Saving the Rachni Queen...
#1
Posté 17 mai 2012 - 12:52
For once playing the goody-goody two-shoes character had consequences. In a typical game with moral choices, being a wholly nice guy will result in very few negative outcomes. I thought they had broken this old formula and were serving me something substancial. By being nice, I actually made my enemies stronger? Cool!
But sadly no. My decision had virtually no bearing on the outcome. No matter what you chose, the Rachni Queen returns. Aparrently if you saved her you get slightly more EMS points but really, who cares about that?
Same thing with the collector base, but that's a rant for a different thread.
#2
Posté 17 mai 2012 - 12:57
#3
Posté 17 mai 2012 - 12:59
#4
Posté 17 mai 2012 - 01:07
#5
Posté 17 mai 2012 - 01:16
hard to believe considering biowares pre-release statements
#6
Posté 17 mai 2012 - 01:17
#7
Posté 17 mai 2012 - 01:19
frylock23 wrote...
Well, if you kill her the first time around and save her the second time, she does sabotage you. So that does come back to bite you.
Yeah that's what happened to me
#8
Posté 17 mai 2012 - 01:21
Decisions from previous games? Don't matter.
Decisions during this game? Don't matter.
EMS points? Don't matter.
I honestly wish I would have never gotten invested in this series.
#9
Posté 17 mai 2012 - 01:23
If I ever play the entire series again, I will no longer do every single quests and actually spend time contemplating my actions. Saves me a whole lotta time.
Thanks, BioWare!!!
#10
Posté 17 mai 2012 - 01:32
Adamantium93 wrote...
should've come back to bite you. After stumbling upon the planet with Grunt and realizing that she had been recaptured by the Reapers, I thought that was where they were going. And you know what? I liked it.
For once playing the goody-goody two-shoes character had consequences. In a typical game with moral choices, being a wholly nice guy will result in very few negative outcomes. I thought they had broken this old formula and were serving me something substancial. By being nice, I actually made my enemies stronger? Cool!
But sadly no. My decision had virtually no bearing on the outcome. No matter what you chose, the Rachni Queen returns. Aparrently if you saved her you get slightly more EMS points but really, who cares about that?
Same thing with the collector base, but that's a rant for a different thread.
Whereas murdering everyone in sight should have no consequences at all? None of your decisions really affect the course of the game, it's all superficial.
Modifié par Deuterium_Dawn, 17 mai 2012 - 01:32 .
#11
Posté 17 mai 2012 - 04:25
jkflipflopDAO wrote...
Yeah, they really blew it. Had the perfect opportunity here to do something that's never been done before and instead we take the easy way out at every turn.
Decisions from previous games? Don't matter.
Decisions during this game? Don't matter.
EMS points? Don't matter.
I honestly wish I would have never gotten invested in this series.
Just remember to blame who destroyed the company that started this downfall of the startrek/starwars of my generation.......EA!!
#12
Posté 17 mai 2012 - 04:51
Adamantium93 wrote...
should've come back to bite you. After stumbling upon the planet with Grunt and realizing that she had been recaptured by the Reapers, I thought that was where they were going. And you know what? I liked it.
For once playing the goody-goody two-shoes character had consequences. In a typical game with moral choices, being a wholly nice guy will result in very few negative outcomes. I thought they had broken this old formula and were serving me something substancial. By being nice, I actually made my enemies stronger? Cool!
But sadly no. My decision had virtually no bearing on the outcome. No matter what you chose, the Rachni Queen returns. Aparrently if you saved her you get slightly more EMS points but really, who cares about that?
Same thing with the collector base, but that's a rant for a different thread.
If you didn't save her the first time, she becomes a liability.
I'd say that carries an impact, wether it was / wasn't the level of impact YOU were expecting, that's your problem.
#13
Posté 17 mai 2012 - 04:53
made grunts company getting killed to save her pretty meaningless
Modifié par RockSW, 17 mai 2012 - 04:54 .
#14
Posté 17 mai 2012 - 04:54
Yes, we should have all expected our choices to result in different numbers. Silly us.feliciano2040 wrote...
Adamantium93 wrote...
should've come back to bite you. After stumbling upon the planet with Grunt and realizing that she had been recaptured by the Reapers, I thought that was where they were going. And you know what? I liked it.
For once playing the goody-goody two-shoes character had consequences. In a typical game with moral choices, being a wholly nice guy will result in very few negative outcomes. I thought they had broken this old formula and were serving me something substancial. By being nice, I actually made my enemies stronger? Cool!
But sadly no. My decision had virtually no bearing on the outcome. No matter what you chose, the Rachni Queen returns. Aparrently if you saved her you get slightly more EMS points but really, who cares about that?
Same thing with the collector base, but that's a rant for a different thread.
If you didn't save her the first time, she becomes a liability.
I'd say that carries an impact, wether it was / wasn't the level of impact YOU were expecting, that's your problem.
Consequences!
#15
Posté 17 mai 2012 - 04:55
will you guys defend everything done wrong in this game? jesus christ...feliciano2040 wrote...
Adamantium93 wrote...
should've come back to bite you. After stumbling upon the planet with Grunt and realizing that she had been recaptured by the Reapers, I thought that was where they were going. And you know what? I liked it.
For once playing the goody-goody two-shoes character had consequences. In a typical game with moral choices, being a wholly nice guy will result in very few negative outcomes. I thought they had broken this old formula and were serving me something substancial. By being nice, I actually made my enemies stronger? Cool!
But sadly no. My decision had virtually no bearing on the outcome. No matter what you chose, the Rachni Queen returns. Aparrently if you saved her you get slightly more EMS points but really, who cares about that?
Same thing with the collector base, but that's a rant for a different thread.
If you didn't save her the first time, she becomes a liability.
I'd say that carries an impact, wether it was / wasn't the level of impact YOU were expecting, that's your problem.
#16
Posté 17 mai 2012 - 05:04
grey_wind wrote...
Yes, we should have all expected our choices to result in different numbers. Silly us.feliciano2040 wrote...
Adamantium93 wrote...
should've come back to bite you. After stumbling upon the planet with Grunt and realizing that she had been recaptured by the Reapers, I thought that was where they were going. And you know what? I liked it.
For once playing the goody-goody two-shoes character had consequences. In a typical game with moral choices, being a wholly nice guy will result in very few negative outcomes. I thought they had broken this old formula and were serving me something substancial. By being nice, I actually made my enemies stronger? Cool!
But sadly no. My decision had virtually no bearing on the outcome. No matter what you chose, the Rachni Queen returns. Aparrently if you saved her you get slightly more EMS points but really, who cares about that?
Same thing with the collector base, but that's a rant for a different thread.
If you didn't save her the first time, she becomes a liability.
I'd say that carries an impact, wether it was / wasn't the level of impact YOU were expecting, that's your problem.![]()
Consequences!
Seriously. Any hack b title game can do that. So ME3 doesn't get a pat on the back for choices mattering.
#17
Posté 17 mai 2012 - 07:37
ShepnTali wrote...
That's what I expected. Most of the 'tough' choices winded up being frivolous.
I agree. I made my choice to save the Queen fully expecting that to be a decision that would cost me my beloved Grunt. I was literally getting teary eyed when he stumbled out asking for food.
#18
Posté 17 mai 2012 - 08:03
feliciano2040 wrote...
Adamantium93 wrote...
should've come back to bite you. After stumbling upon the planet with Grunt and realizing that she had been recaptured by the Reapers, I thought that was where they were going. And you know what? I liked it.
For once playing the goody-goody two-shoes character had consequences. In a typical game with moral choices, being a wholly nice guy will result in very few negative outcomes. I thought they had broken this old formula and were serving me something substancial. By being nice, I actually made my enemies stronger? Cool!
But sadly no. My decision had virtually no bearing on the outcome. No matter what you chose, the Rachni Queen returns. Aparrently if you saved her you get slightly more EMS points but really, who cares about that?
Same thing with the collector base, but that's a rant for a different thread.
If you didn't save her the first time, she becomes a liability.
I'd say that carries an impact, wether it was / wasn't the level of impact YOU were expecting, that's your problem.
It's a grand total of 200 net War Assets and that's only IF you save the queen in ME3. If you don't, then there is absolutely no difference.
That is a FAR CRY from what Bioware was claiming even shortly before ME3 was released about how important the Rachni would be even in the final battle.
Pfft. Right.
-Polaris
#19
Posté 17 mai 2012 - 08:15
Almost none of the "huge" choices mattered, There is a Ranchni Queen in ME3 if you killed her or saved her.
The illusive Man gets the Collector Base and the Human Reaper even if you destroy it.
#20
Posté 17 mai 2012 - 08:16
#21
Posté 17 mai 2012 - 09:29
#22
Posté 17 mai 2012 - 09:49
liggy002 wrote...
I suspect that the Rachni Queen choice is going to matter more in the EC.
It would be sorta hard for it to matter less than it does now.
-Polaris
#23
Posté 19 mai 2012 - 04:53
feliciano2040 wrote...
Adamantium93 wrote...
should've come back to bite you. After stumbling upon the planet with Grunt and realizing that she had been recaptured by the Reapers, I thought that was where they were going. And you know what? I liked it.
For once playing the goody-goody two-shoes character had consequences. In a typical game with moral choices, being a wholly nice guy will result in very few negative outcomes. I thought they had broken this old formula and were serving me something substancial. By being nice, I actually made my enemies stronger? Cool!
But sadly no. My decision had virtually no bearing on the outcome. No matter what you chose, the Rachni Queen returns. Aparrently if you saved her you get slightly more EMS points but really, who cares about that?
Same thing with the collector base, but that's a rant for a different thread.
If you didn't save her the first time, she becomes a liability.
I'd say that carries an impact, wether it was / wasn't the level of impact YOU were expecting, that's your problem.
If I wanted to get caught up in the schemantics of misleading statements, I would have gone into politics.
When I'm told my decision will have huge consequences, I don't think its unreasonable to expect more than some numbers (numbers, I might add, which can be easily made up by just promoting two multiplayer chars.)
But yes, the rachni queen does have some consequence, no matter how small. I guess I must just be unreasonable. How dare I expect something better from the leading company in video-game story development.
#24
Posté 19 mai 2012 - 04:56
#25
Posté 19 mai 2012 - 04:56
Modifié par JBPBRC, 19 mai 2012 - 04:58 .





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