someN7orother wrote...
No reason not to take it at face value. They could have simply remained silent on the matter, but IIRC Christina not only stated it was a design feature, but she also made a nod to SSF2T where frame cancelling played a huge role past a certain skill threshold.Neofelis Nebulosa wrote...
Just as a heads up for all those that are quoting Mrs Norman:
I don't make a habit of taking post-facto explanations at face value.
The mechanic doesn't punish those who don't do it, and it rewards skill for those who can apply it properly. Plus, how hard would it be to make reload animations un-cancellable if they actually wanted to?
Exactly! And those complaining about not being able to use the medigel button on console to do it are missing the entire point. That's more akin to complaining about the placement of keys on a keyboard versus buttons on a controller than complaining about differently-functioning game features. It's about being able to press any action button mid-combat to cancel your reload animation early: that functions the same on both PC and console. Nobody on console in their right mind would use down on the dpad even if we could. It makes no sense.
Modifié par No Snakes Alive, 17 mai 2012 - 11:18 .





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