Aller au contenu

Photo

Saving the Rachni Queen...


  • Veuillez vous connecter pour répondre
71 réponses à ce sujet

#51
teh_shrapnel

teh_shrapnel
  • Members
  • 65 messages

MakeMineMako wrote...


When I saved the Queen again, I expected a positive outcome. But I wish that outcome would've had a little more "meat" to it. Like seeing Rachni soldiers and brood warriors in action on Earth, killing hell out of Reaper ground troops.That would have been awesome.



I was expecting this as well. It sucks that it didn't turn out!

#52
The Jackal

The Jackal
  • Members
  • 938 messages
I didn't really get anything for helping her. I would expected a flood of incoming soldiers..sadly that didn't happen.

#53
Shepard Wins

Shepard Wins
  • Members
  • 1 359 messages
I left her in the cave because I couldn't betray Grunt by sending his men to death.

#54
CR121691

CR121691
  • Members
  • 550 messages

frylock23 wrote...

Well, if you kill her the first time around and save her the second time, she does sabotage you. So that does come back to bite you.


Because it isn't the same Queen! If you save the Queen she will return in Mass Effect 3 as captured Queen. If you killed he she is dead but the Reapers have designed there own Queen. That is why 'the Reaper Queen'' bites you.

#55
Soulstice88

Soulstice88
  • Members
  • 243 messages
All I wanted was some cutscenes of Broodwarriors tearing Reaper troopers apart, is that so much to ask? Thats it, I would've been happy with just that.
 
But no, really, I loved the choices that had zero consequences.  Image IPB

Modifié par Soulstice88, 24 mai 2012 - 09:11 .


#56
Norwood06

Norwood06
  • Members
  • 387 messages
My guess is that ME3 didn't have a large dev budget. There isn't *any* storyline branching going on, an exception being Mordin & the genophage. With all other decisions, it all boils down to one choice giving you more EMS than the other. No alternative storylines unlocking or locking, no new cut scenes, no real difference in how the narrative plays out. It's just...lazy.

BW defends EA, but look at DA2. Insufficient dev budget, so they reused the same dungeon, Kirkwall was made to be a static unchanging place, and while there was an appearance of 'choice matters', it all boils down to the same in the end.

The similiarities between my complaints against DA2 and ME3 are saddening.

#57
linkblade0

linkblade0
  • Members
  • 70 messages
I was immensely disappointed in the handling of the Rachni Queen. I was expecting it to have the huge concequences they promised. No knowing if they would be for good or ill. I wanted the decision to save or destroy to possibly mean the difference between victory or death.

#58
Psych32

Psych32
  • Members
  • 16 messages
i saved the rachni in mass effect genesis but I got the breeder should I save them or not

#59
JBPBRC

JBPBRC
  • Members
  • 3 444 messages
If you're stuck with the Breeder, kill it. It betrays you later on, better to stick with the Krogans.

#60
DRTJR

DRTJR
  • Members
  • 1 806 messages
I was hoping for something awesome, like Geth riding the Rachni along side the Krogan on Dinosaur back.

#61
Transairion

Transairion
  • Members
  • 1 682 messages
I'm confused OP. You want saving to Queen to bite you in the ass? Why exactly?

ME1 you spare her, she goes into exile. ME2 she promises to help fight Reapers. ME3 she gets captured again, you free her and... you want her to turn on you for no reason? She can't be indoctrinated, and you've done nothing but help her.

If you kill the Queen, the ME3 fake Queen owes you nothing and is a total ****, so if you save her (a completely new queen you have NO experiance with, made by the Reapers) rightfully kicks your ass. Leaving her is Paragon because a Reaper designed/operated Queen just isn't a good idea to be friends with.

Besides, "Paragon actions coming back to bite you" exist for Legion's Loyalty Mission. If you rewrite the heretics, everyone ****es about it in ME3 because "there were more Geth who agreed with siding with the Reapers". Not like they side with the Reapers if you killed the heretics too! Their explanation for why Para = bad move is pretty poor, and Shep seems pretty pissed ingame when he found out. So was I :(

#62
ArchDuck

ArchDuck
  • Members
  • 1 097 messages
To be honest it should have been:
Save her the first time = Reaper rachni, Grunt squad mission with the queen
Destroy her the first time = no Reaper rachni, Grunt squad mission with other Reaper creations and choice between grabbing Reaper tech (at cost of squad) or keeping squad

Very similar (both get a mission, same level layout, uses resources already in the game, etc.) and would reflect your choice. -_-

#63
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
"many decisions lie ahead, none of them easy"

...more like...

"many decisions lie ahead, none of them matter."

#64
Lookout1390

Lookout1390
  • Members
  • 1 692 messages
 And here I thought Rachni were going to rain down from the skies, or up from underneath reaper forces and help us destroy them.
Instead I get an email on proper synergy with the Crucible team, and a number added to my EMS
Your choices matter!

:wizard:


#65
JBPBRC

JBPBRC
  • Members
  • 3 444 messages

ArchDuck wrote...

To be honest it should have been:
Save her the first time = Reaper rachni, Grunt squad mission with the queen
Destroy her the first time = no Reaper rachni, Grunt squad mission with other Reaper creations and choice between grabbing Reaper tech (at cost of squad) or keeping squad

Very similar (both get a mission, same level layout, uses resources already in the game, etc.) and would reflect your choice. -_-


I would've loved a variant of that part where Grunt picks up a Ravager and throws it off a cliff. Say, with a Brute instead. That would've been awesome.

EDIT: THERE'S AN IDEA! Instead of the extinct Rachni, how about a Brute factory where Turians and Krogans are processed and blended?

Modifié par JBPBRC, 28 mai 2012 - 04:48 .


#66
xxSanitysuxx

xxSanitysuxx
  • Members
  • 244 messages
The Rachni queen was a massive disappointment... just reeks of lazy devs/rushed work... its just incomplete theres no two ways about it.
All that changes in whether you save the queen or not is my EMS... completely meaningless in the bigger picture

The fact that Bioware stated more tan once that the Rachni queen decision would have a big consequence later on in the series was the reason i was so pissed.... the Rachni-Queen decision was made way back in ME1 and to have that pay off in a big way in ME3 would have been so awesome, it makes me depressed just thinking about it

#67
ArchDuck

ArchDuck
  • Members
  • 1 097 messages

JBPBRC wrote...

ArchDuck wrote...

To be honest it should have been:
Save her the first time = Reaper rachni, Grunt squad mission with the queen
Destroy her the first time = no Reaper rachni, Grunt squad mission with other Reaper creations and choice between grabbing Reaper tech (at cost of squad) or keeping squad

Very similar (both get a mission, same level layout, uses resources already in the game, etc.) and would reflect your choice. -_-


I would've loved a variant of that part where Grunt picks up a Ravager and throws it off a cliff. Say, with a Brute instead. That would've been awesome.

EDIT: THERE'S AN IDEA! Instead of the extinct Rachni, how about a Brute factory where Turians and Krogans are processed and blended?


That would work quite nicely.

#68
shrimprahmen

shrimprahmen
  • Members
  • 288 messages

ShepnTali wrote...

I honestly thought the decision would atleast have mattered in say, something like the life of a squadmate. Just like the Kasumi, box deal. Felt bad about destroying it, but thought it would spare her life. Nope. Didn't matter.



kasumi dies?  i have only been able to stomach my main toon and the insanity play through...both times she lives after staging her own death so the other spectre will not persue her..then she joins up to be a tech for the crucible.

#69
JBPBRC

JBPBRC
  • Members
  • 3 444 messages

ArchDuck wrote...

JBPBRC wrote...

ArchDuck wrote...

To be honest it should have been:
Save her the first time = Reaper rachni, Grunt squad mission with the queen
Destroy her the first time = no Reaper rachni, Grunt squad mission with other Reaper creations and choice between grabbing Reaper tech (at cost of squad) or keeping squad

Very similar (both get a mission, same level layout, uses resources already in the game, etc.) and would reflect your choice. -_-


I would've loved a variant of that part where Grunt picks up a Ravager and throws it off a cliff. Say, with a Brute instead. That would've been awesome.

EDIT: THERE'S AN IDEA! Instead of the extinct Rachni, how about a Brute factory where Turians and Krogans are processed and blended?


That would work quite nicely.


Yeah, would've been neat. Plus we could get insights on what the Reapers go through to make those monstosities...right before Grunt rips them apart with his bare hands. And as a bonus would definitely make it a different mission from those who saved the Queen.

#70
Omanisat

Omanisat
  • Members
  • 888 messages

Adamantium93 wrote...

should've come back to bite you. After stumbling upon the planet with Grunt and realizing that she had been recaptured by the Reapers, I thought that was where they were going. And you know what? I liked it.

For once playing the goody-goody two-shoes character had consequences. In a typical game with moral choices, being a wholly nice guy will result in very few negative outcomes. I thought they had broken this old formula and were serving me something substancial. By being nice, I actually made my enemies stronger? Cool!

But sadly no. My decision had virtually no bearing on the outcome. No matter what you chose, the Rachni Queen returns. Aparrently if you saved her you get slightly more EMS points but really, who cares about that?

Same thing with the collector base, but that's a rant for a different thread.


In hindsight, I think saving the queen should have cost you Grunt. When I first played through ME3 I saved the queen again, and when it reachs Grunt's "sacrifice", I was torn. I actually thought he was dead, the result of me choosing to save her, an interesting juxtapostion, saving this basically unknown factor at the cost of a dear friend added a personnal angle to what was otherwise a detached issue. Then Grunt walked out and I was so happy I forgot all about it.

But then I played through with a different, renegade character who killed the queen in ME 1 and again in ME3... and it was the exact same. Grunt still runs off, "dies", then survives. I think that if you choose to save Aralakh company and Grunt over the queen that scene should be removed.

#71
Psych32

Psych32
  • Members
  • 16 messages

JBPBRC wrote...

garrusfan1 wrote...

is the ems any different if you saved her or not and I will say that those that had grunt at least for me that was a very good scene gets me right in the pumper everytime I see it


If you saved her in ME1 and then again in ME3 you get more points than if you save her in ME1 but then kill her off in ME3. If you killed her in ME1 but then save her in ME3 you lose points since the Rachni go wild later on and kill off a bunch of Alliance Engineers, in addition to the points you lose from losing Aralakh Company.

I saved the rachni queen in mass effect genesis but I got the breeder. what happends?

#72
JBPBRC

JBPBRC
  • Members
  • 3 444 messages

Psych32 wrote...

JBPBRC wrote...

garrusfan1 wrote...

is the ems any different if you saved her or not and I will say that those that had grunt at least for me that was a very good scene gets me right in the pumper everytime I see it


If you saved her in ME1 and then again in ME3 you get more points than if you save her in ME1 but then kill her off in ME3. If you killed her in ME1 but then save her in ME3 you lose points since the Rachni go wild later on and kill off a bunch of Alliance Engineers, in addition to the points you lose from losing Aralakh Company.

I saved the rachni queen in mass effect genesis but I got the breeder. what happends?


Sounds like a bug or glitch.