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What was wrong with Dragon Age II again?


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#26
Morroian

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LeBurns wrote...

Gave us family members that we don't care about
Removed changing armor on self and companions
Ignores choices in DAO, even though it was supposed to carry those decisions
Gave Anime art style to clothes, weapons, etc. because that's what everyone really wants is another FF game
Gave us enemies filled with strawberry jelly that pop when you ****** them
Turned elves from something that Lore says was beautiful to something horrific


1. I cared about my family members.
2. You can change the armour on Hawke.
3. Most choices did cary forward. The major one that didnt was for the vast minority that killed Leliana in DAO, and an explanation was given.
4. The art design is not anime like, the animations are.
5. Every enemy exploding was a bug that was fixed.
6. Fenris and Merrill are fine its teh sundry elves that were not given enough individual attention in their design.

#27
Wiseman4380

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The only thing wrong with DA2 is that its different from DAO. DA2 took many steps in a different direction, and many fans fear change. To me, when you create a masterpiece like DAO, the sequel will be judged on an unfair scale. Its either too different from its predecessor, or it will be considered more of the same.
To be fair, DA2 was rushed and it shows. The recycled maps and shrunken scope are disappointing, but it is still a fanstastic and enjoyable game. Had it not been the sequel to DAO, but rather its own self contained game, nobody would be complaining about it.

#28
eroeru

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Interesting that the combat and art style haven't been brought up much.

I'd definitely say that the major upsetting thing about ][ was the origami-colorful-cartoony art, the bland atmosphere (Kirkwall, the music, the characters, whatever it comprises of - it's a question of artistic direction), and the horribly flashy and twichy-like combat. The latter's most painful aspect is that you could not make out descrete actions, which by definition makes combat unstrategic.

Rather than stating the hundreds of minor flaws, I'd target the general ones (which is the cause of those). This being a thoughtless strategy and vision for the series - i.e. leaning towards the CoD crowd (as has been stated by Bioware employees several times).

The game was dumbed down, in a short manner of speech.

And really, why are you writing this now? Just google the question with "social bioware" and you'll get loads of threads where the discussion has been followed ad scrutinizing ad infinitum.

#29
eroeru

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As an example, this (unnecessarily closed-down) thread had the usual arguments about DA2:

http://social.biowar...11938386-1.html

#30
Jerrybnsn

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Because the hottest looking chick in the game was your own sister.

#31
Jerrybnsn

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Your inventory system was conveniently labled "Junk".

#32
Jerrybnsn

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when it came to fighting the enemy, swooping was bad. Real Bad.

#33
The Sarendoctrinator

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I don't think there was anything "wrong" with DA2. There are a lot of new features and some people don't like them, but others do (myself included). I enjoyed DA2 even more than DAO. It depends on what your preference is - I like the protagonist to be voiced, I like faster-paced combat, and I couldn't care less about environments being reused or where enemies appear from. For me, the most important things are roleplaying (which I could do just as well in both games but prefer with a voiced character), story (great in both games), and characters. I didn't feel attached to any of my DAO companions besides Dog, even though quite a few of them were interesting, but I liked most of my DA2 companions. There are people who felt the opposite way. Just a matter of opinion. Try the game out and see if you like it.

#34
Tirigon

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- Bad graphics (worse than DAO in every aspect, and DAO is not a game whose strength is graphics, nyways)

- Bad, boring combat with ridiculous animations

- too much combat

- Hawke is a sh!tty player character

- bad, boring, unimaginative story

#35
wsandista

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Tirigon wrote...

- Bad graphics (worse than DAO in every aspect, and DAO is not a game whose strength is graphics, nyways)

- Bad, boring combat with ridiculous animations

- too much combat

- Hawke is a sh!tty player character

- bad, boring, unimaginative story


I agree with you, but wouldn't have it just been easier to say EVERYTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#36
Tirigon

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wsandista wrote...

Tirigon wrote...

- Bad graphics (worse than DAO in every aspect, and DAO is not a game whose strength is graphics, nyways)

- Bad, boring combat with ridiculous animations

- too much combat

- Hawke is a sh!tty player character

- bad, boring, unimaginative story


I agree with you, but wouldn't have it just been easier to say EVERYTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


I guess, but I had timeB)

#37
Realmzmaster

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OP, just decide whether to by and play DA2 or not. The game is cheap enough so it will not put a dent in your pocketbook. You can then decide for yourself if you like or not without any serious financial consequences. If you depend on the opinions here you might as well just flip a coin.

#38
Welsh Inferno

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I kinda liked act 2's plot. Everything else leaves a bad taste in my mouth.

#39
ohnotherancor

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I liked DA 2 quite a bit, but thought Act 3 sucked hard. Especially as a mage supporter. I won't go into spoilers, but basically this happened to me during Act 3 on my first runthrough:

"Do this quest that totally conflicts with your viewpoints for me!"
"No. I would not do such a thing. Especially not for you."
"...You have to do it. Just do it."
And the story doesn't progress until you do the quest.

But really, YMMV. I love Dragon Age: Origins with a fiery passion and it doesn't stop me from liking DA 2. I thought the ideas behind the latter were fascinating, but the execution was flawed.

#40
haroldhardluck

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Tirigon wrote...
- Bad graphics (worse than DAO in every aspect, and DAO is not a game whose strength is graphics, nyways)


The art in DA2 is leagues better than DAO. The color palette is much larger. The shading is much better done. The Deeps Roads in DAO are really badly done. Every underground maze is DA2 is far superior in quality. People I know who do art for computer games say that the graphics in DA2 is far and away better.

Harold

#41
PaulSX

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To me, it's the over simplification of character customization. BioWare still calls this series spiritual successor of Baldur's Gate, but now look at DA2: one race, one background, 3 classes where two of them are basically identical, dumbed-down specializations, and no skills system.

#42
Morroian

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suntzuxi wrote...

To me, it's the over simplification of character customization. BioWare still calls this series spiritual successor of Baldur's Gate,


Who does? AFAIK they dropped that marketing well prior to even DAO being released, and jusitifiably so given that even DAO isn't really a spiritual successor.

#43
Wozearly

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haroldhardluck wrote...

Tirigon wrote...
- Bad graphics (worse than DAO in every aspect, and DAO is not a game whose strength is graphics, nyways)


The art in DA2 is leagues better than DAO. The color palette is much larger. The shading is much better done. The Deeps Roads in DAO are really badly done. Every underground maze is DA2 is far superior in quality. People I know who do art for computer games say that the graphics in DA2 is far and away better.

Harold


Graphical quality is definitely improved. Art as a whole, including the style of combat, clutter-free environments, redesign of races (especially darkspawn) and the atmospheric feel, was IMO, notably inferior. 

#44
bEVEsthda

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LeBurns wrote...

TheMashing wrote...

Sorry, I'm kinda new to the BioWare forums and introduced myself. I completed three BioWare games and I was just wondering specifically what was wrong with Dragon Age II. I know the Mass Effect 3 situation, but this one is kinda confusing. Any clarity will be appreciated.


Was one of those three games DAO?  Did you like DAO?

DA2 takes DAO and adds:

Reused enviroments
Voiced Main Character, that can only be a human named Hawk
Gave us family members that we don't care about
Removed changing armor on self and companions
Ignores choices in DAO, even though it was supposed to carry those decisions
Gave Anime art style to clothes, weapons, etc. because that's what everyone really wants is another FF game
Changed realistic looking combat for super flying space monkeys
Gave super flying space monkeys that just drop out of the sky during combat
Gave us enemies filled with strawberry jelly that pop when you ****** them
Turned elves from something that Lore says was beautiful to something horrific

That's just off the top of my head.  I could put some effort into it if you want.



This.  That's a good start. No need for effort really, but there is a need to point out it also:

Removed character agency.
Removed player agency.

Essentially the game has been reduced to only combat. There is other stuff, but it's only fluff and dressup, that is of a certain flavor seemingly intended to appeal to teenagers. And that combat gameplay happens to be devolving to old archaic console gameplay paradigms.

#45
Jerrybnsn

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x0hn0th3r4nc0rx wrote...

I liked DA 2 quite a bit, but thought Act 3 sucked hard. Especially as a mage supporter. I won't go into spoilers, but basically this happened to me during Act 3 on my first runthrough:

"Do this quest that totally conflicts with your viewpoints for me!"
"No. I would not do such a thing. Especially not for you."
"...You have to do it. Just do it."
And the story doesn't progress until you do the quest.


I know what part you are talking about.  That part didn't make sense in the storyline at all because your choice was "Alright, I'll do it" or "Alright, but I'll do it my way."  Act 3 was clearly not a polished story-line.

1 Art and Graphics needs to be improved
2 Combat needs to be fun again and not a boring button mashing experience.
3. Give a understandable plot to drive the game along instead of hundreds of sidequests.

#46
AkiKishi

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TheMashing wrote...

Sorry, I'm kinda new to the BioWare forums and introduced myself. I completed three BioWare games and I was just wondering specifically what was wrong with Dragon Age II. I know the Mass Effect 3 situation, but this one is kinda confusing. Any clarity will be appreciated.


Timeskips that were more like going into stasis (nothing changed)
Art style that never suited the theme. DA has a dark theme, DA2's cartoon style did not suite it at all.
Criminal reuse of enviroments in a way so obvious you would have to be totally unobservant not to spot it. Blocking off the cave map with giant blocks of concrete while leaving the mini map the same so you can see you just entered the same cave over and over. Same with buildings etc.
Enemies that fell from the sky or spawned in on top of you without having the capacity to do so.
Over the top cartoon violence, bodies were like baloons full of blood (take off the blood and people looked like they were made of lego when killed).
No real reason to be where you were besides having nowhere else to go. The blight (your reason for running) was over by the time you got into Kirkwall.

If you want to start comparing to DA:O you can tripple that list in length.

Modifié par BobSmith101, 18 mai 2012 - 11:36 .


#47
Pedrak

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- Small, asphyctic game world with little exploration and re-used environments. You could make a good RPG set in a single city, but then you have to make it more vivid, rich and interesting than Kirkwall.
- Unfocused plot.
- Repetitive combat against boring waves of enemies.

There are other problems, but these were the big ones for me.

#48
coles4971

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Oh it's this thread again.

Even i'm sick of bashing DA2.

#49
TEWR

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coles4971 wrote...

Oh it's this thread again.

Even i'm sick of bashing DA2.


Now that's truly telling of how bad a game is methinks. When even the most vocal people that hated DAII can't bring themselves to bash it anymore because it's generally what has been done by them in the past.

I'm more often then not falling into the same category as you. A lot of the time, I can't bring myself to rehash why DAII disappointed me. Occasionally, I'll reiterate what disappointed me.

Modifié par The Ethereal Writer Redux, 18 mai 2012 - 03:16 .


#50
Merlex

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The bad:

1. No choice of race.
2. Reuse of maps, and reuse some more.
3. Act 3.
4. Combat Animations.
5. Combat was a tactical nightmare (but i keep trying): Choke points, lol, enemies sometimes run past Aveline, in a doorway, with full bravery active??? Waves of enemies dropping from the sky. Targeting AOLs, a lot of enemies run past the area before it goes off. 
6. Lack of exploration.
7. Limited character development (just a 4th specialization alone, would have double the combos, giving more replayability).
8. Pro- Mage runs got screwed: The act 3 quests. Templars don't notice you using using magic in front of them, or buying mage only equipment from city vendors, most of the game. Mages attack on sight, no " Hey i'm a mage, let's work this out."
9. The hold button. Could we just go back to giving individual commands to our companions, like the Neverwinter games, please?
10. Neutrality not possible. Diplomatic choices, just make you a 'nice guy'. You really can't change much, you just go along with the story.
11. Hawk doesn't say, what you tell him or her to.
12. Limiting the the number of basic skill trees for companions.
13. Bloodmages got nerfed to much. Poor Merrill, if you play a bloodmage, not enough conversion points.
14. Needs the character creator at the beginning.
15. Combat style is limited to DPS mostly. Though i try different styles on nightmare, like control and defensive. But it is much, much harder. 
16. No pick locks, or disarm traps command buttons, just point and click. I keymap so i can use the mouse as little as possible.

The Good.

1. I liked most of the companions, i thought they were well done.
2. I liked the general artwork, and graphics.
3. I thought the story was fine until act 3.
4. I really like the CCCs. But there needs to be more options. I understand each class being able to generate only one, but companions can only take advantange of one unlike Hawk. This limits who you can take, depending on what your build is. An example of this is Varric can't take advantage of staggered enemies. Keep their main strength, but give them at least one usefull talent for the other CCC.

Edited to add: Though i liked the iconic look of the companions, their armor wasn't able to be customized enough (understatement) for my taste. Maybe if they change the upgrades to item property choices every so many levels, it would work better.

Modifié par Merlex, 18 mai 2012 - 02:53 .