Taboo-XX wrote...
You thought those choices would matter?
http://media.tumblr....BVB1r45793.jpg
Oh Javik. You always make me laugh.
Modifié par JBPBRC, 19 mai 2012 - 04:57 .
Taboo-XX wrote...
You thought those choices would matter?
http://media.tumblr....BVB1r45793.jpg
Modifié par JBPBRC, 19 mai 2012 - 04:57 .
garrusfan1 wrote...
is the ems any different if you saved her or not and I will say that those that had grunt at least for me that was a very good scene gets me right in the pumper everytime I see it
Modifié par Bad King, 19 mai 2012 - 05:08 .
Modifié par NUM13ER, 19 mai 2012 - 05:43 .
well at least it did something I guess and thanks for the infoJBPBRC wrote...
garrusfan1 wrote...
is the ems any different if you saved her or not and I will say that those that had grunt at least for me that was a very good scene gets me right in the pumper everytime I see it
If you saved her in ME1 and then again in ME3 you get more points than if you save her in ME1 but then kill her off in ME3. If you killed her in ME1 but then save her in ME3 you lose points since the Rachni go wild later on and kill off a bunch of Alliance Engineers, in addition to the points you lose from losing Aralakh Company.
Modifié par poundoffleshaa, 19 mai 2012 - 05:18 .
It's strange that Grunt's mission could have simply been reaper cloned rachni. Meaning regardless of saving or killing their queen that mission was available for everyone.poundoffleshaa wrote...
Bioware has stated it wasn't willing (too lazy ?) to put in content that not everyone could access, so there were no missions that you couldn't do due to past choices (like Alpha Protocol). This kind of weakened Biowares ability to make choices matter IMO.
Modifié par NUM13ER, 19 mai 2012 - 05:26 .
NUM13ER wrote...
I think I expected clear pros and cons from the scenario as well as short and long term consequences. Basically meaning a significant impact on the game that doesn't "punish" the player.
Saved the Rachni Queen:
Pro: She is able to aid you in the final battle.
Con: Some of her young are used to create Ravagers making gameplay tougher.
Killed The Queen:
Pro: You don't have to deal with Ravagers at all (except Grunts mission due to them being clones).
Con: No aid from her during the final battle.
Clear short-term and long-term benefits as well as a real impact on gameplay as a whole. And even that simple idea is more substantial than what we got.
Deltakarma wrote...
What? Is this actually true? I doubt it. Reapers probably come by and pick SOME ravagers up during the game.
And this equation doesnt really make sense to me.
Kill the Queen = No Ravagers?
Save the Queen = Get Ravagers?
Does that make sense to anyone? I dont think that would matter at all. No matter what, she still makes ravagers before you kill/save her.
But I do wander one thing, if you do save her, where THE HELL DID SHE RUN OFF TO?
Anyone get that at all? Unless there was a magical ship underground for them <_<
Modifié par NUM13ER, 19 mai 2012 - 05:39 .
Adamantium93 wrote...
should've come back to bite you. After stumbling upon the planet with Grunt and realizing that she had been recaptured by the Reapers, I thought that was where they were going. And you know what? I liked it.
For once playing the goody-goody two-shoes character had consequences. In a typical game with moral choices, being a wholly nice guy will result in very few negative outcomes. I thought they had broken this old formula and were serving me something substancial. By being nice, I actually made my enemies stronger? Cool!
But sadly no. My decision had virtually no bearing on the outcome. No matter what you chose, the Rachni Queen returns. Aparrently if you saved her you get slightly more EMS points but really, who cares about that?
Same thing with the collector base, but that's a rant for a different thread.
Oldbones2 wrote...
Seriously BW, we know you love paragon, but there are times when renegade just makes more sense.
garrusfan1 wrote...
someone said they didn`t want anyone left out and not be able to get to content well thought are choices in past games like in me2 when it says be careful some choices in me2 could have dire ramifications in me3 hmm I mean they put mp in for the new players and wasted resources on that could`ve made single player better
Taboo-XX wrote...
You thought those choices would matter?
IanPolaris wrote...
liggy002 wrote...
I suspect that the Rachni Queen choice is going to matter more in the EC.
It would be sorta hard for it to matter less than it does now.
-Polaris
Master Xanthan wrote...
Would have been better if Rachni weren't in ME3 at all if you chose to kill the queen in ME1.
PreciousIsland wrote...
Master Xanthan wrote...
Would have been better if Rachni weren't in ME3 at all if you chose to kill the queen in ME1.
Makes sense. Consequences for the player aren't too awful. I concur.
Modifié par M U P P 3 T Z, 22 mai 2012 - 05:54 .