The bad:
1. No choice of race.
2. Reuse of maps, and reuse some more.
3. Act 3.
4. Combat Animations.
5. Combat was a tactical nightmare (but i keep trying): Choke points, lol, enemies sometimes run past Aveline, in a doorway, with full bravery active??? Waves of enemies dropping from the sky. Targeting AOLs, a lot of enemies run past the area before it goes off.
6. Lack of exploration.
7. Limited character development (just a 4th specialization alone, would have double the combos, giving more replayability).
8. Pro- Mage runs got screwed: The act 3 quests. Templars don't notice you using using magic in front of them, or buying mage only equipment from city vendors, most of the game. Mages attack on sight, no " Hey i'm a mage, let's work this out."
9. The hold button. Could we just go back to giving individual commands to our companions, like the Neverwinter games, please?
10. Neutrality not possible. Diplomatic choices, just make you a 'nice guy'. You really can't change much, you just go along with the story.
11. Hawk doesn't say, what you tell him or her to.
12. Limiting the the number of basic skill trees for companions.
13. Bloodmages got nerfed to much. Poor Merrill, if you play a bloodmage, not enough conversion points.
14. Needs the character creator at the beginning.
15. Combat style is limited to DPS mostly. Though i try different styles on nightmare, like control and defensive. But it is much, much harder.
16. No pick locks, or disarm traps command buttons, just point and click. I keymap so i can use the mouse as little as possible.
The Good.
1. I liked most of the companions, i thought they were well done.
2. I liked the general artwork, and graphics.
3. I thought the story was fine until act 3.
4. I really like the CCCs. But there needs to be more options. I understand each class being able to generate only one, but companions can only take advantange of one unlike Hawk. This limits who you can take, depending on what your build is. An example of this is Varric can't take advantage of staggered enemies. Keep their main strength, but give them at least one usefull talent for the other CCC.
Edited to add: Though i liked the iconic look of the companions, their armor wasn't able to be customized enough (understatement) for my taste. Maybe if they change the upgrades to item property choices every so many levels, it would work better.
Modifié par Merlex, 18 mai 2012 - 02:53 .