One thing Nwn is missing is monsterous subrace options...

Kinarr's Masks are a good start, but IMO PC heads are really the way to go, they can be controlled by scripts, and dont require the filesize that fully dynamic subrace phenotypes do, as well as supporting new armor mods much easier.
(Kinarrs Greycloak's 2002 Masks: http://neverwinterva...n1/hakpak/masks)
Full PLT colorable heads would be the most favorable, but even simple monster heads scaled and linked to a pc head node would work just fine even with a regular DDS or TGA i'd think...
(starts experimenting)
[Spoiler: Final DL @ http://neverwinterva...d-monster-heads]
Modifié par Carcerian, 13 janvier 2015 - 11:49 .





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