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Reload cancelling an exploit?


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220 réponses à ce sujet

#26
rtizz6446

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@No Snakes Alive
Please stop being a jerk to everyone who comments on this forum.Thank you.

#27
PoetryAvenger

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Didn't assume you didn't know how to do it, quite the opposite since you know of reload canceling. I was just pointing out that it's not "far better" on PC because it's still ridiculously easy to do on a console if you know all the different actions that cancel out the animation.

Also you said you considered it cheap because you view it as an exploit, and the developers have stated that it's an intended feature returning from ME2.

#28
No Snakes Alive

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rtizz6446 wrote...

I love how you assume that I dont know how to do any of this. I know how to do all the reload cancels i just think they are cheap.


Because you can't do them? The whole reason they gave a weapon like the Claymore such a long reload time is to provide a benefit to more skilled players who can and do take advantage of the stricter timing required to reload cancel.

Get over yourself.

#29
Guest_The Mad Hanar_*

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No Snakes Alive wrote...

rtizz6446 wrote...

I love how you assume that I dont know how to do any of this. I know how to do all the reload cancels i just think they are cheap.


Because you can't do them? The whole reason they gave a weapon like the Claymore such a long reload time is to provide a benefit to more skilled players who can and do take advantage of the stricter timing required to reload cancel.

Get over yourself.


Actually they gave the Claymore a long reload time to balance it so the person wielding it wouldn't have a gun that kills in 1 shot and has 1-3 spare shots.

#30
rtizz6446

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@ No Snakes Alive
Please just go away. I know how to and can easily reload cancel, its not hard. Get over myself?? When have I expressed any ****iness at all? Some people....

#31
uzivatel

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PoetryAvenger wrote...

Also you said you considered it cheap because you view it as an exploit, and the developers have stated that it's an intended feature returning from ME2.

How is that a feature? it makes no sense and its not even consistent across platforms...

Modifié par uzivatel, 17 mai 2012 - 12:20 .


#32
No Snakes Alive

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rtizz6446 wrote...

@No Snakes Alive
Please stop being a jerk to everyone who comments on this forum.Thank you.


Stop crying. You posted a topic wondering about something that was confirmed by Devs - what? - a whole year ago now? It's not an exploit. It was intended. And it requires at least some semblance of dexterity and timing. It's no cheaper than using a Salarian Infiltrator.

I'm by no means a jerk to everyone, but when you waste forum space with pointless topics and LITERALLY ask for it you deserve to be called out.

Modifié par No Snakes Alive, 17 mai 2012 - 12:22 .


#33
rtizz6446

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I would like to see where the devs expressed that reload canceling was intended. If it was intended then why give weapons different reload times?

#34
rtizz6446

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@No Snakes Alive
I didn't know that you were responsible for moderating this forums topics or that you had the authority to. If you don't like the topic then don't comment on it, simple enough. Right? Also I have in no way insulted you but you seem to be hostile in every way.

#35
kyles3

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GreyWarden36 wrote...

Pretty sure it doesn't work for ps3, so no "exploit" there...I guess.


Pretty sure it does. Actually completely sure it does since I play on PS3 and do it incessantly.

:wizard:

#36
Shock n Awe

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rtizz6446 wrote...

OMG iTz R3PT4R wrote...

I never considered it an exploit. I always think of it as how Gears of War is - when timed correctly, the reload is faster. 


But active reloads were an intended part of the game....I dont think bioware sat there and said "lets make it so players can cancel out reload times making all weapons reload really fast!"


They did,  There's a quote from one of the Devs saying, in relation to ME2, "No, reload cancelling is not a glitch, I put it in the game myself!" or something to that effect.

#37
molecularman

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I believe it's mostly intended for those situations where you suddenly need to use a power or something while your gun is reloading. So, instead of wasting your reload time or making you unable to do anything until the reload completes, you'll both get to use the power and reload the gun. It's just too hard to determine the border where this becomes semi-exploiting. But being able to halve the reload time on something like claymore isn't probably intended.

#38
rtizz6446

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I agree completely molecularman.

#39
Rokayt

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The animation/ammo resetting discrepancy is generally coded in, so no, its a feature.

#40
Guest_The Mad Hanar_*

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Again, I wonder why this bothers you so much. It doesn't impact anyone in a negative way, all it does is lower the time it takes to do a reload.

#41
No Snakes Alive

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rtizz6446 wrote...

I would like to see where the devs expressed that reload canceling was intended. If it was intended then why give weapons different reload times?


Are you KIDDING me? Maybe so that some weapons only excel specifically when this intended mechanic is taken advantage of?

The Claymore, for example, is average at best without reload canceling and arguably the best weapon in the game when reload canceling is consistently utilized, giving advantage to the more advanced players who know of the trick and are able to execute it (as opposed to casuals who don't know or care to bother).

So how about you go away now?

#42
HellishFiend

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It's not like casual or even experienced players suffer at all by not using reload canceling. The worst that happens is your score is a little lower because you dont kill as fast. Its not required for playing gold, and I speak from experience because I (successfully) played gold long before I started learning to reload cancel.

#43
rtizz6446

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@No Snakes Alive
I bet people really tend to agree with you when you flame them because they don't agree with your viewpoint. Very attractive personality.

#44
uzivatel

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No Snakes Alive wrote...

Are you KIDDING me? Maybe so that some weapons only excel specifically when this intended mechanic is taken advantage of?

The Claymore, for example, is average at best without reload canceling and arguably the best weapon in the game when reload canceling is consistently utilized, giving advantage to the more advanced players who know of the trick and are able to execute it (as opposed to casuals who don't know or care to bother).

So how about you go away now?

Claymore is single shot and the reloads are slow to compensate for the ridiculously high damage.

In a way all exploiters are more advanced players. ;) 

#45
rtizz6446

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Also you act like reload cancelling takes skill. If it took you long to figure it out then im sorry sir, your an awful gamer.

PS. This is in no way meant to insult you. Just trying to say that it takes no skill so please drop the attutude.

Modifié par rtizz6446, 17 mai 2012 - 12:33 .


#46
Guest_The Mad Hanar_*

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^ That was passive aggressiveness if I ever saw it.

"You suck....NO OFFENSE"

#47
No Snakes Alive

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rtizz6446 wrote...

Also you act like reload cancelling takes skill. If it took you long to figure it out then im sorry sir, your an awful gamer.


My what is an awful gamer? Your English is what's awful.

Don't be mad you're a year late to the party. It takes slightly more skill than simply not utilizing it, and the knowledge that it's possible, so yes it is an advantage for certain players over casuals.

And you're really going to accuse me of taking too long to figure something out when you've been asking about dev quotes from ME2 about an issue that was settled before this game even came out? You couldn't be more butthurt if you tried. I reload cancel regularly on the appropriate weapons and have since I started playing. You're the one that considers it cheap still. I bet you go write in your blog when people use missiles on the last wave to end up with a higher score than you too.

Hey maybe next you can post a topic about super-jumping in Halo 2!

You mad. >=|

Modifié par No Snakes Alive, 17 mai 2012 - 12:38 .


#48
Shock n Awe

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After searching, here is the link to where Christina Norman herself says she uses the "glitch":

http://social.biowar...06000/8#1070645

She made that post back before most people knew it existed.

Modifié par Shock n Awe, 17 mai 2012 - 12:39 .


#49
Trae ThaThruth

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Since it was somthing you was able to do in ME2 and its something your able to do in ME3 I fail to see it as a exploit. Also can't remember for sure but I think you could do it in ME1

I'm more inclined to believe what molecularman said that is was done so you could still cast instead of having to wait for the reload to finish being that at times some units care little that your shooting at them and push at you without ever taking cover

#50
Tankcommander

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I use it, but I'm not a fan of it. Mainly because I can't run and reload my widow/claymore at the same time. If you could reload while DOING ANYTHING ELSE, then I'd be happy to see it go.