The lack of meaningful choices was indeed huge. I mean, in the beginning nothing you do matters, your brother or sister die no matter what. In the next part, they get captured or die no matter what, I guess you could say its your choice which, but the first time you play its not a choice, its just completely random, because you have no way to know that by taking them with you they will die, if anything taking them with you seems to be the 'safe' choice, because leaving them behind could so easily lead to them being captured or killed while you're not there to protect them. Then in the next part, your mother dies no matter what, once again it doesnt matter what you've done to protect her, she dies anyway. And oh, by the way, if your sibling is still alive, you arent allowed to rescue them, or even act like you care at all about rescuing them, they're pretty much just irrelevant. Then of course in the final chapter, that insane ending, the fact that it doesnt matter which side you've supported the whole game, the leaders of both sides end up trying to kill you anyway, plus the simple fact that these people are basicly or mostly irrelevant the entire game, and suddenly they're the final 2 boss fights and its game over. Honestly, I didnt even care much about the way overused areas, because those other things were so much more annoying. Im sure DA3 wont feature overused areas, but whats going to make me a lot happier is when I have the opportunity to make a meaningful difference with my choices, save the lives of those important to me, and have an enemy that is an actual enemy, not a friend (or simply someone I dont much care about one way or the other) who goes insane at the very end just so there can be one more boss fight.