It's derailing the thread... but it's my thread so I can derail it if I wantIeldra2 wrote...
@Gexora:
Yeah....something's clearly wrong with an ending if even those who like the idea facepalm at the abysmally retarded description.
As for Paragons, what I really don't get is how so many Paragons deceive themselves into believing Destroy is a Paragon choice. Regardless of its merits as a way to end the Reaper threat, it fits the definition of a Renegade choice to a point.
Don't agree about Feros, btw. Why do you think using the anti-Thorian grenades is silly?
However, it's a really lengthy explanation. I will try to shorten it.
Imagine it: you are commander Shepard. You are not The Only One Who Can Save the Galaxy, not yet, but your mission is pretty darn important. You are chasing rogue spectre and possibly millenia old asari who are up to no good, and you just KNOW it's worse then what Council thinks it is, plus you are first human spectre and you just can't screw up on this mission.
And then this NPC girl shows up and says "oh hai, btw I made this anti-thorian grenades that can free the villagers from the mind-control by affecting their nervous system".
How did she develop them? When? Why didn't she mention them earlier? How can she be sure they will work? Oh wait, she isn't - she says it's not *supposed* to affect Shepard, only villagers. So there is a good possibility they will knock YOU out as well.
Worse, the entity you are fighting with is known for mind-control. So far it hasn't failed. Maybe that scientist girl is under it's control as well?
...I used to have much more arguements, but now I can't remember them all since I played Feros a long time ago and don't remember the details. But basically - from ingame perspective, there are too many unknowns too use this sudden convinient grenades. Trying to knock villagers out I can understand (though I played one Ax Crazy Shep that shot them all down just for deceiving him). But using those grenades is simply way too risky





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