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Reload cancelling an exploit?


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#176
spawn of apathy

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No Snakes Alive wrote...

spawn of apathy wrote...

I cannot say I have an issue, only because the game isn't competitive. However it is entirely possible that somebody from Bioware said it was intentional, simply because they have no intention of fixing it, and no way to ban for it.

Otherwise it just seems odd that in a game where they are consistently re-balancing they would have an intended exploit that increases the firing rate of the most powerful weapons in the game.


Every major shooter since at least Halo 2 has had this "exploit" which has been stated multiple times in this thread. I guess developers must have started getting real lazy this past decade.

BxR seriously doesn't ring a bell with anyone?


Could be lazy. Could be fixing the issue causes more problems than leaving it in. Many major shooters have "exploits" where you can get outside of the map in some way. Is that intentional too? Certainly couldn't be lazy development, or a lack of time given to fix the problems.

Perhaps it is intentional. But then why keep it, if you're going to bother to re-balance the game? Using it is as much a choice as farming on FBW.

Maybe I'm just too much of a cynic, but I cannot help it. I don't take things at face value. Games have bugs and glitches (MW2 Javelin Glitch ring a bell?), and ME3 has its fair share of both. I will say one thing for it, if there is an animation supporting the reload cancel, then I will admit it is intentional. But if there isn't, the reloading just stops, and the weapon magically has another round in it, then I have no real proof at all.

Modifié par spawn of apathy, 17 mai 2012 - 03:19 .


#177
Skorpijon

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Reaload cancel as explained in previous posts and the posts by devs, is specifically to cancel an animation of reloading. So lets put in an animation to cancel an animation? Sounds good? Yeah.

As far as i see. In old shooters you reloaded and the next moment you have that in. In new games, the estethics plays a major role and you know the "reallity" so they hav ea long animation of pulling out the empty shell, put in a new one, **** it and then line it up. Yes 3 seconds.. Noone in real life is reloading a shotgun for 3 seconds. but it looks nice. So no. Its purly to cut the "oh so nicely done animation"  crap and do what you are in game for. Kill aliens. And chew bubble gum ofc.

Modifié par Skorpijon, 17 mai 2012 - 03:23 .


#178
LoboFH

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Skorpijon wrote...

LoboFH wrote...

Yes, it's an exploit, therefore I don't use it.


Sorry for all the spam posts but, i am at work just ending stuff to go home so ill reply more then usual :P


Yeah i bet neandertals also said something similair about the use of spear/fire/etc...

Neanderthals were competitors in a real world. This is a software project and is filled with programing holes. Not the same, dear.

#179
Enhanced

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Skorpijon wrote...

Enhanced wrote...

........ some quoted stuff here

Is there a more recent post from Bioware, like one that was posted after ME3 was released?


Yes there is. And the BW girl is reffering to the post quoted in that pile of quotes. Since you are interested in it, you find it.


The last BW post about it was posted about a year ago.

Modifié par Enhanced, 17 mai 2012 - 03:27 .


#180
Skorpijon

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@LoboFH

Unfortunately for you the devs put it in intentionally. Or left it however you want to see it. So there is no hole in this regard.

But if you want to handicap yourself go ahead. But why stop with the easy stuff. Simply pretend that you go out of ammo since those ammo boxes are kinda an exploit (free ammo lying around respawning till infinity?). So handicap yourself to 2 clips max then melee your way like a real man. Then start soloing, then dont put any points in shields. Tell me when the fun is starting to come back :S

Humans are predators by nature and it is in this nature that we try to get through life with any/best means possible. Only today where everything is laid before us do we have the privilege of handicapping our selfs for some self imposed moral issues.

Modifié par Skorpijon, 17 mai 2012 - 03:38 .


#181
Skorpijon

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@ Enhanced

Not in that topic. Some dude posted something similar and the dev replied in there pointing to the topic from last yer that was quoted. So its from ME3 period and she confirmed it is still valid although it was implemented in ME2 or sooner. But as i said. You will need to search immensely. I just know that the dev was a girl dont know who though.

Modifié par Skorpijon, 17 mai 2012 - 03:38 .


#182
UKStory135

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Reload canceling has been an major part of gameplay since ME2. I have always felt that the claymore was specifically designed for it. I just wish it was as easy on the console as it was in ME2.

#183
xabkish

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Am I the only one who doesn't care at all?

You say it's a bug? Then Bioware should fix it! Along with all the others. Ah, it looks like there's no active bug fixing going on? Then I don't care what you say.

#184
No Snakes Alive

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rtizz6446 wrote...

@No Snakes Alive
Halo 2 does not seem like a good game to reference because it came out on the original Xbox where glitches were much more common. I saw the posts by Christina and that validates it for me that Bioware is OK with reload cancelling which makes it OK with me I guess. While I still will deny the fact that it was intended, I am willing to concede.

On the basis of reload cancelling being an intended game mechanic, why would it not be more well known to average player. Seems a little funky to me still.


It IS a good game to reference because it's when animation canceling first became popular in a shooter as far as I can recall with the whole BxR craze. But again, for probably the millionth time now, it's been in almost every major shooter for a long, long time now.

And I don't really care what extent you'll concede to, because she outright stated she intentionally put it in the game. I choose to believe her in light of every major shooter having the very same feature for as long as I can remember, and if you choose not to believe her there's really no more ground to be covered by bickering back and forth about it. I think your cynical assumptions are incredibly uninformed and you can think what you will of what I think.

I will say this thoug: the fighting game community sure doesn't start an uproar about buffering being an exploit, and Ms. Norman even referenced that as the basis behind the concept of animation canceling in shooters too. It's been an advanced feature of games, PERIOD, and people who don't want to accept that fact are fooling themselves. Not every casual gamer knows about those mechanics in either fighters or shooters, but that makes them no less intentionally designed.

And I've yet to see someone complain that something isn't right when Ryu goes into a Dragon Punch in the middle of a crouching uppercut. They're videogames that have animations that you can stop short to perform other actions. If that breaks the immersion for anyone, utilizing advanced techniques aren't a necessity unless you're looking for optimal performance. You can still have fun without them, and that's my best recommendation to y'all.

#185
mijames1

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wow this thread is still going...lol

I cant believe people are still refuting that its a feature when a BW dev said it is.

#186
CNevarezN

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Heh, how do you think the Claymore rockin PC user solo Gold so easily? Because of "Skill"? Gimme a ****in break.

#187
No Snakes Alive

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CNevarezN wrote...

Heh, how do you think the Claymore rockin PC user solo Gold so easily? Because of "Skill"? Gimme a ****in break.


Wow, you want some peanut butter with all that jelly?

Seriously, I'm a console player only and know it takes some degree of skill to solo Gold no matter what you do it on. Is it probably easier on PC? Yes. Is that because it's easier to reload cancel? Not even slightly.

It's because aiming is easier/superior with a keyboard and mouse. Watch any of Spec7re's (may have misspelled that) solo runs and you'll see him light enemies up in ways you can't quite accomplish waiting for a joystick to drag your cursor over to your foes. If you can't compensate for that on your xbox, get it for PC then. It's always going to be that way. Me, I do just fine with my controller and inferior aiming capabilities. I've got nothing but respect for my fellow good players no matter what they're kicking reaper ass on, from PC to PS3.

You whiners need to just level up and stop making excuses.

Modifié par No Snakes Alive, 17 mai 2012 - 05:22 .


#188
Saaz5555

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Reload canceling by some animations (like rolling or changing weapons) or using abilities is not an exploit.
Reload canceling by pressing medigel button and rebinding it from 7 to some more convinient button is using exploit.
But no one will ever get banned for it and no one will ever fix it so it doesn't really matter.

#189
LoboFH

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Skorpijon wrote...

@LoboFH

Unfortunately for you the devs put it in intentionally. Or left it however you want to see it. So there is no hole in this regard.

But if you want to handicap yourself go ahead. But why stop with the easy stuff. Simply pretend that you go out of ammo since those ammo boxes are kinda an exploit (free ammo lying around respawning till infinity?). So handicap yourself to 2 clips max then melee your way like a real man. Then start soloing, then dont put any points in shields. Tell me when the fun is starting to come back :S

Humans are predators by nature and it is in this nature that we try to get through life with any/best means possible. Only today where everything is laid before us do we have the privilege of handicapping our selfs for some self imposed moral issues.


Yeah, a convenient statement to not fix a code nightmare or avoid the endless whine of legions of preadolescents.
 I love our ME devs but this is the real world, pal, and people don't tell the whole truth in the real world.

I will play the game in a believable way, thanks, immersion is important for me and weapons need to be reloaded., period.

Modifié par LoboFH, 18 mai 2012 - 12:59 .


#190
Skorpijon

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Dont use infinite supply of ammo then also. And believable in a mass effect universe, right. You do know its fantasy, ppl have telekinetic powers, shields, they just enhance them selfs via point alocation to some preset abilities.
You tell me why anyone else cant throw a grenade. I mean... you throw it right. Why dont all classes have it then?

In any case its your choice to use the reload cancel or not but as said before dont call it an exploit just because you thing it is even though devs stated it was put in by intention, and left there.

Implying that in real world devs lie to left reload cancle in there is a win all phrase btw. Its like creationists that state there must be god cause somethign as complex as "whatever" couldnt have evolved on its own. Thats not a proof, thats an empty statment. And your "well in real world ppl lie so im going to ignore what they said anyway" is in the same basket. Well, there is no point in talking about the matter then. For you everyone is a potential liar, why engage in a discussion about something you already think is a lie and not true. Dont use the thing as implied by the devs, or use it to maximize the damage output, as stated by the devs. But puting out the statment, then when other party presents with proof you dismiss it as lie.. yeah, real pro.

I still think intentional handicapping is a luxury today and enjoy it while you can.

Modifié par Skorpijon, 18 mai 2012 - 06:21 .


#191
ValorOfArms777

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many games have this issue though it's not a big issue it doesn't need to be fixed and it's not a concern it's just a fact of allot of games have it and it's not horrid like say various other it's not an exploit it's just an existing piece of the mechanics shouldn't be pester over we have more important other issues at hand than that small tid bit of normality that this game has

#192
Vespervin

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Liana Nighthawk wrote...

We can reload-cancel exploits now?


Your avatar. I want it. But I know I can't have it. 

I'm sad now...

#193
astheoceansblue

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CNevarezN wrote...

Heh, how do you think the Claymore rockin PC user solo Gold so easily? Because of "Skill"? Gimme a ****in break.


Ha. Like Reload cancelling makes gold solo easy... if anything, it makes it more complex as it's an extra action to think of while you're already trying to be efficient verusus the entire match on your lonesome!

LoboFH wrote...I will play the game in a believable way, thanks, immersion is important for me and weapons need to be reloaded., period.


Reload cancelling is a good thing. It adds a little depth to combat for those who've mastered the basics, and (more importantly) it adds rhythm to the game.

Power->Shot->Gel (or power in cd) cancel->Shot->Power to use and cancel->Shot.
Example of infiltrator:
Cloak->Power->Claymore->Gel (or power in cd) cancel -> Claymore -> Cloak to cancel -> Power -> Claymore.

Get that going steady and it feels really satisfying. Much like in GoW if you've played that game at all. And while it is a proper UI fed gameplay aspect there, it exists in ME3 and has been confirmed by a dev to be intended, so it's supposed to be here no matter what any one says.

Point being: don't ignore it, don't complain about it, learn to use it and:
1. You'll get more efficient at killing things.
2. Your combinations will feel intensely satisfying when you reel them off perfectly.

And yes, PC gaming is superior in that we get to use a mouse and other peripherals and customise our experience a lot more, that shouldn't be news to anyone. This isn't a cross platform PvP game ,though, so there's 0 problem with that.

Modifié par astheoceansblue, 18 mai 2012 - 06:47 .


#194
someN7orother

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LoboFH wrote...
Yeah, a convenient statement to not fix a code nightmare or avoid the endless whine of legions of preadolescents.
 I love our ME devs but this is the real world, pal, and people don't tell the whole truth in the real world.

I will play the game in a believable way, thanks, immersion is important for me and weapons need to be reloaded., period.

Wrong. There is a window of opportunity where frame cancelling is possible - you can't do it before, and it won't work after said window is gone. You'd know this if you were familiar with the concept. So that's as definite as proof goes that they could make the whole animation uninterruptable, if they wanted to. This "coding nightmare" is just something you made up on the spot, and it goes against the evidence we have that it's, in fact, a design feature. So spare us your condesdending "real world yadda yadda herp derp" BS, and step your game up.

And about believable stuff, lol. I don't even know where to begin. Selective suspension of disbelief is bad, m'kay?

#195
BiO

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You can do this glitch on all 3 systems pretty easily. Just press the roll button while going backwards, and it should cancel it out. After time, you sort of get used to it and do it automatically.

In any event, this glitch makes Claymore beast mode.

#196
molecularman

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Saaz5555 wrote...

Reload canceling by some animations (like rolling or changing weapons) or using abilities is not an exploit.
Reload canceling by pressing medigel button and rebinding it from 7 to some more convinient button is using exploit.
But no one will ever get banned for it and no one will ever fix it so it doesn't really matter.



#197
LoboFH

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someN7orother wrote...

LoboFH wrote...
Yeah, a convenient statement to not fix a code nightmare or avoid the endless whine of legions of preadolescents.
 I love our ME devs but this is the real world, pal, and people don't tell the whole truth in the real world.

I will play the game in a believable way, thanks, immersion is important for me and weapons need to be reloaded., period.

Wrong. There is a window of opportunity where frame cancelling is possible - you can't do it before, and it won't work after said window is gone. You'd know this if you were familiar with the concept. So that's as definite as proof goes that they could make the whole animation uninterruptable, if they wanted to. This "coding nightmare" is just something you made up on the spot, and it goes against the evidence we have that it's, in fact, a design feature. So spare us your condesdending "real world yadda yadda herp derp" BS, and step your game up.

And about believable stuff, lol. I don't even know where to begin. Selective suspension of disbelief is bad, m'kay?

Yeah, I trust on you and your jedi mind tricks, go on with your cheap exploits, I will play as I want, thank you.

Modifié par LoboFH, 18 mai 2012 - 06:06 .


#198
astheoceansblue

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LoboFH wrote...

Yeah, I trust on you and your jedi mind tricks, go on with your cheap exploits, I will play as I want, thank you.


Right, you'll play ignoring a very cool feature that adds depth and rhythm based on some petty realism argument in a sci-fi game that is anything but.

#199
LoboFH

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astheoceansblue wrote...

Right, you'll play ignoring a very cool feature that adds depth and rhythm based on some petty realism argument in a sci-fi game that is anything but.


Yep, those are my principles, and if you don't like them... well, I have others.

I have avoided actively a myriad of exploits in my videogames career: bunnyhopping, dolphin diving, quick scoping and now "reload cancelling", I want to act like a real fighter, it is my business, if you don't mind.

#200
astheoceansblue

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LoboFH wrote...

astheoceansblue wrote...

Right, you'll play ignoring a very cool feature that adds depth and rhythm based on some petty realism argument in a sci-fi game that is anything but.


Yep, those are my principles, and if you don't like them... well, I have others.

I have avoided actively a myriad of exploits in my videogames career: bunnyhopping, dolphin diving, quick scoping and now "reload cancelling", I want to act like a real fighter, it is my business, if you don't mind.


Fair enough.

Try dropping the superior attitude about it. You're not better because you avoid these things, you know?

Modifié par astheoceansblue, 18 mai 2012 - 06:27 .