Aller au contenu

Photo

Reload cancelling an exploit?


  • Veuillez vous connecter pour répondre
220 réponses à ce sujet

#76
Influ

Influ
  • Members
  • 1 760 messages

uzivatel wrote...
So advanced they did not include an animation...

Animation for animation canceling... Seriously?

Modifié par Influ, 17 mai 2012 - 01:20 .


#77
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

rtizz6446 wrote...

Im not mad and im glad your reinforcing the fact that you are a jerk. I just don't know how you think you can talk to people like this. Im done with this topic, its honestly not that big a deal to me I just wanted to know the communities opinion. Also I love how your insulting my intelligence without knowing anything about me simply because I forgot one word in a sentence. Your a really nice person.


Woosh. Right over your head. How unexpected. It's not that you forgot a word; it's that you think "your" means "you are," as you've demonstrated yet again.

The fact of the matter is that you have an obnoxiously high false sense of entitlement. You posted a thread with a title posed in the form of a question that was answered a year ago and then proceeded to remain skeptic rather than do a simple search, and then continued to argue and whine and misrepresent everything I've said and so on and so forth.

An exploit is an unintended mechanic that provides an unfair advantage. This was intended, as confirmed by the developer. That's not me talking down to you: it's me answering your question directly, so let's not get so offended so easily, like when you got insulted at people assuming you lacked knowledge about reload canceling based on how uninformed this thread is in general.

Modifié par No Snakes Alive, 17 mai 2012 - 01:22 .


#78
uzivatel

uzivatel
  • Members
  • 2 770 messages

RazRei wrote...

Aren't we a little butthurt because they can't do it themselves.

Except I can...


Influ wrote...

uzivatel wrote...
So advanced they did not include an animation...

Animation for animation canceling... Seriously?

I believe the reload cancelling - if intended - does not necessarilly require animation cancelling.

Modifié par uzivatel, 17 mai 2012 - 01:26 .


#79
Guest_The Mad Hanar_*

Guest_The Mad Hanar_*
  • Guests
Look, by definition it's probably an exploit. The thing is it doesn't affect the game at all. It doesn't affect other people. There's no greifing or hacking, it's just there. It's a minor exploit. I'm just used to the word exploit being used in PvP circles. If it screws with other people then I have a problem with it, but if it doesn't then it's just there, ready to be used.

#80
Angel Beats

Angel Beats
  • Members
  • 545 messages
Being called an exploit or not depends on how the developing team views/describes it. Most developers though would call it an exploit regardless.

Modifié par Angel Beats, 17 mai 2012 - 01:27 .


#81
Shock n Awe

Shock n Awe
  • Members
  • 630 messages

The Mad Hanar wrote...

Look, by definition it's probably an exploit. The thing is it doesn't affect the game at all. It doesn't affect other people. There's no greifing or hacking, it's just there. It's a minor exploit. I'm just used to the word exploit being used in PvP circles. If it screws with other people then I have a problem with it, but if it doesn't then it's just there, ready to be used.


Read one of the recent posts.  It's completely intentional.

#82
Manuel La Bor

Manuel La Bor
  • Members
  • 567 messages
I do just fine without it, claymore with TC or AR's bonus damage is powerful enough.

#83
PoetryAvenger

PoetryAvenger
  • Members
  • 1 664 messages
It's not fair to compare this to, say, Primes taking critical damage from headshots, because that's something they've both acknowledged AND said wasn't intentional/will eventually be fixed.

#84
Influ

Influ
  • Members
  • 1 760 messages

uzivatel wrote...

I believe the reload cancelling - if intended - does not necessarilly require animation cancelling.

The thing is, it's implemented as animation canceling, intentionally. It's not that uncommon of a technique in video games. Especially in shooters.

#85
Abhikun

Abhikun
  • Members
  • 38 messages
Nope. Just a form of optimized play here. Remember, even combos were simply a glitchy exploit in sf2.

#86
BjornDaDwarf

BjornDaDwarf
  • Members
  • 3 729 messages

rtizz6446 wrote...

 I was wondering, what peoples opionions are on the concept of reload cancelling? Personally i think that it is kind of cheap. To me it is just exploiting because it was not something that was meant to be in the game. It also gives PC players an unfair advantage in the game because medi-gel cancelling is far better than and cancel possible on the xbox. Opinions? 

PS I would appreciate it if people kept this conversation civil.


While some of the people replying to you are not the politest, you also come off as rude and insulting.  You've have openly called many of us expoiters and cheaters for using a game mechanic that has repeatedly been verified by a developer as a legitimate tool.  Period.  It's legitimate.  No question.  No argument.  It's not cheap.  It's not an exploit.  It's there on purpose, and meant to be used.  Did you actually read Norman's comments on it in those links?  I'll quote them for you:

Christina Norman wrote...

One advanced tip I can give for vanguard players is, you can cancel
out of a reload animation to melee an enemy and you will still reload as
long as you've completed 60% of the reload animation. It's tricky to
master, definitely for more twitchy players, but it really helps with
the claymore.


Christina Norman wrote...

The reload trick is by design. It isn't a glitch. I know because I put it in on purpose! :o


Christina Norman wrote...

I tuned the reload trick for consoles, if it is significantly easier to do on PC that was not intentional (but I wouldn't patch that away). What makes it significantly easier on PC so I can try to replicate it and tune them separately for ME3?


Christina Norman wrote...

The reload trick is an example of canceling animations. This is a pretty
common technique though it is primarily used in fighting games.... 

If you don't like the reload trick, by all means don't use it! It is supposed to reward coordination and timing.


Christina Norman wrote...



99% of players will have no interest in the reload trick, it's a
very advanced feature, that is only useful with certain playstyles and
weapons. It doesn't make sense to present that information to all users
in documentation. Documentation is generally for core gameplay concepts
that you need to understand to play the game.



Christina Norman wrote...





Also reload trick is kind of a dumb name we should really call it reload canceling.



Every single argument that I have seen any of you present against this (that it's a glitch, an exploit, that it's not in the manual, that it's unintentional), have all been refuted by a Bioware designer.  The rudest people in this thread are the ones continuing to insult the rest of us for being informed about the intention of this feature.

#87
AwesomeDudex64

AwesomeDudex64
  • Members
  • 1 304 messages
It's co-op.
It's a rewarding skill to learn.
Everyone does it.
If you screw up the reload-cancel you're putting yourself in danger.
It's more of a feature than a bug.

People like you need to stop ruining this game.

#88
bondiboy

bondiboy
  • Members
  • 2 815 messages
Reload cancelling has always been a part of the game. The best players use this to great effect with Claymores. I tried it out myself and it is not as easy as I expected. Need to practice more and once i have it down pat it will be a great option to use for certain characters.

#89
Severyx

Severyx
  • Members
  • 1 609 messages

Lima54 wrote...

Image IPB


I always love this image.

#90
uzivatel

uzivatel
  • Members
  • 2 770 messages

Influ wrote...

uzivatel wrote...

I believe the reload cancelling - if intended - does not necessarilly require animation cancelling.

The thing is, it's implemented as animation canceling, intentionally. It's not that uncommon of a technique in video games. Especially in shooters.

Then its poor by design.
I may be wrong, but I believe animation cancelling is actually most common in fighting games. It originates in 2D fighting games where each sprite was hand crafted and thus no transition animation could be used by the very nature of the game.
I dont see any point to use it in 3D shooter / action RPG such as Mass Effect - Gears of War did it right back in 2006, now its 2012 and the reload cancelling in Mass Effect 3 looks and feels like glitch.

#91
PrebuiltTub

PrebuiltTub
  • Members
  • 333 messages
its in tons of shooters, def not a bug...

#92
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

AwesomeDudex64 wrote...
If you screw up the reload-cancel you're putting yourself in danger.

:huh:No you're not.

#93
killacwalka3

killacwalka3
  • Members
  • 205 messages
You can reload cancel in almost every shooter that does not have an active reload feature. I consider it a common mechanic of many games in the genre. It is the norm, not an exception, which makes it part of the mechanic, rather than a glitch or bug.

#94
AwesomeDudex64

AwesomeDudex64
  • Members
  • 1 304 messages

jreezy wrote...

AwesomeDudex64 wrote...
If you screw up the reload-cancel you're putting yourself in danger.

:huh:No you're not.


Yes, you are. Put yourself in a situation where you're not in cover and missing a reload means less time killing things and more time getting shot.

*Is about to unload a round of whoop-ass*
*Screws up the reload-cancel*
*Have to attempt the reload cancel again, use up more time and risk being shot up*

#95
Pressedcat

Pressedcat
  • Members
  • 372 messages
I think it's fairly clear that at least one of the developers of ME intended to put reload cancelling into the game, so we can take it as an official feature.

Whether or not animation cancelling has a place in a third person shooter/roleplay game as opposed to the fighting games it more frequently occurs in is more a question of personal taste.

Personally, I'm not sure it should really be a feature, since it goes against some of the balancing features of the weapons (eg the claymore has a very powerful shot, but takes longer to reload). My instinct is to say those are the stats of the weapon, and they shouldn't be subverted by personal skill; either make the shorter reload time standard, or leave it as the load & chamber it currently is.

All that being said, I will use the technique myself if I'm in a pinch, and don't consider those who use it all the time as cheating at all (I just wish I could manage it more consistently myself).

#96
capn233

capn233
  • Members
  • 17 388 messages
Yeah it is a feature.

It is just like when you look at a used car that won't shift into top gear and the salesman informs you that it is a feature so that you don't get a speeding ticket.

#97
rgeshevv

rgeshevv
  • Members
  • 206 messages

PrebuiltTub wrote...

its in tons of shooters, def not a bug...


Exactly! Bad Company 2, COD4, 5, 6, all have it. Battlefield 3 however doesn't have it. For a weapon reload, you have to wait until the counter change i.e. going through the whole animation. If BW thought it's an exploit, they would have made the reload happen after the entire animation. If you can't do it, play more defensively and wait the whole animation to reload your weapon.

I have saved myself with the reload cancel, I have saved teammates just before they are gibbed by a banshee, or run over by a brute, or grilled by a pyro and so on. It's not cheating and it's not exploit. It's an advantage over computer operated AI - BOTS. Still, if they swarm me, it's not going to save me...

#98
PoetryAvenger

PoetryAvenger
  • Members
  • 1 664 messages

capn233 wrote...

It is just like when you look at a used car that won't shift into top gear and the salesman informs you that it is a feature so that you don't get a speeding ticket.


An unexpected beneficial feature /=/ a broken common feature. Good try with your analogy, though.

#99
Influ

Influ
  • Members
  • 1 760 messages

uzivatel wrote...

Then its poor by design.
I may be wrong, but I believe animation cancelling is actually most common in fighting games. It originates in 2D fighting games where each sprite was hand crafted and thus no transition animation could be used by the very nature of the game.
I dont see any point to use it in 3D shooter / action RPG such as Mass Effect - Gears of War did it right back in 2006, now its 2012 and the reload cancelling in Mass Effect 3 looks and feels like glitch.

Well, you're certainly entitled to your opinion. As long as you don't go claiming it's a bug, exploit or something, it doesn't really matter what you think about it.

#100
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

AwesomeDudex64 wrote...

jreezy wrote...

AwesomeDudex64 wrote...
If you screw up the reload-cancel you're putting yourself in danger.

:huh:No you're not.


Yes, you are. Put yourself in a situation where you're not in cover and missing a reload means less time killing things and more time getting shot.

*Is about to unload a round of whoop-ass*
*Screws up the reload-cancel*
*Have to attempt the reload cancel again, use up more time and risk being shot up*

That's not a fault of reload canceling. Being out of cover period puts you in danger.