Modifié par BlahDog, 17 mai 2012 - 01:17 .
How can there be future DLC if Shepard is dead ?
#26
Posté 17 mai 2012 - 01:16
#27
Posté 17 mai 2012 - 01:19
Taboo-XX wrote...
Our_Last_Scene wrote...
Pre-ending. They wont make post ending DLC because of the different endings.
They could, in theory make one for the destroy ending but I seriously doubt it........
That would railroad you into one ending. Plus post-destroy would have all his synthetics destroyed, he'd almost definately not be getting up and shooting things.
#28
Posté 17 mai 2012 - 01:19
BlahDog wrote...
Even if you can survive it, I doubt that any DLC will be post-ending. Shepard just saved the entire galaxy (sort of), I don't see someone coming up to Shepard and asking "Hey, I know you just destroyed the most powerful beings in the galaxy, got mortally wounded, and lost your whole crew/loved one but there's some freaky stuff goin' on over at creepy-base Alpha."
Plus any post game DLC would have to take place in the Sol System seeing all the relays are gone.
#29
Posté 17 mai 2012 - 01:20
and the ending is not railroaded now?Our_Last_Scene wrote...
That would railroad you into one ending.
#30
Posté 17 mai 2012 - 01:21
Well, based off posts from Weekes about the EC, I think that the relays are still up.Aaleel wrote...
BlahDog wrote...
Even if you can survive it, I doubt that any DLC will be post-ending. Shepard just saved the entire galaxy (sort of), I don't see someone coming up to Shepard and asking "Hey, I know you just destroyed the most powerful beings in the galaxy, got mortally wounded, and lost your whole crew/loved one but there's some freaky stuff goin' on over at creepy-base Alpha."
Plus any post game DLC would have to take place in the Sol System seeing all the relays are gone.
Modifié par BlahDog, 17 mai 2012 - 01:21 .
#31
Posté 17 mai 2012 - 01:23
Our_Last_Scene wrote...
Pre-ending. They wont make post ending DLC because of the different endings.
I really have a hard time beliving that EA would let someone kill off a highly-profitable IP in the name of "art". Maybe they just don't realize how much people want post-star jar content yet. Time will tell, I suppose.
Super_Angurius wrote...
Two Words: Undead Shepard.
I think I'd actually be cool with that. Zombies are bad-ass.
#32
Posté 17 mai 2012 - 01:24
Our_Last_Scene wrote...
Taboo-XX wrote...
Our_Last_Scene wrote...
Pre-ending. They wont make post ending DLC because of the different endings.
They could, in theory make one for the destroy ending but I seriously doubt it........
That would railroad you into one ending. Plus post-destroy would have all his synthetics destroyed, he'd almost definately not be getting up and shooting things.
Or it could be con-comabt. Like exploring the Normandy crash in ME2.
Why does everyone think we need to be shooting ALL THE TIME.
#33
Posté 17 mai 2012 - 01:26
i don't take anything off twitter even from weeks as true. not a dig at him it's just that i've seen a lot of stuff from other people at bioware thats says something ells, so tell we get the EC anything from weeks i can't take as really true.BlahDog wrote...
Well, based off posts from Weekes about the EC, I think that the relays are still up.Aaleel wrote...
BlahDog wrote...
Even if you can survive it, I doubt that any DLC will be post-ending. Shepard just saved the entire galaxy (sort of), I don't see someone coming up to Shepard and asking "Hey, I know you just destroyed the most powerful beings in the galaxy, got mortally wounded, and lost your whole crew/loved one but there's some freaky stuff goin' on over at creepy-base Alpha."
Plus any post game DLC would have to take place in the Sol System seeing all the relays are gone.
#34
Posté 17 mai 2012 - 01:29
BlahDog wrote...
Well, based off posts from Weekes about the EC, I think that the relays are still up.Aaleel wrote...
BlahDog wrote...
Even if you can survive it, I doubt that any DLC will be post-ending. Shepard just saved the entire galaxy (sort of), I don't see someone coming up to Shepard and asking "Hey, I know you just destroyed the most powerful beings in the galaxy, got mortally wounded, and lost your whole crew/loved one but there's some freaky stuff goin' on over at creepy-base Alpha."
Plus any post game DLC would have to take place in the Sol System seeing all the relays are gone.
Well if they're going to retcon to that degree, than that's the answer to the OP question. They'll just do what they want, and if it doesn't make sense they'll retcon it until it does
#35
Posté 17 mai 2012 - 01:31
#36
Posté 17 mai 2012 - 01:31
Taboo-XX wrote...
Our_Last_Scene wrote...
Taboo-XX wrote...
Our_Last_Scene wrote...
Pre-ending. They wont make post ending DLC because of the different endings.
They could, in theory make one for the destroy ending but I seriously doubt it........
That would railroad you into one ending. Plus post-destroy would have all his synthetics destroyed, he'd almost definately not be getting up and shooting things.
Or it could be con-comabt. Like exploring the Normandy crash in ME2.
Why does everyone think we need to be shooting ALL THE TIME.
Can he even walk? "Moving chest slightly" isn't exactly back flips and jumping jacks.
#37
Posté 17 mai 2012 - 01:32
numark wrote...
Why would anyone want to do any pre-ending DLC if we all know how things are going to end up anyways?
You seem to think that someone actually thought about the ramifications of the endings!
#38
Posté 17 mai 2012 - 01:33
Our_Last_Scene wrote...
Taboo-XX wrote...
Our_Last_Scene wrote...
Taboo-XX wrote...
Our_Last_Scene wrote...
Pre-ending. They wont make post ending DLC because of the different endings.
They could, in theory make one for the destroy ending but I seriously doubt it........
That would railroad you into one ending. Plus post-destroy would have all his synthetics destroyed, he'd almost definately not be getting up and shooting things.
Or it could be con-comabt. Like exploring the Normandy crash in ME2.
Why does everyone think we need to be shooting ALL THE TIME.
Can he even walk? "Moving chest slightly" isn't exactly back flips and jumping jacks.
He has already survived an explosion at close range. I seriously doubt that my suspension of disbelief can take one more blow.
#39
Posté 17 mai 2012 - 01:34
The answer: YOU WOULDN'T...unless you're insane.
#40
Posté 17 mai 2012 - 01:36
if that is the case i would love to be at the meeting they had after this whole thing started lol. everyone is just looking and glaring at hudson and walters but not saying anything and they are trying to spin this into something they can use, it would be funny at the least.Taboo-XX wrote...
numark wrote...
Why would anyone want to do any pre-ending DLC if we all know how things are going to end up anyways?
You seem to think that someone actually thought about the ramifications of the endings!
#41
Posté 17 mai 2012 - 01:38
zovoes wrote...
if that is the case i would love to be at the meeting they had after this whole thing started lol. everyone is just looking and glaring at hudson and walters but not saying anything and they are trying to spin this into something they can use, it would be funny at the least.Taboo-XX wrote...
numark wrote...
Why would anyone want to do any pre-ending DLC if we all know how things are going to end up anyways?
You seem to think that someone actually thought about the ramifications of the endings!
Walters and Hudson will never be able to do interviews in public again, at least in the capcity that E3 provides.
Hubris can do that to you.
#42
Posté 17 mai 2012 - 01:38
and the vacuum, and reentry, and the crash landing...Taboo-XX wrote...
Our_Last_Scene wrote...
Taboo-XX wrote...
Our_Last_Scene wrote...
Taboo-XX wrote...
Our_Last_Scene wrote...
Pre-ending. They wont make post ending DLC because of the different endings.
They could, in theory make one for the destroy ending but I seriously doubt it........
That would railroad you into one ending. Plus post-destroy would have all his synthetics destroyed, he'd almost definately not be getting up and shooting things.
Or it could be con-comabt. Like exploring the Normandy crash in ME2.
Why does everyone think we need to be shooting ALL THE TIME.
Can he even walk? "Moving chest slightly" isn't exactly back flips and jumping jacks.
He has already survived an explosion at close range. I seriously doubt that my suspension of disbelief can take one more blow.
#43
Posté 17 mai 2012 - 01:43
i wonder though how the other writers felt about the ending because the guys that did EDI and the geth can't have been happy about them turning them evil in the end.Taboo-XX wrote...
zovoes wrote...
if that is the case i would love to be at the meeting they had after this whole thing started lol. everyone is just looking and glaring at hudson and walters but not saying anything and they are trying to spin this into something they can use, it would be funny at the least.Taboo-XX wrote...
numark wrote...
Why would anyone want to do any pre-ending DLC if we all know how things are going to end up anyways?
You seem to think that someone actually thought about the ramifications of the endings!
Walters and Hudson will never be able to do interviews in public again, at least in the capcity that E3 provides.
Hubris can do that to you.
#44
Posté 17 mai 2012 - 01:45
#45
Posté 17 mai 2012 - 01:50
Same thing.
#46
Posté 17 mai 2012 - 01:50
#47
Posté 17 mai 2012 - 01:53
yeah but there you didn't blow everone's damn legs off after the dragon died, there is a bit more in the way of after ME3 game play then just shep being dead.xsdob wrote...
Well how did awakening work if you sacrificed your warden in dragonage origins?
Same thing.
#48
Posté 17 mai 2012 - 01:53
You make a completely new character? That couldn't work because the player character is actually voiced. DA had a "mute" player so they could be completely changed without any issues. In the case of ME, you would need two completely new voice actors and finding two voices for the protagonist wouold be too much work.xsdob wrote...
Well how did awakening work if you sacrificed your warden in dragonage origins?
Same thing.
Modifié par BlahDog, 17 mai 2012 - 01:56 .
#49
Posté 17 mai 2012 - 01:55
xsdob wrote...
Well how did awakening work if you sacrificed your warden in dragonage origins?
Same thing.
Well Bioware actually said if you don't care that it makes no sense, we don't either. No I'm not kidding lol.
#50
Posté 17 mai 2012 - 01:55





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