ardensia wrote...
While I think saying one can be right or wrong in their choices in a game as open as Mass Effect (and especially regarding the vaguely defined options at the end) is a bit presumptuous, I'll give you the insane one. Anyone that comes to the conclusions I manage to come to 1) statistically doesn't exist and 2) probably has thought patterns that are out in left field. And concern the life cycle of the Australian regent skipper rather than baseball. Proving my sanity in court might be a bit of a task.
I think I might bow out of this little dance from now on.
Oooh. In-game data. That's the divergence.
I didn't come to that conclusion based on in-game data. I came to that conclusion outside of it. Just like how in ME1, I came to the conclusion that the geth weren't a bunch of evil robot Bad Guys there for me to shoot, despite the fact that there's only one scene where it's even hinted at that they might have an existence that's arguably on par with organic life in any meaningful way.
I came to that conclusion because it's a logical conclusion to reach out of game in a real world setting and BioWare seemed to be trying very hard to make their world play by real world rules. If it plays by real world rules, then the geth in ME1 either have to be less true AI than is implied by their original question regarding souls, or they have to have a reason for being the Bad Guys... a reason that I can sit down with them and at least attempt to work out. And if we're playing by real world rules, then even though I'm obstensibly making peace with the geth and being buddies with EDI, the possibility of synthetic life eventually becoming an insurmountable threat to organic life has to still be there.
Don't get me wrong; I was about as surprised as everyone else at the sudden presentation of the synthesis option. I was just surprised because they actually went there and made it something solid in the game rather than sweeping it under the rug of idealism. It seems most other people were surprised because it existed in the first place and came seemingly out of nowhere.
Simply put, I came to that conclusion because if BioWare was truly telling a story of the caliber they claimed to be telling, they would have to deal with this sooner or later in a very real sense. That they didn't do that until the last 10 minutes of the game is why I agree with everyone who says the ending is full of fail.
Don't get me wrong about synthesis, anyone is free to interperate and choose as they see fit, that goes without saying. I can't really argue against many of them, even though I find everything about each choice to be morally abhorent on practically every level. Even destroy is disgusting. It advocates the extinction of an entire species, mass murder, as a solution to save the greater whole.
What I can't accept is extrapolating from the basis that first: the Catalyst should be taken at face value, and second: that its dilemma is absolutely real.
I don't think the Catalyst's predictions are based on the high probability of it happening so much as the non-zero probability of it happening. And if you've lived for 50 bajillion years and seen synthetic life move toward eventual domination of organic life (see: the group in the Prothean cycle who stuck AIs in their heads and eventually became dominated by the AIs),
Quick pause here; that was because of the Reapers. Carry on.
then eventually you just start pouring ant poison on every ant hill you find because, while there are 20 ant hills in your yard that have never so much as sent a scout into your house, that one ant hill didn't just send scouts. They took over that entire counter where you keep bread and various types of cookies for snacks. You couldn't use that counter again for, like, three months 'cause they kept scouting it even after you'd cleared it off and forbidden food from touching it. Like hell you're gonna let that happen again, not when you can prevent it. The ants might get the whole pantry next time.
Ants can't be reasoned or communicated with. I would try every other possible solution that doesn't sacrifice them before choosing to destroy, and I would never do so with a clear conscience.
Organic life is intelligent, it
can be reasoned with.
I chose to solve the problem of synthetics versus organics once and for all. Others are... not going to be as comfortable with the absolute nature of these methods, even if (or maybe especially if) they take the ending at face value. And really, that's their call. I think one of the reasons BioWare chose to go with their extreme levels of vagueness at the end is because they didn't want to overtly condemn or condone one choice over the other, even if the devs prefer synthesis. The choice, and the consequences, are yours, and that choice has to be based on the conclusions you personally reach, and whether or not we recognize it, we all bring something of our own beliefs about life into role-playing games. And it's those differences that will allow two people to be presented with the exact same evidence and reach wildly divergent conclusions.
Now I can agree in part. Evidently, it allows for a stupid number of theories, from it being all a dream, to the Catalyst being a liar, even as far as Hackett being indoctrinated. If ever you needed one redeeming factor this would be it.
And the music, BioWare never fail to dissapoint in that regard. Nothing else though.
However, their attempts at being vague are transparent, ironically. Synthesis is painted as the best conclusion. There are no implied downsides. It requires the most preparation, the most work to achieve, whilst both control and destroy are portrayed with obvious costs. Certain developers have made comments regarding it. I can't accept that.
The choice of ambiguity will always come with its own cost. People want answers. Leave anything important unanswered and the other flaws become obvious. Suspension of Disbelief needs no other introduction. Mass Effect is probably the definitive case study on its effects.
There are a lot of problems, a lot of inconsistencies, a lot of unaswered questions.
I'll make no illusions, if it weren't for the ending I would have loved ME3 in its entirety, hailed it as the best game ever to grace my disc-drive since ME2.
Once my SoD was firmly smashed to pieces by the appearence of our little glowing friend, the flaws sprung up like hidious weeds on a lovely fresh garden.