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Question about Insanity + Walkthrough Guide


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#1
TheNexus

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 So I'm about to start what will be my last playthrough before the EC, and I just had a few questions before I get started:

1. Are there any online guides/walkthroughs you guys could point me towards? I'm trying really hard to get 100% paragon + full game completion, and I have yet to get that (with my other 2 playthroughs, on normal and hardcore).

2. What are the best weapons for a soldier on Insanity? Best teamates?

3. Any other tips since this is my first time on Insanity?

Thanks again.

#2
Panthro90

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I’m not the best at getting the cross hairs on target so I use the Raptor with the concentrator and barrel mods as a scoped Mattox. I use the Geth rifle as a secondary weapon and an SMG with the light material mod, because it has little impact on cool down, when I run out of ammo for the first two.

I use Defense Matrix as my secondary power, and use the armor and upgrades to max out my shield, because I got tired of dying after getting hit 4 times.

For team mates, I always bring Liara, singularity for crowed control, and stasis for shielded enemy’s esp. phantoms. Then I use EDI mostly, with overload and incinerate. They work well together. For example on a marauder, stasis, overload, shoot, dead. Against Geth I bring Tali. I like to use her drone to distract primes while I kill them.

I’m not a run and gun type player. I’m more of a hide and shoot type, but I did complete it. Like a lot of other people, I thought it was easier than ME2 on insanity.

#3
capn233

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I am not sure how great all these are, but a few things I found along the way.

First is IGN's guide, which is decent but has a few errors in it:
http://www.ign.com/w...t-3/Walkthrough

Next is the Equipment Wiki which is helpful for knowing where items are located:
http://masseffect.wi...(Mass_Effect_3)

And of course Galaxy Map guides for finding all the war assets:
In text form
http://www.gamefaqs....ct-3/faqs/63930

And with pictures (but a couple systems are missing):
http://social.biowar...4653/1#10097590

Best weapon for Soldier really depend on what you want to do. Probably one of the more effective ways to play it is to abuse Incendiary Ammo with the Explosive Burst evolution on high rate of fire weapons. Particle Rifle, Geth Plasma Rifle, Indra, and even Revenant and Vindicator are good with that ammo, and Avenger is respectable. Mattock is a fine weapon of course. Shotguns supposedly will give you a 50% chance to ignite the burst per each projectile (8 per trigger pull for most) but I am not sure if that actually occurs in game. Hornet, Tempest and Hurricane are ok for this, but they do not get Piercing mods like the the AR's do and won't be quite as good against armor (although with that ammo active they are more than adequate).

Alternatively, you could go for the high damage per shot weapons and use Adrenaline Rush to instantly reload them, like Mantis, Claymore, Raider, Widow Variants, etc. Some of these you obviously get later in the game.

Squad members depend on your preference, but Liara and Garrus are a fairly well rounded squad (some tech and biotics). You could go two biotics (Liara and Javik/Kaidan) for more biotic explosions if you want, or two techs against the Geth (Garrus and EDI or Tali). I don't find James very useful as a Soldier, but Ash at least can stun a lot of enemies with Disruptor Ammo on the Revenant or use SR's.

Energy Drain is my favorite all around bonus power for Soldier.  For a pure combat class I like Carnage as a replacement for Concussive Shot.

Modifié par capn233, 16 mai 2012 - 11:13 .


#4
Locutus_of_BORG

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^Just to add to that - just make sure your team can do some sort of tech / biotic combo about every 10 sec or so and on average, you should be able to steamroll through Insanity about as fast as Shep can run across the map.

Modifié par Locutus_of_BORG, 17 mai 2012 - 04:29 .


#5
D24O

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Locutus_of_BORG wrote...

^Just to add to that - just make sure your team can do some sort of tech / biotic combo about every 10 sec or so and on average, you should be able to steamroll through Insanity about as fast as Shep can run across the map.


Even without too many combo moves Insanity is pretty easy if you're patient, and don't let yourself get caught out of cover. Also being level 60, and knowing what enimies to expect helps a lot.

#6
Rudy Lis

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Since good capn233 already answered most of the questions, I add two coppers here and there, if you don't mind.Posted Image
Before I begin I'll describe my approach to game, it's pretty simple, actually: shoot the damn bastards. No tech/biotic combos, just superiority through firepower. I even didn't used Adrenaline Rush that often - mostly as "get the hell outta there, you stupid, stop sticking to damn cover!". Secondary reload on the way is just nice bonus.

Ammo.

IEA is most devastating ammo in game, so any weapon will win from using it, regardless of RoF and damage. Of course, rapid-fire will win more, just because IEA will be main damage dealer.

Disruptor ammo is good only versus shields and barriers, but overall damage output is too low - to be effective it is required powerful weapon on it's own and powerful weapon is generally slow. Stunning effect, by my observations, triggered not that often, although weak, but rapid-fire weapon can trigger it pretty often. I only don't know why do that if you can kill enemy faster with another ammo?

Cryo ammo is big mystery for me - in terms of raw damage it's pretty weak. Freezing occurs not that often to be reliable and it generally freezes those who you can kill relatively fast on your own. I didn't noticed much of armour weakening.

Now on weapons.

Particle rifle has two flaws - it will force you to auto-pick-up any thermal clip lying around, regardless of PR's charge (clips will respawn later, if they weren't dropped by enemies) and, should you deplete all charge (with magazine capacity mod V, that will be 180) in ~8 seconds (I'd say 25/sec). After that you'll have to wait 4-5 seconds without pressing "do everything" spacebar (if you're on PC). That means it - no roll, no sprint, no getting to/over cover. If you press spacebar before RP began actual recharge (i.e. there is still 0 on ammo counter) - you'll have to wait 5 seconds more. If there it at least "1" on ammo counter - you can press spacebar normally. Total replenishment of charge for PR X will take about 4 seconds 

Revenant has a way high spread even from cover with dampener mod, so it will be not as effective on ranges beyond 30 metres. Burst fire nearly useless, moreover, if rely on burst - why not choose other guns? If you Okay with 20 metres or less range - you can choose it, but IMHO with IEA Geth Pulse Rifle will be better, long range and more versatile.

Avenger/Phaeston/Vindicator could be good choices if you want faster cooldown, but on Vindicator it's better to slap dampener, to make muzzle climb out of cover lower, thus allowing you to concentrate on another things other than correcting it.

Mattock is good all-rounder, not as accurate as before, but if you have fast trigger finger, she could be very devastative. Generally I carry it.

Valkyrie with dampener and scope could be used for landing headshots on medium distances (~30 metres).

Falcon could be superb weapon with mag-cap mod - his grenades staggers many enemies, including Phantoms and, what most important, could be ricocheted behind enemy cover. This require some practice, but could turn many otherwise difficult situations into very easy. IMHO it's not that well suited for team-mates, since they tend to shoot low, causing a lot of backward (and generally awkwardPosted Image) ricochetes toward you. It's not dangerous, but those explosion obscures field of view. Otherwise it's quite funny - reminding Team Fortress 2 insanity.

Saber is decent, but IMHO for comfort use requires dampener, otherwise correcting constant muzzle climb could be annoying.

For team-mates: Revenant, Particle Rifle. To some extent - Falcon.

SMGs:
If we talk about IEA, then Hurricane is first candidate to be jettisoned - too high muzzle climb, double-shot (1 shot - 2 round wasted), horrible accuracy beyond point-blank range. 

Hornet is second candidate "out" - muzzle climb, small spare ammo supply, for big damage deal require practice due need for quick trigger finger. If you have one and ready to compensate constant muzzle climb - could be extremely powerful.

Shuriken is slowpoke and weak, that's for sure, but with IEA could be useful for mid-range engagement on small game (cannibals, CATs, husks) - 2-3 bursts will deal with them pretty fast. Could be used for shield-stripping on longer ranges. I doubt you will use it for +playthrough.

Tempest is all arounder - has quite a spread (second worst after Hurricane), but ~60% of rounds lands pretty tight - in Shuriken-size group. Good ammo supply, decent RoF - with IEA this is very good weapon.

Locust is most accurate SMG out there, so if you want some long-range (~50 metres) engagement, it could be your weapon of choice. But due smaller mag size and total ammo supply generally lose to Tempest. Still I prefer it - for accuracy.
Again, all that only IEA wise.

For team-mates - Hurricane.

Sniper rifles:
If you have it - Valiant, hands down. Requires surgical precision from you to deal with small and mid-game in 1-2 shots (requires headshots in T-zone and above, for Guardians - in slot). But if you can master it, you will ran through most enemies like knife through butter. For doing so, requires some equipment, skills (not yours - Shepard'sPosted Image) and Glyph bonuses combination. But totally worth it. Only one drawback - by default Valiant have only 30+3 rounds, regardless of weapon grade. Again, could be corrected via upgrades, mods, armour or skill evolution.

Otherwise Black Widow is good choice as well - slower, but little bit more forgiving in terms of accuracy.

Funniest rifle here IMHO Indra - with her and IEA you'll turn into devastation avatar. But don't slap concentration and barrel - slap spare ammo and AP mod instead.

Mantis, Widow and somewhat Javelin generally not needed - they are too powerful for dealing with small game, bot not enough powerful to deal with mid-game (you need two shots to deal with enemies like Centurion) and slow when it comes to big game. They somewhat compensate it if you don't switch to DA/WA weapon to strip shields, but still, for IEA-based soldier they are not best choices, IMHO.

Raptor - like Mattock, basically, only with scope and in SR slot.

Incirsor's muzzle climb make it a bit difficult to use on long ranges, but with IEA it's not that bad.

Viper is horrible - too weak, too slow. You can use it and win with it, but Viper is no longer best. Pity, I like it.

For team-mates, well, to be honest, I prefer to give them something rapid-fire, really - Indra and Incirsor, to lesser extent Valiant. IIRC even with Javelin or Widow, modded to damage, Ashley/Garrus without direct orders will remove only about 50% of, say, Cannibal's health.


Shotguns.
Hard choice, really.

With IEA Scimitar is pure devastation, somewhat spoiled only by long reload.

Raider is not that bad, but it is very short-range gun. Yet with very quick second-shot capability, it could be very destructive on those ranges. But this generally outs it from Banshee fights, for obvious reasons.

Geth Plasma Shotgun is my favorite all-rounder.

Graal is good, but it's projectiles flies slower, so you need some practice with it.

Crusader is surgical precision gun, could be useful on long ranges, but requires some practice. If you don't plan long-range engagement with shotgun - then you can ignore it.

For team-mates, well, I think ironically Crusader is not that bad choice, especially for Tali, who don't have long-range weapon slot. Otherwise, Wraith is good choice. But again, it's somewhat depends on environment you plan to use them in.

Pistols.
My top trio: Phalanx, Carnifex, Paladin. For IEA based soldier Eagle could be very useful for beginning. Predator and Arc pistol could be also powerful with IEA if you have quick trigger finger. Talon could be secondary shotgun in pistol slot, if you can deal with drawbacks.
For maximum damage output per shot - Paladin is better, per magazine - Carnifex. But I use pistol for clean-up duty and Phalanx is "just right" for me.

To team-mates it doesn't really matter - even Paladin in their hands inflicts some hilariously low damage. But Scorpion could be somewhat effective in staggering enemies.


Team-mates.
Any will do, really, based on your preferences. Since I don't use their abilities, nor direct control that often, I prefer Garrus and James. Garrus - because that's Garrus, and James remind me of wingman from Jane's Longbow Apache - mobile ammo supply. In this case - grenades. 6 insta-hit frags, no less. But I like James not only because of those 6 grenades, they just icing on the cake (which is liePosted Image). James is good damage absorber (EDI could be sometimes better because of decoy). His own IEA could be useful to increase his own damage output on later stages of the game. Carnage could be useful from time to time. Only slow recharge rate, slowered even more via Fortification spoils things. Can give decent shield bonus. Don't need you to be his nanny to survive. Don't know what's not to like.

What I don't like - that you cannot define which powers your team-mates should use on their own, and which they should conserve. For example, I don't mind when Garrus CS everyone, but when he uses Overload on some small game standing in far end of the room - that's problem (also true for Kaidan and EDI). Same for most other characters, actually - James enjoy throwing Carnage at some dying dude standing alone on far flank, Ashley activates her Marksman when she cannot engage anyone, Liara throws Singularity on Banshee or Brute... Javik and Tali probably only ones I don't what to reprimand for. Oh, wait, I know - they suffer from Liara "I'm so fragile and vulnerable" syndrome - getting out on the open and die. Posted Image But that's problem of all team-mates, their inability to follow one simply command - STAND THERE AND DON'T MOVE UNTIL I SAY SO!!! Plus maximum distance "away" from you is <40 metres, so that "martian lesson" - "let's flank them" don't work, because they will exit from their cover as soon as first wave will be over (and I guess those 40 metres is their detection range, since should enemy be at 80 metres - they won't return to cover). Plus sometimes team-mates enjoy advancing right under enemy fire, even if you gave "stand there" command (to keep them away from that fire) just few seconds ago. And thats from authors of Baldur's Gate and Dragon Age?


Bonus abilities:
Energy Drain.
Since I played with overloaded soldier with long cooldowns I prefered AP ammo for added versatility or Incendiary grenades. This is not best choice under any circumstances - IEA with AP mod is more powerful and versatile on it's own, so ED is the best. Stasis IMHO is too narrow "anti-Phantom" ability. Useful, but narrow.
ED can turn most parts of Geth missions into Narrative cakewalk, seriously. I mean enemies' shots will be lethal, but in terms of wiping Geth out - it will be Narrative (minus Pyro and Prime, of course).

Not sure for general tips - outside of Insanity I played only once, on Narrative, outside of greater enemies lethality and more hit-points on "big cheese", with Valiant it mostly the same, really. Posted Image

Modifié par Rudy Lis, 17 mai 2012 - 11:00 .


#7
Esther

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Teammates:
I always used Liara, who is a great complement to your abilities as a soldier, and then either EDI, James or Kaidan, depending on the mission. Make sure they stay behind you though, as especially Liara get killed easily otherwise. Keep their power recharge speed as close to 200 as possible, e.g. through only using a SMG.

Energy Drain, as Rudy Lis already wrote, is a great bonus power as it makes your life much easier when it comes to quickly wiping out Marauders, Centurions, Combat Engineers etc.

I used Cryo Ammo a lot - it makes most enemies immobile for some time and will give you the chance to instant-kill your enemies through shattering. Beside, it reduces the effectiveness of armor.
Against barriers, use Disruptor Ammo instead.

Which weapons are best for you depends a lot on your personal preferences.
I e.g. prefer weapons with maximum damage, even if the rate of fire is slow, and mostly used:
- Shotgun: Claymore with shredder mod and smart choke.
- Sniper rifle: Widow with enhanced scope and piercing mod.
- Assault rifle: Particle rifle, or, if DLC not available, Mattock.
- Submachine gun: Locust. The damage is pathetic, but the aiming and range are great and you can aim enemies' heads even from very far.
- Heavy pistols: Carnifex.

Most of the fights are not so hard on insanity, overall if you have already played on hardcore, but rather require some more patience and ammo...