Aller au contenu

Photo

What was wrong with Dragon Age II again?


  • Veuillez vous connecter pour répondre
172 réponses à ce sujet

#76
eroeru

eroeru
  • Members
  • 3 269 messages

Realmzmaster wrote...

eroeru wrote...

TommyServo wrote...

Artwise, it's less cohesive than DAO (which was uniformly bland and serviceable), but an overall improvement.


We weren't playing the same game.

If the overall felt uninspired and bland (it wasn't!!) you have to remind yourself of the designs of Broodmother, the Ogres and demons/abominations.

The stylistics had character. And yes, it wasn't the over-top "distinctive" that was DA2, but that's for the better, surely. 


One again you are talking opinion. Tommyspa saw in the game something you did not. Everyone has their own preferences each which are vaild to that person.


Do you really think I fail to see that?

That sentece however, carries less weight than you'd think. Even the most subjective of opinions have truth-values to them - it's all a play of extent /degree.

Those on-forum cliche'd statements do no good, they often propose to neglect most if not all (valuable) discussion...

#77
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

wsandista wrote...

Realmzmaster wrote...

DA2 story is as good as BG2 and KOTOR and better than the story in Neverwinter Nights. (IMHO)


Are you including expansions for NWN? I thought HoU was actually one of the best campaigns ever.

Yes the backlash against the ending of ME3 is strong but yet the game keeps selling. Maybe all the attention is helping sales because gamers want to see what the fuss is about. 


Maybe but prices for PC almost 50%(at least on good ol Amazon, I'm too lazy to check anywhere else). Prices on Skyrim have fallen 33% on all platforms, despite having been out for longer, the PC price has not degraded as much. True prices on console for ME3 have only fallen by 25%, less than Skyrim prices have, but Skyrim has also been out for 4 months longer.


HoU is fine, but you had to play through the main campaign and Shadows of Undrentide. I bought NWN when it was released June 2002. Shadows and HoU came out  in June 2003 and December 2003 respectively. The NWN 's main campaign's story was good just not on par with DA2's story IMHO. BG2: Shadown of Amn's story was very good. Throne of Bhaal was not.

The price for Skyrim has dropped by one third on all platforms at Amazon. The price for ME3 has dropped also simply not as much, but according to VGChartz (if you believe their figures I do not, but it is the only data available) then ME3 is selling 15, 000 copies a week still and skyrim at 8000. Take those figures with a large amount of salt.

#78
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

eroeru wrote...

Realmzmaster wrote...

eroeru wrote...

TommyServo wrote...

Artwise, it's less cohesive than DAO (which was uniformly bland and serviceable), but an overall improvement.


We weren't playing the same game.

If the overall felt uninspired and bland (it wasn't!!) you have to remind yourself of the designs of Broodmother, the Ogres and demons/abominations.

The stylistics had character. And yes, it wasn't the over-top "distinctive" that was DA2, but that's for the better, surely. 


One again you are talking opinion. Tommyspa saw in the game something you did not. Everyone has their own preferences each which are vaild to that person.


Do you really think I fail to see that?

That sentece however, carries less weight than you'd think. Even the most subjective of opinions have truth-values to them - it's all a play of extent /degree.

Those on-forum cliche'd statements do no good, they often propose to neglect most if not all (valuable) discussion...


You fall into the same act yourself by saying we are not playing the same game. It adds nothing to the discussion. Tommyservo said the opinions were well documented which they are in the constructive criticism thread. Tommyservo simply saw no reason to hash out the same reasons over again. The constructive critcism thread documents both sides of the discussion.

Modifié par Realmzmaster, 19 mai 2012 - 06:03 .


#79
Joy Divison

Joy Divison
  • Members
  • 1 837 messages

TommyServo wrote...

How is that any different? Other than a few (admittedly serious) issues like asset re-use, most if the issues that people who hate the game have are also differences in opinion. Iconic companions, voiced protagonists, acrobatic mages - if you don't like it, you don't like it. The game isn't objectively worse because of it. This is one of those rare situations on the BSN where everyone's opinion is equally valid.

Besides, when I say "well-documented," that's exactly what I'm talking about. There is no shortage of people who like the game, and they offer reasoned justification for their opinions as to why. A lot of them just restrict their posting to character threads or groups. Probably because a lot of folks like you like to hang around the general forum and ****** in their cheerios.


To me "many well-documented" means fairly easy to find objective sources  from numerous existing repositories which substantiate a particular claim.

It seems to me that you are referring to this particular network in which fans of the game have expressed their opinions.

If something has many well-documented sources, it should be apparent wherever I go on the internet, right?  Or do I just have to come here?

Modifié par Joy Divison, 19 mai 2012 - 03:40 .


#80
Plaintiff

Plaintiff
  • Members
  • 6 998 messages
It doesn't follow the arbitrary rules concocted by the PC-gaming master race.

#81
Tommyspa

Tommyspa
  • Members
  • 1 397 messages

Realmzmaster wrote...

eroeru wrote...

TommyServo wrote...

Artwise, it's less cohesive than DAO (which was uniformly bland and serviceable), but an overall improvement.


We weren't playing the same game.

If the overall felt uninspired and bland (it wasn't!!) you have to remind yourself of the designs of Broodmother, the Ogres and demons/abominations.

The stylistics had character. And yes, it wasn't the over-top "distinctive" that was DA2, but that's for the better, surely. 


One again you are talking opinion. Tommyspa saw in the game something you did not. Everyone has their own preferences each which are vaild to that person.

Ah! The Tommy names are too simaliar! lol.

#82
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Tommyspa wrote...

Realmzmaster wrote...

eroeru wrote...

TommyServo wrote...

Artwise, it's less cohesive than DAO (which was uniformly bland and serviceable), but an overall improvement.


We weren't playing the same game.

If the overall felt uninspired and bland (it wasn't!!) you have to remind yourself of the designs of Broodmother, the Ogres and demons/abominations.

The stylistics had character. And yes, it wasn't the over-top "distinctive" that was DA2, but that's for the better, surely. 


One again you are talking opinion. Tommyspa saw in the game something you did not. Everyone has their own preferences each which are vaild to that person.

Ah! The Tommy names are too simaliar! lol.


My mistake!:o

#83
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Tommyspa wrote...

Realmzmaster wrote...

eroeru wrote...

TommyServo wrote...

Artwise, it's less cohesive than DAO (which was uniformly bland and serviceable), but an overall improvement.


We weren't playing the same game.

If the overall felt uninspired and bland (it wasn't!!) you have to remind yourself of the designs of Broodmother, the Ogres and demons/abominations.

The stylistics had character. And yes, it wasn't the over-top "distinctive" that was DA2, but that's for the better, surely. 


One again you are talking opinion. Tommyspa saw in the game something you did not. Everyone has their own preferences each which are vaild to that person.

Ah! The Tommy names are too simaliar! lol.


My mistake!:o I will correct!

#84
eroeru

eroeru
  • Members
  • 3 269 messages
Aah, the "we weren't playing the same game" sentence... Yeah, that's just an arbitrary notion. It did signify something like "uuh, my opinion is much different than yours", and doesn't necessarily (in this case, in fact) mean that I have something against the poster.

#85
Will8585

Will8585
  • Members
  • 44 messages
honestly its all a matter of opinion..DA2 had flaws, but so did Origins. There are many who enjoyed DA2, so hopefully you will play it before you make a decision as to the quality of the game. People are so hung up on the divergence that DA2 took from Origins. There is much to praise about DA2.

#86
KDD-0063

KDD-0063
  • Members
  • 544 messages

Realmzmaster wrote...

The price for Skyrim has dropped by one third on all platforms at Amazon. The price for ME3 has dropped also simply not as much, but according to VGChartz (if you believe their figures I do not, but it is the only data available) then ME3 is selling 15, 000 copies a week still and skyrim at 8000. Take those figures with a large amount of salt.


Mass Effect 3 is out for only two months whereas Skyrim is out for half a year.
by January 14th, when Skyrim was out for two months, Skyrim was still selling 30,000 copies a week on PC alone, which is the weakest platform for almost all multi-platform games including Skyrim.

Skyrim also sold more than its prequal Oblivion within days.
On vgchartz, Oblivion sold for 6.47 million copies while skyrim sold for about 11 million, not counting PC in US because the sales figure of PC in US isn't counted for Oblivion.

ME3's sales is still only about 75% of that of ME2.

Someone needs to see this video: 
 

EA's tactics on DA2, ME3 and TOR are nowhere near cost effective. Their sales numbers on vgchartz when combined smells like epic fail. The number of three games combined could not beat Skyrim or Diablo 3 alone.

Modifié par KDD-0063, 20 mai 2012 - 08:50 .


#87
GodWood

GodWood
  • Members
  • 7 954 messages
What I didn't like:

- The art style.
- The design changes (elves, qunari etc)
- Voiced PC
- The actual voice of the voiced PC.
- The PC as an actual character (it was impossible to roleplay an interesting and coherent character)
- Character creator not being at the start.
- PC never does (or even tries to do) anything.
- World didn't react to PC.
- Character icons too small.
- The over-the-top combat with exploding enemies.
- wave combat.
- Too much combat for the sake of combat.
- Ugly inventory with too much junk.
- Items no longer had descriptions or stories.
- Crappy directionless plot that relied too much on "lolevulartifact".
- Static companion appearances.
- Companion appearances not fitting in with the rest of the game.
- Graphics got worse.
- Score was rushed/reused.
- Reused maps.
- Environment is static and unchanging despite 7 year time span.
- Characters are mostly static and unchanging despite 7 year time span.
- So much railroading.

I could probably think of more if I tried.

Modifié par GodWood, 19 mai 2012 - 08:15 .


#88
eroeru

eroeru
  • Members
  • 3 269 messages

GodWood wrote...

What I didn't like:

- The art style.
- The design changes (elves, qunari etc)
- Voiced PC
- The actual voice of the voiced PC.
- The PC as an actual character (it was impossible to roleplay an interesting and coherent character)
- Character creator not being at the start.
- PC never does (or even tries to do) anything.
- World didn't react to PC.
- Character icons too small.
- The over-the-top combat with exploding enemies.
- wave combat.
- Too much combat for the sake of combat.
- Ugly inventory with too much junk.
- Items no longer had descriptions or stories.
- Crappy directionless plot that relied too much on "lolevulartifact".
- Static companion appearances.
- Companion appearances not fitting in with the rest of the game.
- Graphics got worse.
- Score was rushed/reused.
- Reused maps.
- Environment is static and unchanging despite 7 year time span.
- Characters are mostly static and unchanging despite 7 year time span.
- So much railroading.

I could probably think of more if I tried.


Uuh. This. So very this.

Modifié par eroeru, 19 mai 2012 - 08:16 .


#89
eroeru

eroeru
  • Members
  • 3 269 messages
As related to the discussion above, BiowareEA (Paul Barnett) and DA2, here's a TotalBiscuit interesting opinion: 



#90
coles4971

coles4971
  • Members
  • 458 messages

Plaintiff wrote...

It doesn't follow the arbitrary rules concocted by the PC-gaming master race.


...what the hell are you even talking about?

#91
wsandista

wsandista
  • Members
  • 2 723 messages

coles4971 wrote...

Plaintiff wrote...

It doesn't follow the arbitrary rules concocted by the PC-gaming master race.


...what the hell are you even talking about?


He is talking out his....

Modifié par wsandista, 19 mai 2012 - 05:04 .


#92
wsandista

wsandista
  • Members
  • 2 723 messages

GodWood wrote...

What I didn't like:

- The art style.
- The design changes (elves, qunari etc)
- Voiced PC
- The actual voice of the voiced PC.
- The PC as an actual character (it was impossible to roleplay an interesting and coherent character)
- Character creator not being at the start.
- PC never does (or even tries to do) anything.
- World didn't react to PC.
- Character icons too small.
- The over-the-top combat with exploding enemies.
- wave combat.
- Too much combat for the sake of combat.
- Ugly inventory with too much junk.
- Items no longer had descriptions or stories.
- Crappy directionless plot that relied too much on "lolevulartifact".
- Static companion appearances.
- Companion appearances not fitting in with the rest of the game.
- Graphics got worse.
- Score was rushed/reused.
- Reused maps.
- Environment is static and unchanging despite 7 year time span.
- Characters are mostly static and unchanging despite 7 year time span.
- So much railroading.

I could probably think of more if I tried.


You could have just said "Every new thing they thought would be a good idea."

#93
leeboi2

leeboi2
  • Members
  • 1 111 messages
LOLOLOLOL! Graphics got worse? LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL! DA2 looked this gen at least, Origins looked like it was from 05...

#94
AppealToReason

AppealToReason
  • Members
  • 2 443 messages
I'm replaying it right now and I'm enjoying it. I'm trying to "100%" and get all my achievements this time and I'm enjoying quite a lot. Staying in the city doesn't really bother me. I also love the combat. Its big and powerful and actually feels y

The re-used caves and that get a little annoying but I really don't find myself bother by that this time. Some of the characters suck but its like that in any game.

#95
KDD-0063

KDD-0063
  • Members
  • 544 messages

leeboi2 wrote...

LOLOLOLOL! Graphics got worse? LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL! DA2 looked this gen at least, Origins looked like it was from 05...


Either you never used any settings above low when you played Origins, or we are playing different games.
On highest settings, DAO looks as good as the Ostegar battle cinematics.

DAO indeed needs better optimization and had memory leak issues especially the weird lag caused by anti-aliasing, but really, DA2 put way too little amount of details into the game.

#96
seraphymon

seraphymon
  • Members
  • 867 messages
yeah the battle of ostagr looked much more realistic and it was like watching battle for helms deep in lord of the rings, i was amazed by the graphics. DA2 just didnt cut it.

#97
coles4971

coles4971
  • Members
  • 458 messages

leeboi2 wrote...

LOLOLOLOL! Graphics got worse? LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL! DA2 looked this gen at least, Origins looked like it was from 05...


The graphics in DA2 actually have more polygons so what people actually mean is that they dislike the aesthetic, not that the graphics themselves got worse, though I wasn't keen on the aesthetic either.

#98
HanErlik

HanErlik
  • Members
  • 180 messages
Nothing was wrong with Dragon Age 2. Art style is wonderful, elves and companions are distinctive, Fem Hawke's voice is so sexy blah blah blah. Those who don't like DA 2 are all part of a great reptilian conspiracy. Reptilians brainwashed them to prevent Bioware from making kick ass RPGs. All glory to Bioware!!!!!!!!11111

#99
Kaosbuddy

Kaosbuddy
  • Members
  • 38 messages
In my opinion, whatever it's worth, it felt like one of the Harry Potter movie sequels; rushing through the story simply to set up more plot points for the following installment. It almost could have been done as an Anime to establish things for Dragon Age 3 without much difference.

Actually, that might have shortened Hawke's "Doing chores in Kirkwall while waiting for an irresistable plot point to attack or a companion to pull a double-cross" phase and we could have seen all the cool off-screen parts. Surviving and escaping Ostagar, fighting a path to Gwaren alongside Flemeth, the year of leading Meeran/Athenril's gang to dominance, and the other time-skip moments. The Mage/Templar conflict still would have exploded while Hawke was doing those things, they're more pressing reasons to not effect or stem the outcome then "Hubert's mine is under another attack by teleporting Dragons"

#100
Jerrybnsn

Jerrybnsn
  • Members
  • 2 291 messages

HanErlik wrote...

.... elves and companions are distinctive...


Does distinctive mean butt-ugly?  Because then I would agree on that.   Why did Bioware go ahead and ruin my elvish fantasy I"ve had since I first hit puberty?   They could have made them more distinctive instead of making them look like anorexic barn yard animals.