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How can there be future DLC if Shepard is dead ?


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#51
eddieoctane

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Taboo-XX wrote...

Our_Last_Scene wrote...

Taboo-XX wrote...

Our_Last_Scene wrote...

Pre-ending. They wont make post ending DLC because of the different endings.


They could, in theory make one for the destroy ending but I seriously doubt it........


That would railroad you into one ending. Plus post-destroy would have all his synthetics destroyed, he'd almost definately not be getting up and shooting things.


Or it could be con-comabt. Like exploring the Normandy crash in ME2.

Why does everyone think we need to be shooting ALL THE TIME.


No, sometimes I zap crap with lightning or blast it with a kamehaha.

I personally did derive quite a bit of enjoyment from the side-quests that didn't involve killing naything in favor of further developing the characters. Like the backstory-related ones from ME1.

#52
xsdob

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Why so much hate about making a new character and exploring the galaxy being rebuilt and the struggles their in?

Modifié par xsdob, 17 mai 2012 - 02:04 .


#53
Taboo

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xsdob wrote...

Why so much hate about making a new character and exploring the galaxy being rebuilt and the struggles their in?


Think about what you just posted and get back to us.

#54
christrek1982

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zovoes wrote...

Our_Last_Scene wrote...

That would railroad you into one ending.

and the ending is not railroaded now?


well you are given a whole 3 ways to kill Shepherd and screw the galaxy but yes I agree the whole "Choice" thing is just forced death and distraction.

#55
christrek1982

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numark wrote...

Why would anyone want to do any pre-ending DLC if we all know how things are going to end up anyways? 


I would not mind any pre ending DLC if the ending was in any way fulfilling

#56
BearlyHere

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Taboo-XX wrote...

numark wrote...

Why would anyone want to do any pre-ending DLC if we all know how things are going to end up anyways? 


You seem to think that someone actually thought about the ramifications of the endings!




I know my first thought after finishing the first time was, "Yeah, I really want to spend money on DLC before my character died!"

I suspect the writers were suffering from ME burnout by the end. I wouldn't be surprised if the DLC, if it even appears now, is nothing more than plot quests that got scrapped for the main game.

If they had thought about it, they could have made it possible for Shep to survive no matter what color he or she chose, and then created a rescue DLC, or one showing what happens on Gilligan's planet.  But I fear that the reason why they won't is because they're not invested in Shep. I think that Liara is the real star of the series, and given her lifespan, one that would probably show up in the next ME series.

Or they want to go in the direction they're going in DA and make anime, so they don't have to deal with us annoying players expecting closure.

#57
christrek1982

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BearlyHere wrote...

Taboo-XX wrote...

numark wrote...

Why would anyone want to do any pre-ending DLC if we all know how things are going to end up anyways? 


You seem to think that someone actually thought about the ramifications of the endings!




I know my first thought after finishing the first time was, "Yeah, I really want to spend money on DLC before my character died!"

I suspect the writers were suffering from ME burnout by the end. I wouldn't be surprised if the DLC, if it even appears now, is nothing more than plot quests that got scrapped for the main game.

If they had thought about it, they could have made it possible for Shep to survive no matter what color he or she chose, and then created a rescue DLC, or one showing what happens on Gilligan's planet.  But I fear that the reason why they won't is because they're not invested in Shep. I think that Liara is the real star of the series, and given her lifespan, one that would probably show up in the next ME series.

Or they want to go in the direction they're going in DA and make anime, so they don't have to deal with us annoying players expecting closure.


yep I got the same feeling I can't see any logical or practical reason why shepherd had to die in any of the ending other than synth and thats just due to how far He/she falls.  it's just like they didn't know what to do with shepherd so rather than showing a bit of respect fror Shepherd and giving him/her a proper ending or the play a range of ending they just said F it lets just kill him/her and be done.

#58
xsdob

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Taboo-XX wrote...

xsdob wrote...

Why so much hate about making a new character and exploring the galaxy being rebuilt and the struggles their in?


Think about what you just posted and get back to us.


Thought about it and it still doesn't make sense. So all dlc should just bow to the cynics and be about how much gloom and doom the current endings cause, or simply ignore the endings flatout?

**** that, I want a story that focuses on getting the galaxy back on track, not some fanfest about how much the endings suck, screw that noise.

#59
Asari Goddess

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christrek1982 wrote...

BearlyHere wrote...

Taboo-XX wrote...

numark wrote...

Why would anyone want to do any pre-ending DLC if we all know how things are going to end up anyways? 


You seem to think that someone actually thought about the ramifications of the endings!




I know my first thought after finishing the first time was, "Yeah, I really want to spend money on DLC before my character died!"

I suspect the writers were suffering from ME burnout by the end. I wouldn't be surprised if the DLC, if it even appears now, is nothing more than plot quests that got scrapped for the main game.

If they had thought about it, they could have made it possible for Shep to survive no matter what color he or she chose, and then created a rescue DLC, or one showing what happens on Gilligan's planet.  But I fear that the reason why they won't is because they're not invested in Shep. I think that Liara is the real star of the series, and given her lifespan, one that would probably show up in the next ME series.

Or they want to go in the direction they're going in DA and make anime, so they don't have to deal with us annoying players expecting closure.


yep I got the same feeling I can't see any logical or practical reason why shepherd had to die in any of the ending other than synth and thats just due to how far He/she falls.  it's just like they didn't know what to do with shepherd so rather than showing a bit of respect fror Shepherd and giving him/her a proper ending or the play a range of ending they just said F it lets just kill him/her and be done.

i also think shepherd didnt need to be forced to die in the end. Shepard has passed through a lot to have such a divestating ending also if Bioware was smart the could of left Shepard alive and the mass effect relays working so they can make a other Mass Effect game.  

Modifié par lmysterie, 17 mai 2012 - 02:49 .


#60
christrek1982

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xsdob wrote...

Taboo-XX wrote...

xsdob wrote...

Why so much hate about making a new character and exploring the galaxy being rebuilt and the struggles their in?


Think about what you just posted and get back to us.


Thought about it and it still doesn't make sense. So all dlc should just bow to the cynics and be about how much gloom and doom the current endings cause, or simply ignore the endings flatout?

**** that, I want a story that focuses on getting the galaxy back on track, not some fanfest about how much the endings suck, screw that noise.


so you think they can have somone totaly new and have us give a dam about them in an one hour DLC I have nothing against a new set of heros but bring them in in ME4 or a full blown expanson pack let's get the people that we have followed for the past 3 games some proper closure first.

#61
xsdob

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christrek1982 wrote...

xsdob wrote...

Taboo-XX wrote...

xsdob wrote...

Why so much hate about making a new character and exploring the galaxy being rebuilt and the struggles their in?


Think about what you just posted and get back to us.


Thought about it and it still doesn't make sense. So all dlc should just bow to the cynics and be about how much gloom and doom the current endings cause, or simply ignore the endings flatout?

**** that, I want a story that focuses on getting the galaxy back on track, not some fanfest about how much the endings suck, screw that noise.


so you think they can have somone totaly new and have us give a dam about them in an one hour DLC I have nothing against a new set of heros but bring them in in ME4 or a full blown expanson pack let's get the people that we have followed for the past 3 games some proper closure first.


I count on the extended cut dlc bringing the closure to the endings, if it doesn't than mass effect is dead anyway, there won't even be the loyalist to support it anymore so it'll just be scrapped.

And an expansion pack is what I'm talking about, not a simple 1 hour thing but a multihour dlc like awakening. Or maybe something else all together, like playing as a character from the normandy crew and seeing the post game story from their eyes.

Of course the down side is that I doubt they'd have dialouge options while controling crew memebers but in all honesty I'd be cool with that.

Besides, that new character thing would probably only apply to control and synthesis, with destroy being the choice to let you continue playing as commander shepard.

#62
Gold Dragon

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lmysterie wrote...
i also think shepherd didnt need to be forced to die in the end. Shepard has passed through a lot to have such a divestating ending also if Bioware was smart the could of left Shepard alive and the mass effect relays working so they can make a other Mass Effect game.  


They still can.  FTL travel was at first based on the Mass Relays.  Since Long-Distance travel was thru them, there wasn't any need to develop FTL for more than in-cluster travel.

Now that they are gone, within 50 years, travel by FTL will be at 30-50 LY/day.  THey can study the Reaper FTL drives, then improve on that.

Salarians need but one hour sleep, and Geth (if alive) don't even need that.

:wizard:

#63
zovoes

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A Golden Dragon wrote...

lmysterie wrote...
i also think shepherd didnt need to be forced to die in the end. Shepard has passed through a lot to have such a divestating ending also if Bioware was smart the could of left Shepard alive and the mass effect relays working so they can make a other Mass Effect game.  


They still can.  FTL travel was at first based on the Mass Relays.  Since Long-Distance travel was thru them, there wasn't any need to develop FTL for more than in-cluster travel.

Now that they are gone, within 50 years, travel by FTL will be at 30-50 LY/day.  THey can study the Reaper FTL drives, then improve on that.

Salarians need but one hour sleep, and Geth (if alive) don't even need that.

:wizard:

you do know that the galaxy is boned right, no infrastructure? how will you bould more ships let alone make better ones with out the means to make the drive cores or other parts?

#64
eddieoctane

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A Golden Dragon wrote...

lmysterie wrote...
i also think shepherd didnt need to be forced to die in the end. Shepard has passed through a lot to have such a divestating ending also if Bioware was smart the could of left Shepard alive and the mass effect relays working so they can make a other Mass Effect game.  


They still can.  FTL travel was at first based on the Mass Relays.  Since Long-Distance travel was thru them, there wasn't any need to develop FTL for more than in-cluster travel.

Now that they are gone, within 50 years, travel by FTL will be at 30-50 LY/day.  THey can study the Reaper FTL drives, then improve on that.

Salarians need but one hour sleep, and Geth (if alive) don't even need that.

:wizard:


Except there are fuel requirements, food requirements, and the need to discharge drive cores. You can't just shoot across the galaxy at top speed. Any journey is going to zigzag from system to system with a suitable planet for discharging, just to prevent core charge from fricasseeing the crew alive. Then you are going to need several vessels akin to the liveships to keep each fleet alive on its return to its respective homeworld. I suppose you could find a way to fit the tech of a fuel mine and refinery onto a ship, but building those and the hydroponics craft necessary to support a large journey is going to take time.

So they can't all just turn and go home. And like I said, no estimate based just on the diameter of the galaxy and the maximum FTL speed can be used to figure out how long it will take anyone to go home. The Krogan and Asari are the only people who will probably live to see their own worlds again once the leave Sol without access to the relays.

#65
BearlyHere

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eddieoctane wrote...

A Golden Dragon wrote...

lmysterie wrote...
i also think shepherd didnt need to be forced to die in the end. Shepard has passed through a lot to have such a divestating ending also if Bioware was smart the could of left Shepard alive and the mass effect relays working so they can make a other Mass Effect game.  


They still can.  FTL travel was at first based on the Mass Relays.  Since Long-Distance travel was thru them, there wasn't any need to develop FTL for more than in-cluster travel.

Now that they are gone, within 50 years, travel by FTL will be at 30-50 LY/day.  THey can study the Reaper FTL drives, then improve on that.

Salarians need but one hour sleep, and Geth (if alive) don't even need that.

:wizard:


Except there are fuel requirements, food requirements, and the need to discharge drive cores. You can't just shoot across the galaxy at top speed. Any journey is going to zigzag from system to system with a suitable planet for discharging, just to prevent core charge from fricasseeing the crew alive. Then you are going to need several vessels akin to the liveships to keep each fleet alive on its return to its respective homeworld. I suppose you could find a way to fit the tech of a fuel mine and refinery onto a ship, but building those and the hydroponics craft necessary to support a large journey is going to take time.

So they can't all just turn and go home. And like I said, no estimate based just on the diameter of the galaxy and the maximum FTL speed can be used to figure out how long it will take anyone to go home. The Krogan and Asari are the only people who will probably live to see their own worlds again once the leave Sol without access to the relays.


If the Quarians survived, they're used to repurposing scrap into something useful, and they have the Liveship technology they can share. 

Of course, the only thing that matters is whatever Bioware already decided happened. They must have some plan of where they wanted to go after what they expected would be a huge success of ME3.

#66
hardermob5

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DWH1982 wrote...
...
Under the current ending, I don't plan to purchase it, however.


You and me both.  For me, there is no good reason to ever play any Mass Effect game ever again, as the ending stands.  I don't need any explaining or clarification either, though I must say I'm curious to see what they're going to churn out over these couple of months.  It should be quite entertaining, though I doubt in the way EA and Bioware would like it to be.  No amount of lipstick will pretty up the pig ending (and that metaphor is an insult to pigs everywhere...sorry, pigs)

I'm irritated by EA's blind greed and shortsightedness and still in shock and disbelief at Bioware's failure to see the real picture... I honestly think that maybe it's a soul thing.  Spirituality and all that.  Key players at EA/Bioware are perhaps unwittingly committed to spreading misery rather than joy. Despair instead of hope.  Nihilism instead of meaning.  This is what the ending of Mass Effect 3 is.  Mass Effect 1 and 2 attracted millions of people who wanted to play the good guy/gal (or even the renegade with a heart of gold) and save the universe, make little blue babies and all that.  In the end, it was all for naught.  The evil little ghost in the machine wins and the forces of light were but a pawn in a pathological, hallucinogenic, psychotic game that their logical, coherent do-gooder thought processes just couldn't comprehend. 

#67
eddieoctane

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BearlyHere wrote...

If the Quarians survived, they're used to repurposing scrap into something useful, and they have the Liveship technology they can share. 

Of course, the only thing that matters is whatever Bioware already decided happened. They must have some plan of where they wanted to go after what they expected would be a huge success of ME3.


Even the Quarians need to discharge their drive cores and refuel their ships. Fuel refineries are rather large pieces of infrastructure, often requiring a planet to operate on or in orbit of. Scalign this down enough to be transportable from system to system while large enough to support an entire fleet is a rather tremendous hurdle. Rebuilding the relays might be more feasible.

As far as the liveship stuff goes, it's just a logistical issue of building a bunch of them. That's probably the most possible thing that the endings now require of galactic civilization, though I'm not sure what the extant of Sol's material resveres will be. Still, building new ships is totally possible. How long it will take is anyone's guess, but not as unreasonable as a mobile fuel source.