Geth or Cerberus(aiming is harder than Reapers). For them i use my GI + hunter mode + GPSG.
#47
Posté 17 mai 2012 - 04:11
thermohuman wrote...
I have just played against Geth, Hydra on Gold. Prime's head didn't explode, it just disappeared and the Prime explosion animation instantly kicked in.
I am not so good with the Kishock against the Geth or Cerberus(aiming is harder than Reapers). For them i use my GI + hunter mode + GPSG.
It explodes the same way the regular Geth's head explode, with a greenish blood/oil.
#48
Posté 17 mai 2012 - 08:19
#49
Posté 17 mai 2012 - 09:46
Clearly Balkan wrote...
You know what they say .. Repetitio est mater studiorum.
romani ite domum
#50
Posté 22 mai 2012 - 05:27
Modifié par Siran, 22 mai 2012 - 05:37 .





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