Animation for animation canceling... Seriously?uzivatel wrote...
So advanced they did not include an animation...
Modifié par Influ, 17 mai 2012 - 01:20 .
Animation for animation canceling... Seriously?uzivatel wrote...
So advanced they did not include an animation...
Modifié par Influ, 17 mai 2012 - 01:20 .
rtizz6446 wrote...
Im not mad and im glad your reinforcing the fact that you are a jerk. I just don't know how you think you can talk to people like this. Im done with this topic, its honestly not that big a deal to me I just wanted to know the communities opinion. Also I love how your insulting my intelligence without knowing anything about me simply because I forgot one word in a sentence. Your a really nice person.
Modifié par No Snakes Alive, 17 mai 2012 - 01:22 .
Except I can...RazRei wrote...
Aren't we a little butthurt because they can't do it themselves.
I believe the reload cancelling - if intended - does not necessarilly require animation cancelling.Influ wrote...
Animation for animation canceling... Seriously?uzivatel wrote...
So advanced they did not include an animation...
Modifié par uzivatel, 17 mai 2012 - 01:26 .
Guest_The Mad Hanar_*
Modifié par Angel Beats, 17 mai 2012 - 01:27 .
The Mad Hanar wrote...
Look, by definition it's probably an exploit. The thing is it doesn't affect the game at all. It doesn't affect other people. There's no greifing or hacking, it's just there. It's a minor exploit. I'm just used to the word exploit being used in PvP circles. If it screws with other people then I have a problem with it, but if it doesn't then it's just there, ready to be used.
The thing is, it's implemented as animation canceling, intentionally. It's not that uncommon of a technique in video games. Especially in shooters.uzivatel wrote...
I believe the reload cancelling - if intended - does not necessarilly require animation cancelling.
rtizz6446 wrote...
I was wondering, what peoples opionions are on the concept of reload cancelling? Personally i think that it is kind of cheap. To me it is just exploiting because it was not something that was meant to be in the game. It also gives PC players an unfair advantage in the game because medi-gel cancelling is far better than and cancel possible on the xbox. Opinions?
PS I would appreciate it if people kept this conversation civil.
Christina Norman wrote...
One advanced tip I can give for vanguard players is, you can cancel
out of a reload animation to melee an enemy and you will still reload as
long as you've completed 60% of the reload animation. It's tricky to
master, definitely for more twitchy players, but it really helps with
the claymore.
Christina Norman wrote...
The reload trick is by design. It isn't a glitch. I know because I put it in on purpose!
Christina Norman wrote...
I tuned the reload trick for consoles, if it is significantly easier to do on PC that was not intentional (but I wouldn't patch that away). What makes it significantly easier on PC so I can try to replicate it and tune them separately for ME3?
Christina Norman wrote...
The reload trick is an example of canceling animations. This is a pretty
common technique though it is primarily used in fighting games....
If you don't like the reload trick, by all means don't use it! It is supposed to reward coordination and timing.
Christina Norman wrote...
99% of players will have no interest in the reload trick, it's a
very advanced feature, that is only useful with certain playstyles and
weapons. It doesn't make sense to present that information to all users
in documentation. Documentation is generally for core gameplay concepts
that you need to understand to play the game.
Christina Norman wrote...
Also reload trick is kind of a dumb name we should really call it reload canceling.
Lima54 wrote...
Then its poor by design.Influ wrote...
The thing is, it's implemented as animation canceling, intentionally. It's not that uncommon of a technique in video games. Especially in shooters.uzivatel wrote...
I believe the reload cancelling - if intended - does not necessarilly require animation cancelling.
Guest_Catch This Fade_*
:huh:No you're not.AwesomeDudex64 wrote...
If you screw up the reload-cancel you're putting yourself in danger.
jreezy wrote...
:huh:No you're not.AwesomeDudex64 wrote...
If you screw up the reload-cancel you're putting yourself in danger.
PrebuiltTub wrote...
its in tons of shooters, def not a bug...
capn233 wrote...
It is just like when you look at a used car that won't shift into top gear and the salesman informs you that it is a feature so that you don't get a speeding ticket.
Well, you're certainly entitled to your opinion. As long as you don't go claiming it's a bug, exploit or something, it doesn't really matter what you think about it.uzivatel wrote...
Then its poor by design.
I may be wrong, but I believe animation cancelling is actually most common in fighting games. It originates in 2D fighting games where each sprite was hand crafted and thus no transition animation could be used by the very nature of the game.
I dont see any point to use it in 3D shooter / action RPG such as Mass Effect - Gears of War did it right back in 2006, now its 2012 and the reload cancelling in Mass Effect 3 looks and feels like glitch.
Guest_Catch This Fade_*
That's not a fault of reload canceling. Being out of cover period puts you in danger.AwesomeDudex64 wrote...
jreezy wrote...
:huh:No you're not.AwesomeDudex64 wrote...
If you screw up the reload-cancel you're putting yourself in danger.
Yes, you are. Put yourself in a situation where you're not in cover and missing a reload means less time killing things and more time getting shot.
*Is about to unload a round of whoop-ass*
*Screws up the reload-cancel*
*Have to attempt the reload cancel again, use up more time and risk being shot up*