Should be...
I can imagine a new animation for sheathing and a new attachment point for the weapons, but how can we actually do this?
I bet whoever makes that mod will gain legendary popularity.
Merwanor wrote...
Developers rely should start to work more with physics on clothes, armor, weapons in games. So much has been done in that area but it is rarely implemented in games. Like one thing i am still waiting for in Fantasy games is real cloaks and capes. The havoc physics engine already has this feature to make clothes and such react to your body. I rely wonder why they never implement it in games.
Modifié par Ambaryerno, 10 décembre 2009 - 04:12 .
ladydesire wrote...
[...]would all require models to be composed of separate pieces, with the external elements (cloaks, etc) having separate skeletons with animations.

Modifié par Groposo, 10 décembre 2009 - 09:59 .