Grimy Bunyip wrote...
No Snakes Alive wrote...
Having a 6 second cooldown to Cloak when you take the Claymore instead of a Hurricane wouldn't gimp the class. It would finally force careful, tactical play rather than LOL CLOAK RUSH SPAWN SHOOT POWER MELEE SHOOT GUN WIN RINSE REPEAT!
Even soldiers have to choose between careful use of powers with heavy weaponry or power spam with lightweight guns. That's where weapon diversity comes into play. Right now the only weapon diversity on an Inflltrator is which two hundred pound gun you'll lug around since it doesn't affect your cooldown at all.
Gonna disagree with you again here.
Tactical play is not determined by how often a players stays out of cover.
A player can be shooting non stop and still be tactical.
But yes, tactical play usually involves some degree of sitting out of major battle.
But firing for 1-2 seconds (the duration of the cloak damage window)
then sitting out for the next 5 seconds because you have a claymore is far too extreme.
You're essentially fixing 1 issue (infiltrator's having cooldown problems)
In exchange for breaking the game balance of many weapons that are otherwise only useable by infiltrators.
If you play with a good team, everybody rambos. There's very little time to take a break, there's very little time for cover, and still, very few people die.
A cooldown nerf would kind of spit in the face of players who have learned to play that well.
You realize you can still shoot uncloaked right? You're acting like you don't... lol.
Other classes have to shoot in between using powers, and vice versa. Would it really be so bad if not every single shot on an Infiltrator with a Claymore received 90% more damage from Cloak's effects? Would it be okay if it took four Claymore shots from a Geth Infiltraor to take down an Atlas because two didn't have Cloak's power boost, rather than TWO shots like it does now?
You've gotten too used to the endless cycle of cloak and kill, IMO.





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