- story
- character development in story
- flexible character evolution (both main character and companions)
- character interaction (including between companions)
- romance
- opportunities for non-linear gameplay
- combat system
- graphics and sound
DAO did such a great job on this that it was a hard act to follow, and almost all of the significant changes in DA II were for the worse. The biggest problem was the story line. Your job as hero is to save Kirkwall for its people. Unfortunately:
- You never get to know enough about the residents to care about them.
- What you do learn about them is generally not good.
- At the end, although you do save Kirkwall, the cost is starting a world war.
- The war is started deliberately by one of the most likable companions.
All in all, the story line is not a positive experince emotionally, so it made me less
interested in following it.
Other undesirable changes:
- heavier focus on combat
- hard-edged, less approachable artwork
- re-use of dungeon maps
- no contact with other towns
- no armor sharing with companions
- less flexible rune system
- "junk"?? How about at least "treasure" or "loot"?
- loss of several very likeable characters (although new likeable ones were added, it would have been nice to see the old ones at least more present as NPC''s)
- essenty unavoidable conflict with the head Qunari (who is not evil)
Other changes were neither better nor worse - just different (and therefore interesting).
DAO and DAII shared some common weaknesses that could be improved:
- The world is too constrained; a more open world (as in the Elder Scrolls series) would be much more interesting and fun.
- DAO would only allow you to create potions etc. in the field. DAII only allows it at home. Either is inconvenient and annoying; both should be possible.
- While new items in long lists are highlighted, you have to scroll to see the rest of the list, and that causes the new item markers to disappear. Again, annoying and unnecessary.
- The add-on adventures to both are not engaging - generally very much poorer value for money than the main game.
Despite these flaws, the DA series is my standout favorite, and I'm really looking forward to the next one.
In summary, here are my top 3 wish list items for DA3:
- Find a more positive outlook in the story line. This should be possible, even though a mage/templar war seems inevitable at this point.
- Keep (and if possible, enhance) that great character interaction - not just with companions, but NPC's as well.
- Create a more interesting world map.
Now if only we could get all that sooner than 2014...
Modifié par tungstic, 29 mai 2012 - 12:39 .





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