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What was wrong with Dragon Age II again?


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#151
tungstic

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I've done everything from DAO on, including the DLC's, because there's a lot they got right:
- story
- character development in story
- flexible character evolution (both main character and companions)
- character interaction (including between companions)
- romance
- opportunities for non-linear gameplay
- combat system
- graphics and sound

DAO did such a great job on this that it was a hard act to follow, and almost all of the significant changes in DA II were for the worse. The biggest problem was the story line. Your job as hero is to save Kirkwall for its people. Unfortunately:
- You never get to know enough about the residents to care about them.
- What you do learn about them is generally not good.
- At the end, although you do save Kirkwall, the cost is starting a world war.
- The war is started deliberately by one of the most likable companions.
All in all, the story line is not a positive experince emotionally, so it made me less
interested in following it.

Other undesirable changes:
- heavier focus on combat
- hard-edged, less approachable artwork
- re-use of dungeon maps
- no contact with other towns
- no armor sharing with companions
- less flexible rune system
- "junk"?? How about at least "treasure" or "loot"?
- loss of several very likeable characters (although new likeable ones were added, it would have been nice to see the old ones at least more present as NPC''s)
- essenty unavoidable conflict with the head Qunari (who is not evil)

Other changes were neither better nor worse - just different (and therefore interesting).

DAO and DAII shared some common weaknesses that could be improved:
- The world is too constrained; a more open world (as in the Elder Scrolls series) would be much more interesting and fun.
- DAO would only allow you to create potions etc. in the field. DAII only allows it at home. Either is inconvenient and annoying; both should be possible.
- While new items in long lists are highlighted, you have to scroll to see the rest of the list, and that causes the new item markers to disappear. Again, annoying and unnecessary.
- The add-on adventures to both are not engaging - generally very much poorer value for money than the main game.

Despite these flaws, the DA series is my standout favorite, and I'm really looking forward to the next one.

In summary, here are my top 3 wish list items for DA3:
- Find a more positive outlook in the story line. This should be possible, even though a mage/templar war seems inevitable at this point.
- Keep (and if possible, enhance) that great character interaction - not just with companions, but NPC's as well.
- Create a more interesting world map.

Now if only we could get all that sooner than 2014...

Modifié par tungstic, 29 mai 2012 - 12:39 .


#152
LeBurns

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tungstic wrote...

I've done everything from DAO on, including the DLC's, because there's a lot they got right:
.
snip
.
Now if only we could get all that sooner than 2014...


Well written.

To me the biggest sin BioWarEA committed was having DA2 developed by people who obviously did not like DA:O.  In making a sequel not only is that unheard of but it is also unforgivable.

#153
Apathy1989

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EternalAmbiguity wrote...

Gratuitously re-used environments.

Bad implementation of protagonist voice acting

enemy spawns in combat.

Along with a host of other things according to many here.


I liked the voice acting. Very good for a first try if you compare it to ME1.

Enemy spawns were overused, but not bad. DAO had hardly any spawns, so all you did was 'pull' mobs that were too tough.


My issues with DA2:
  • Trash system
  • Overused environments
  • Instant-kill mages and rogues making combat less interesting
  • Whiny male characters (fenris/anders)
  • Bland envrionments
  • Plot isn't written to support Hawk being a mage very well
DA2 did alot of things right though, and I do enjoy playing it alot.

#154
eroeru

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LeBurns wrote...

tungstic wrote...

I've done everything from DAO on, including the DLC's, because there's a lot they got right:
.
snip
.
Now if only we could get all that sooner than 2014...


Well written.

To me the biggest sin BioWarEA committed was having DA2 developed by people who obviously did not like DA:O.  In making a sequel not only is that unheard of but it is also unforgivable.


This.

Better no game at all than a sequel that doesn't understand and in fact ditches the franchise as is.

Modifié par eroeru, 30 mai 2012 - 09:11 .


#155
demonhunter212

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Dragon Age II wasn't a bad game at all. I actually played through it a few times before I put it away. The only real complaint that I have is the reused surroundings, and not being able to equip your own party members. But that's just my opinion. I have every game ever made by bioware on the next gen systems and Dragon Age II is one of my favorites. I guess most people are just stuck in the old days when your main character didn't speak and stood around all day listening to everyone else do the talking.

#156
Darth_Trethon

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Not much but the reused environments showed that the game was rushed out the door. Didn't keep me from enjoying a dozen playthroughs and the story was perfect.

All other perceived faults are either exaggerated or figments of the imagination of those complaining.

#157
hussey 92

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Darth_Trethon wrote...

Not much but the reused environments showed that the game was rushed out the door. Didn't keep me from enjoying a dozen playthroughs and the story was perfect.

All other perceived faults are either exaggerated or figments of the imagination of those complaining.


I wish the reused environments were the only problem with DA2.  And why does that last sentence sound so much like the metacritic review that Bioware employee got caught writing?

#158
batlin

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In my completely non-biased opinion, I will say the only thing DA2 did better than DA:O is combat.

They royally screwed up encounters, but combat felt more engaging and didn't force you to shuffle for ten seconds in order to attack an enemy.

#159
Darth_Trethon

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hussey 92 wrote...

Darth_Trethon wrote...

Not much but the reused environments showed that the game was rushed out the door. Didn't keep me from enjoying a dozen playthroughs and the story was perfect.

All other perceived faults are either exaggerated or figments of the imagination of those complaining.


I wish the reused environments were the only problem with DA2.  And why does that last sentence sound so much like the metacritic review that Bioware employee got caught writing?


No reason to wish...that is it. As for that review, only heard about it so idk what it said. BioWare fell flat on its face with ME3's ending but the DA team has not really screwed up in any way that bothers me a whole lot. And no I don't have the mad skills to work for BioWare in any capacity though I certainly wish I could....and EA is just petty and greedy to the point of stupidity so not a company I'd work for if I could.

#160
R0vena

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Nothing is wrong with DA 2. It is a fine game of its own. I admit, I didn't like it as much as DAO after my very first playthrough, but I thought it was pretty well done in a lot of aspects regardless. After several more playthroughs I decided the flaws are not so bad (maybe got used to them, since they were mostly mechanical - reused maps, waves of enemies, bugged imports, useless junk as loot... etc.) and concentrated on positives. Right now I think I like both games equally. But I will not argue with somebody who thinks it is a worst game ever. Maybe it is - for them. Definitely not for me.

#161
Melca36

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batlin wrote...

In my completely non-biased opinion, I will say the only thing DA2 did better than DA:O is combat.

They royally screwed up encounters, but combat felt more engaging and didn't force you to shuffle for ten seconds in order to attack an enemy.


Developers have already said combat would not be the same for the next game.

The speed would remain but expect it to be less over the top.

#162
Jitter

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haroldhardluck wrote...

TheMashing wrote...
Sorry, I'm kinda new to the BioWare forums and introduced myself. I completed three BioWare games and I was just wondering specifically what was wrong with Dragon Age II. I know the Mass Effect 3 situation, but this one is kinda confusing. Any clarity will be appreciated.


DA2 biggest problem was it was not a repeat of DAO. It was a new game with a different story which limited how customizable the PC could be. Many people saw not being able to play an elf or a dwarf to be a major problem. The scale of the game was smaller. DAO took place all over the country of Ferelden. DA2 took place in and around the city of Kirkwall. However the overall number of mazes you had to crawl through was the same. Kirkwall had more back alleys, neighborhoods and buildings to explore than was ever present in Denerim or Orzammar although those were supposed to be big cities as well.

It had a few problems but they were really minor except that many people decided to blow them all out of proportion. And the game had many improvements. The maze layouts were fewer and overly repeared but they were graphically much better looking and easier to navigate. In DAO in the Deep Roads you often had a hard time seeing where the floor ending and the walls begin. In DA2 you always knew what was floor and could find the paths through the mazes much easier.

Overall  I like both equally and have replayed them an equal number of times. While you do not have multiple origins, actions you take in an act in DA2 can affect what happens in the next act. So there are variations to explore on a replay.

Harold


Ummm Yeah easier to navigate maze .... Exactly what im looking for ... perhaps a straight corridor would be best. 

I weep for the A.D.D Pew Pew generation . 

here you go , the collector edition DA2 game controller . 
(The button had AWESOME written on it, but it wore off after 2 hours of gameplay)

Posted Image

Modifié par Jitter, 04 juin 2012 - 10:28 .


#163
Chiramu

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tungstic wrote...

In summary, here are my top 3 wish list items for DA3:
- Find a more positive outlook in the story line. This should be possible, even though a mage/templar war seems inevitable at this point.



That line completely contradicts everything the creators of Dragon Age are trying to build in the story of Dragon Age. "Dark", Dragon Age is "supposed" to be dark...A light-hearted story completely contradicts the term "dark fantasy".

Imagine that line of thought applied to Les Miserables or Hamlet... >.>.

Tragedy needs to happen in dark stories :<.

#164
hussey 92

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Jitter wrote...

haroldhardluck wrote...

TheMashing wrote...
Sorry, I'm kinda new to the BioWare forums and introduced myself. I completed three BioWare games and I was just wondering specifically what was wrong with Dragon Age II. I know the Mass Effect 3 situation, but this one is kinda confusing. Any clarity will be appreciated.


DA2 biggest problem was it was not a repeat of DAO. It was a new game with a different story which limited how customizable the PC could be. Many people saw not being able to play an elf or a dwarf to be a major problem. The scale of the game was smaller. DAO took place all over the country of Ferelden. DA2 took place in and around the city of Kirkwall. However the overall number of mazes you had to crawl through was the same. Kirkwall had more back alleys, neighborhoods and buildings to explore than was ever present in Denerim or Orzammar although those were supposed to be big cities as well.

It had a few problems but they were really minor except that many people decided to blow them all out of proportion. And the game had many improvements. The maze layouts were fewer and overly repeared but they were graphically much better looking and easier to navigate. In DAO in the Deep Roads you often had a hard time seeing where the floor ending and the walls begin. In DA2 you always knew what was floor and could find the paths through the mazes much easier.

Overall  I like both equally and have replayed them an equal number of times. While you do not have multiple origins, actions you take in an act in DA2 can affect what happens in the next act. So there are variations to explore on a replay.

Harold


Ummm Yeah easier to navigate maze .... Exactly what im looking for ... perhaps a straight corridor would be best. 

I weep for the A.D.D Pew Pew generation . 

here you go , the collector edition DA2 game controller . 
(The button had AWESOME written on it, but it wore off after 2 hours of gameplay)

Posted Image



nice^:lol:

#165
wsandista

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hussey 92 wrote...

Jitter wrote...

haroldhardluck wrote...

TheMashing wrote...
Sorry, I'm kinda new to the BioWare forums and introduced myself. I completed three BioWare games and I was just wondering specifically what was wrong with Dragon Age II. I know the Mass Effect 3 situation, but this one is kinda confusing. Any clarity will be appreciated.


DA2 biggest problem was it was not a repeat of DAO. It was a new game with a different story which limited how customizable the PC could be. Many people saw not being able to play an elf or a dwarf to be a major problem. The scale of the game was smaller. DAO took place all over the country of Ferelden. DA2 took place in and around the city of Kirkwall. However the overall number of mazes you had to crawl through was the same. Kirkwall had more back alleys, neighborhoods and buildings to explore than was ever present in Denerim or Orzammar although those were supposed to be big cities as well.

It had a few problems but they were really minor except that many people decided to blow them all out of proportion. And the game had many improvements. The maze layouts were fewer and overly repeared but they were graphically much better looking and easier to navigate. In DAO in the Deep Roads you often had a hard time seeing where the floor ending and the walls begin. In DA2 you always knew what was floor and could find the paths through the mazes much easier.

Overall  I like both equally and have replayed them an equal number of times. While you do not have multiple origins, actions you take in an act in DA2 can affect what happens in the next act. So there are variations to explore on a replay.

Harold


Ummm Yeah easier to navigate maze .... Exactly what im looking for ... perhaps a straight corridor would be best. 

I weep for the A.D.D Pew Pew generation . 

here you go , the collector edition DA2 game controller . 
(The button had AWESOME written on it, but it wore off after 2 hours of gameplay)

Posted Image



nice^:lol:


I remember playing with that....:D
Strategy in DA2 came from knowing what the proper speed was to press AWESOME so you didn't give yourself Carpal Tunnel or break a finger.

#166
batlin

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Posted Image

#167
macrocarl

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Reused areas and wave combat are the big ones. Which the DA2 DLC addresses real nicely! I think DA2 is awesome! So is ME3, and free content for SP is coming out so there's a lot in the works! Go git em!

#168
Sarcastic Tasha

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I don't get why so many people complain about button mashing. If you go into the options and switch on auto-attack it works exactly the same as Origins, no more need to tap A/X like crazy. Also if combat just requires you to mash the "awesome button" try cranking up the difficulty, of course its easy if your playing on casual. There you go, problem solved and all it took was changing two things in the options menu.

#169
LeBurns

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Sarcastic Tasha wrote...

I don't get why so many people complain about button mashing. If you go into the options and switch on auto-attack it works exactly the same as Origins, no more need to tap A/X like crazy. Also if combat just requires you to mash the "awesome button" try cranking up the difficulty, of course its easy if your playing on casual. There you go, problem solved and all it took was changing two things in the options menu.


If you don't like the combat crank up the difficulty.  Where have I heard that before?

I'll tell you what I didn't like about the combat:

1) Unrealistic animations.  In DAO you could tell that the animations were modeled after real actors using real weapons.  Chuck Norris in his prime couldn't pull off the stunts DA2 used in combat, yet every peon was doing it.

2) Waves of enemies.  In DAO I could sneak and figure out where the enemies were.  I could then strategically place my mages, meat shields, traps, etc. before starting combat.  I could keep my mages and archers in the back without fear that someone would just drop from the sky right on top of them - because, that really shouldn't be happening.

3) No more finishing moves.  A few times in DAO the finishing moves got in the way but they were generally very nice to watch and were a great way to finish an opponent.

4) Enemies exploding into globs of strawberry jam.  No, that just doesn't happen.

Now if you can tell me which DA2 menu options can fix these problems I may give DA2 another shot.

#170
Sarcastic Tasha

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@LeBurns I'm not saying the combat is perfect, I'm saying the combat isn't just mash the awesome button = win! The points you've made are fair, not that I had any real problem with those things but that's down to personal taste. I quite liked the over the top fighting animations and blood spurts, I thought it made the point that Varric likes to exaggerate. I found the fighting animations in Origins boring, playing as a rogue I'd pretty much see the one same backstab animation over and over. The magic looks much better in DA2, cone of cold looks great and rock armour doesn't just look like dirt falling off the character as it did in Origins. I did like the finishing animations in Origins but I can't say I really noticed they were missing in DA2. The waves of enemies is my only problem with the combat, think you've killed everyone then there's a guy stabbing you in the arse because he was hiding in the ceiling, but even that I can forgive, its just something you have to watch out for.

Modifié par Sarcastic Tasha, 07 juin 2012 - 11:04 .


#171
Reznik23

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Just recently, I've started another playthrough (my second). Now I was pretty disappointed with the game when it was new, but I'm actually really enjoying it this time. It's far from a perfect game - but I'm loving it!

#172
Iecerint

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I agree with most of what has been said, except that I actually liked the characters a lot. The only somewhat boring one was Sebastian, who also had a particularly limp romance.

Reused environments, combat implementation (but not the mechanics themselves!), and Act 3 are my main complaints. And the fact that the clearly-planned-for Act 4 expansion was never released. I think I could handle the abrupt ending if the expansion was released.

#173
Uccio

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Conversation aka simpleton wheel. You could actually play the game without reading any of the comments, just pic the symbol and you are good to go.