Begemotka wrote...
Cats do own the house,do they not?And they own their owners
As for the topic at hand,I still like the idea of being able to learn skills - or just one skill - outside of my PCs class.
Will have to watch some Xenoblades game footage (I do not have a Wii).
I remember a old poster that said dogs have masters, cats have servants.
I have no problem dipping into the pool for a skill or two. What is happening with some of these suggestions is that gamers want to do away with a particular class or not take characters of that class along in the party. For example, by giving the warrior the ability to gain skills like lockpicking or bash chests and the mage a spell like knock ( level 2 Wizard spell in D & D) the party can forego the thief and not have consequences attached to their selection (inability to open chests or tough locks). The reason given is that that gamers can use the extra slot for a different class or character,
I believe choice should have reprecussions and consequences which to me is one of the essences of role playing. If I choose to not have a rogue, mage, warrior etc in my party then I have to deal with the consequences.
One of the reasons I like the three golems in Legacy. One is Magic resistent, one is a healer and one resists physical damage. I would like to see more enemy groups like this one reminds me of BG1 with Sarevok, & his party.





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