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May 16 Multiplayer Balance Changes Posted


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#101
Malkeor

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These are pretty sweet changes....i'm REALLY surprised about the Hurricane changes because that was a crazy good enough weapon.

Also the Geth changes weren't exclusively done for FBWGG guys. Just tweaked in appropriate spots.

#102
spudspot

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january42 wrote...


What does the Geth Buffs do anyway? I'm pretty sure there are more 4 hunters on wave 6. Maybe then meant Bronze?   Those numbers don't seem to match my experiences on Gold.


I think it means 4 Hunters can be on the map at the same time, not during the whole wave.

#103
nhcre8tv1

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Good luck with your salarian decoys there, guys!

#104
GroverA125

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Nice one Bioware, you managed to (not even sufficiently) buff up two incredibly underpowered weapons, and buffed up one that was borderline overpowered to make it overpowered. Once again, you have failed to impress with your balances, even with an extra 12+ hours. You'd expect that you'd have got the hang of it and increased the number of good balances going out, but actually, you're still not solving the problems properly.

The Incisor is still in need of a recoil debuff, the Indra is still underpowered, the Eagle is still a joke, the ARs and SMGs (except for the Hurricane) are still blatantly underpowered, all sniper rifles that aren't the BW, valiant, or bolt action are still obsolete, the Carnifex is still the Carnifex, the Paladin is still the Paladin, and so much more! And I've not even mentioned the class balancing.

There, now you have a list of things to do, would you kindly work on these before you produce anything else?

Modifié par GroverA125, 16 mai 2012 - 05:45 .


#105
kratos301

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edit: cancel this post. dumb question XD

Modifié par kratos301, 16 mai 2012 - 05:53 .


#106
SuperADJ

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Pretty underwhelming set of changes, really. I'm sure there could be more changes made than the paltry few we seem to get each week. On the other hand, BioWare are making regular changes so I suppose I shouldn't be greedy.

The Eagle is still laughably bad. Anyone who has ever used it would know instantly that a 10% damage bonus was never going to be enough. I know they're taking baby steps so as not to over-buff things, but come on. 20% would have been a more sensible starting point. It's not like it has great accuracy to offset the terrible damage.

Not really sure why the Hurricane was buffed when there are other, much more deserving, weapons that have once again slid under the radar. Odd. Then again, I'm just bitter as I don't have it yet! I'll be giving the new Crusader a go, though.

I like the changes made to the card data. I can see the concern some have regarding team members not using equipment, but in reality I don't think their fears will come to pass. The only people who are anal enough to want to get every last bit of equipment will be the serious players, and they'll not usually be the ones to forego using any equipment during a match. They'll be the ones vying for first place on the scoreboard and generally dominating proceedings. Besides, getting to 255 would take some time. Too long for most people, I should suspect.

More experience on cards is a plus, too. I don't mind that BW are encouraging us to promote. Why not? It's actually refreshing to go into Bronze or Silver as a Level 1 and build back up again. We know we're going to get these cards, at least now they'll level us a little more quickly. Same for respec cards. It's going to give people more freedom to experiment with different builds as they should now be extremely easy to obtain.

Geth...well I'm not really sure what this is meant to achieve. Hunters are, for me, the primary threat and reducing their numbers has actually made it slightly easier. Primes have formidable firepower but are predictable and slow and rocket troopers are usually fairly easy to dispatch. Do these numbers relate to enemies active at one time? I'm sure I've had more than 3 Primes on Wave 10 before.

#107
ryoldschool

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About the jumbo packs and the 255 limit. It helps me because I only buy jumbo packs now and I need shotgun rails but you usually get 7 rockets so I have not been buying jumbo packs because I maxed some items. But with the jumbo packs there is no excuse for holding onto rockets

#108
Leones Maneres

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So fewer hunters and pyros (who can't be put in stasis until I take their barriers down) in exchange for more rocket troopers, who are stasis fodder...

And more slow moving primes...

Oh yeah, this update I like!!  Let the farming COMMENCE!!!

Modifié par Leones Maneres, 16 mai 2012 - 05:48 .


#109
SpiffyNova

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The Hurricane got even BETTER? I already love that gun. The only way I would love it more is if next week:
Hurricane SMG
- Now dispenses Skittles while reloading

#110
Leones Maneres

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GroverA125 wrote...

Nice one Bioware, you managed to (not even sufficiently) buff up two incredibly underpowered weapons, and buffed up one that was borderline overpowered to make it overpowered. Once again, you have failed to impress with your balances, even with an extra 12+ hours. You'd expect that you'd have got the hang of it and increased the number of good balances going out, but actually, you're still not solving the problems properly.

The Incisor is still in need of a recoil debuff, the Indra is still underpowered, the Eagle is still a joke, the ARs and SMGs (except for the Hurricane) are still blatantly underpowered, all sniper rifles that aren't the BW, valiant, or bolt action are still obsolete, the Carnifex is still the Carnifex, the Paladin is still the Paladin, and so much more! And I've not even mentioned the class balancing.

There, now you have a list of things to do, would you kindly work on these before you produce anything else?


All AR's are underpowered???  Do you have the Sabre?  A level 1 kicks a** on a level X mattock.  It's a semi-auto sniper rifle.  I can only imagine what a Sabre X would be like (drools profusely).

And the Incisor is still the Incisor - big deal.  Get a Sabre...or Raptor, Mantis or Widow.

I've actually come to appreciate the Tempest SMG...not a one shot kill gun, but I've taken down more than a few Atlases solo using that puppy at level X, so the Hurricane is not the only good SMG (the Hornet isn't too bad either).

#111
Dervim

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I'm so gonna abuse the living hell out of Jumbo packs from this point on! :)

As for reset card, what do they even mean by "uncommon"? Do they intend to change the color from gold to silver? Because most of my reset cards came from Uncommon Packs long before the update.

#112
Dervim

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SpiffyNova wrote...

The Hurricane got even BETTER? I already love that gun. The only way I would love it more is if next week:
Hurricane SMG
- Now dispenses Skittles while reloading


 Nah, it'll be shooting Thresher Maws in the next update.

"
All AR's are underpowered???  Do you have the Sabre?  A level 1 kicks a** on a level X mattock.  It's a semi-auto sniper rifle.  I can only imagine what a Sabre X would be like (drools profusely).

And the Incisor is still the Incisor - big deal.  Get a Sabre...or Raptor, Mantis or Widow.

I've actually come to appreciate the Tempest SMG...not a one shot kill gun, but I've taken down more than a few Atlases solo using that puppy at level X, so the Hurricane is not the only good SMG (the Hornet isn't too bad either). "

 See, here's the thing, with the exception of Saber and Mattok(which underperforms on gold), even Tempest is far better than most of AR's. 

Modifié par Dervim, 16 mai 2012 - 06:05 .


#113
N7-RedFox

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Nice changes. I'd rather fight less Pyros and Hunters and have extra primes. Hunters and Pyros have a habit of cheating.

Would be nice if they'd fix a few bugs though

1) People falling through the map on FBW
2) All Geth ignoring cloak (only Hunters and Primes should be able to do this)
3) Geth Rocket Troopers shooting missiles through solid walls when ur downstairs on FBW
4) Banshees grabbing you through a solid wall when you're in a different room
5) Banshees grabbing you when ur halfway across the room
6) Ammo crates on Condor and Dagger not replenishing fast enough
7) Hit registry - direct hits with pistols don't count when enemy is staggering backwards

#114
Guest_PDesign_*

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Eagle Heavy Pistol
- Damage increased from [60.9-76.1] to [67.0-83.8]


Image IPB


Yet another pointless buff. Eagle requires 70% damage buff, least.

#115
spudspot

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Leones Maneres wrote...

So fewer hunters and pyros (who can't be put in stasis until I take their barriers down)


Wut?

#116
Simbacca

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ryoldschool wrote...

About the jumbo packs and the 255 limit. It helps me because I only buy jumbo packs now and I need shotgun rails but you usually get 7 rockets so I have not been buying jumbo packs because I maxed some items. But with the jumbo packs there is no excuse for holding onto rockets


Agreed.  In it's entirity but especially the bold, to those randoms that would rather die on wave 10 gold than fire even a single rocket.

#117
Ankarah

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take it easy people,

the multiplayer game coding probably doesn't like it when something increases more than 10% at a time and goes wahhhhhhhhh so they have to buff it 10% every week.

better that way than breaking the game every tuesday,

oh wait...

Modifié par Ankarah, 16 mai 2012 - 06:16 .


#118
Guest_PDesign_*

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Hurricane SMG
- Damage increased from [93.2-116.5] to [102.5-128.1]


Hurricane is OP since release. Now, it's probably the best gun in the game. And of course I dont have it.

#119
GroverA125

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Leones Maneres wrote...

GroverA125 wrote...

Nice one Bioware, you managed to (not even sufficiently) buff up two incredibly underpowered weapons, and buffed up one that was borderline overpowered to make it overpowered. Once again, you have failed to impress with your balances, even with an extra 12+ hours. You'd expect that you'd have got the hang of it and increased the number of good balances going out, but actually, you're still not solving the problems properly.

The Incisor is still in need of a recoil debuff, the Indra is still underpowered, the Eagle is still a joke, the ARs and SMGs (except for the Hurricane) are still blatantly underpowered, all sniper rifles that aren't the BW, valiant, or bolt action are still obsolete, the Carnifex is still the Carnifex, the Paladin is still the Paladin, and so much more! And I've not even mentioned the class balancing.

There, now you have a list of things to do, would you kindly work on these before you produce anything else?


All AR's are underpowered???  Do you have the Sabre?  A level 1 kicks a** on a level X mattock.  It's a semi-auto sniper rifle.  I can only imagine what a Sabre X would be like (drools profusely).

And the Incisor is still the Incisor - big deal.  Get a Sabre...or Raptor, Mantis or Widow.

I've actually come to appreciate the Tempest SMG...not a one shot kill gun, but I've taken down more than a few Atlases solo using that puppy at level X, so the Hurricane is not the only good SMG (the Hornet isn't too bad either).


As a matter of fact I do have the M-99, it's one of my favourite weapons. It's just not as good as it should be, considering the amount it weighs and it's rarity, it should have far greater advantages over the other high-caliber weapons, such as the Carnifex and Paladin, the extra ammo doesn't really make up for over 2x the weight. At level 10 it won't be much different, it'll still kill in the same number of shots, and all you'll get is extra ammo and a bit less weight. I think it could do with something else, even innate AP would make it rather worthwhile.

Tempest is not bad, but it's not amazing, considering all things. That's before you compare it against against all forms of armor, which is around 30% of the enemies you will face, and it's definitely second-best SMG (GPSMG is only better due to weight mods working). Most SMGs have a bit going for them, but they're brutally put down by the lack of AP mod and abyssmal damage against armor, which means that you may as well carry a high-caliber pistol, which will weigh close to the same, and can use AP.

virtually all the ARs and SMGs need a slight buff to have the effectiveness. A 5-15% increase would easily suffice and make up for the fact that you are only truly effective against light units, or in other words, the cannon fodder enemies, which die just as fast, if not faster, when using a shotgun or pistol.

But back to the Incisor, why should it be obsolete, what's the point even making it available if all its going to do is take up space in packs which could be filled with better things?

#120
ArtGerhardt

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I'm glad they are trying, really, but the crusader didn't need a damage buff. it needed a weight reduction and maybe clip size buff. I hope the extra 10dps on the eagle is enough, probably not though.

#121
Aethyl

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Well. Ridiculous buff for the Eagle, and overpowering Hurricane even more, not like I was hoping anything else tho.

Let's hope I FINALLY get the Hurricane in my commendation packs, knowing I wanted it even before everyone was complaining about how sucky it was.

Still hoping for another Eagle buff anyway.

#122
GodlessPaladin

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ArtGerhardt wrote...

I'm glad they are trying, really, but the crusader didn't need a damage buff. it needed a weight reduction and maybe clip size buff. I hope the extra 10dps on the eagle is enough, probably not though.


Just tested the Eagle and... ewwww...

#123
N7-RedFox

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PDesign wrote...

Hurricane SMG
- Damage increased from [93.2-116.5] to [102.5-128.1]


Hurricane is OP since release. Now, it's probably the best gun in the game. And of course I dont have it.


I unlocked it last time we had a special objective weekend. Don't hold ur breath mate. It is attrociously bad - even with that buff. There are so many more guns which are far more efficient at taking down enemies

#124
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I was hoping for a more significant buff to the Eagle.

#125
Dorje Sylas

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Buffing character card XP? Really? How many times does it have to be said. Get rid of the MURRKING character cards when they max out. I'll even take expendable equipment of the same grade at this point.