No Snakes Alive wrote...
spawn of apathy wrote...
I cannot say I have an issue, only because the game isn't competitive. However it is entirely possible that somebody from Bioware said it was intentional, simply because they have no intention of fixing it, and no way to ban for it.
Otherwise it just seems odd that in a game where they are consistently re-balancing they would have an intended exploit that increases the firing rate of the most powerful weapons in the game.
Every major shooter since at least Halo 2 has had this "exploit" which has been stated multiple times in this thread. I guess developers must have started getting real lazy this past decade.
BxR seriously doesn't ring a bell with anyone?
Could be lazy. Could be fixing the issue causes more problems than leaving it in. Many major shooters have "exploits" where you can get outside of the map in some way. Is that intentional too? Certainly couldn't be lazy development, or a lack of time given to fix the problems.
Perhaps it is intentional. But then why keep it, if you're going to bother to re-balance the game? Using it is as much a choice as farming on FBW.
Maybe I'm just too much of a cynic, but I cannot help it. I don't take things at face value. Games have bugs and glitches (MW2 Javelin Glitch ring a bell?), and ME3 has its fair share of both. I will say one thing for it, if there is an animation supporting the reload cancel, then I will admit it is intentional. But if there isn't, the reloading just stops, and the weapon magically has another round in it, then I have no real proof at all.
Modifié par spawn of apathy, 17 mai 2012 - 03:19 .





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