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Monster PC heads


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#76
Jenna WSI

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Much love....is yuanti dancer and half dragon in elf pheno?

#77
Carcerian

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Half-Dragons are elven, the yuanti humans atm :)

Modifié par Carcerian, 22 mai 2012 - 11:58 .


#78
Karvon

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Really fantastic work; all kinds of neat things one could do with these.

Karvon

#79
Carcerian

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Jenna WSI wrote...

Much love....is yuanti dancer and half dragon in elf pheno?


                                      Posted Image

Also, if you use the Female Dancer Phenotype you can even "restore" a dancer's awesome moves so your monsterous shadowdancer troop can "Serve" the enemy, win the 50,000 g.p. dance competition and save the goblin youth center.

                                                            Posted Image         
                                                             "Making heads for Phenotypes"

Making a new instance of a head for opposite gender or another race is fairly simple, it just requires renaming the mdl file and plt, opening mdl in notepad or gmax, and changing name of the node the head refers to (same as filename).

If the race is differently sized, then change model Scale in increments 0.1 or 0.05, and change Position and Orientation (if needed) until il looks how you want.

A sample mdl file for a human, lets assume Scale 1.0, Position 1.0 1.0 1.0 (X, Y, Z) , and Orientation 1.0 0.0 0.0 (assumedly X, Y, Z as well).

Ok if for example, we want to convert that human-sized Yuan-Ti head to an elven sized one, first change Scale from 1.0 to 0.9 or 0.8, and if need be, how far forward/back the body sits on neck (Y), and how high/low it is (Z) by 0.01 to 1.0 or whatever is needed to line it up properly.

Find/Replace the old filename with new one, save mdl, copy your plt to new filename, and test new head, adjusting as needed. 

The same steps apply for changing gender. (say if we want to make an ant queen, etc...)

I suggest making a "copy of" before making adjustments, just in case.

This can be done with any head for any phenotype, including more exotic ones like brownies, ophidians or wemics :)

Modifié par Carcerian, 24 mai 2012 - 07:26 .


#80
Carcerian

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Really like those halos, so made some Aasimar heads with them for humans too :)

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As before, has color settings for Skin, Hair (including Eyebrows), Tattoo 1: Eyes/Halo, Tattoo 2: Lips

Modifié par Carcerian, 23 mai 2012 - 06:16 .


#81
Jenna WSI

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*Tucks tutorial away for safekeeping*

#82
Carcerian

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Found bioware's higher-res PLTs as well, so upgraded Celestials...

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The halos got moved a bit closer and made larger, hopefully look a bit better now.

#83
Carcerian

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As a quick side experiment, attached Halos to necks, and changed numbers to 200, allowing use with any head...

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Oddly, though they are a part of armor,  they now use the skin color channel, and not tattoo 1 channel as before.

Modifié par Carcerian, 23 mai 2012 - 09:58 .


#84
Carcerian

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Copied and scaled armor based halos for elves too...

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:innocent: Posted "Holy Halos!" to NwVault, so should be there next update :)

Modifié par Carcerian, 23 mai 2012 - 12:34 .


#85
Leurnid

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Attaching floating head ornaments to the neck is very clever. Has that been done elsewhere?

I am going to cut off into the weeds, so don't consider this a request, but more musing for the community as a whole to consider:

It seems a whole line of floating head adornments could be added, along the lines of the various halos depicted in old medieval and renaissance paintings: plain golden disks to ones covered with elaborate symbols, floating crowns (or crowns of thorns), and/or intricate baroque designs. More DnD themed iconography and FF (or other) holy symbols could be used as adornment on such halos. And that leads me to wonder what would be involved in VFX halo type effects... floating crowns of flame and other radiances, floating radiant holy symbols, etc.

#86
Rolo Kipp

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<just a quick...>

If you want to change what layer the halos use for their palette, look at the plt for a region on the target layer (metal1?) then remap the texture on the halos with UVW Unwrap and move it over to the metal1 (or whatever) region. Then the player/blueprinter can customize it.

When I work with a plt-mapped object, I make a flat tga copy of the plt to work with in 3DS Max. I may or may not "colorize" it to help me line it up. That color won't be seen in NwN.

<...fix>

Modifié par Rolo Kipp, 23 mai 2012 - 05:13 .


#87
Carcerian

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I'll have to try that, though technically the Halos don't use a texture as far as i can tell...

They seem to inherit the info from the head plt or the neck plt (in case of armor ones).

#88
Carcerian

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Ok back to the main project, another elf head, the Valsharess...

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Plt supports Skin, Hair+Eyebrows, Tattoo 1 for Eyes, Tattoo 2 for Lips, Metal slots, and Cloth for gem colors...

Modifié par Carcerian, 23 mai 2012 - 11:37 .


#89
Carcerian

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Leurnid wrote...

Attaching floating head ornaments to the neck is very clever. Has that been done elsewhere?

I am going to cut off into the weeds, so don't consider this a request, but more musing for the community as a whole to consider:

It seems a whole line of floating head adornments could be added, along the lines of the various halos depicted in old medieval and renaissance paintings: plain golden disks to ones covered with elaborate symbols, floating crowns (or crowns of thorns), and/or intricate baroque designs. More DnD themed iconography and FF (or other) holy symbols could be used as adornment on such halos. And that leads me to wonder what would be involved in VFX halo type effects... floating crowns of flame and other radiances, floating radiant holy symbols, etc.

Definatly some cool ideas :)

When I initialy saw halo the first I thought I had was "Wow, those would make some great VFX, wonder why nobody has done halos yet?"

I really like the idea of Elemental Emitter Halos, with holy energy and  white fire for good, red and black for evil :)

Crowns sound awesome too, both floating and fixed on head.... A crown of thorns variant could even drip blood.


How about zorro bandit or porcelin harlequin masques?

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Ones that you could remove at the end of the ball...


Or If you want to get truly medeval...

https://encrypted-tb...jzz8oiqYiulDBBp

A head cage, for the unbalanced...


While searching for masks i found this one as well.

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Definatly has some fantasy armor potential...

Modifié par Carcerian, 24 mai 2012 - 02:45 .


#90
henesua

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Those last ideas would make for some interesting head aligned VFX for sure.

#91
Carcerian

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More halfer heads: Special thanks goes to Mark 'H2orat' Valentine & Luna_C for thier work on Cave Goblins.

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Males are bald, females have leather bound ponytails. PLT supports skin, hair, leather, eye and tooth colors...

Modifié par Carcerian, 24 mai 2012 - 09:10 .


#92
Leurnid

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I was just sorting through the text files I keep random tidbits I find on, and stumbled across this:

But here's a new monster while I'm at it--it's a demon with a body like a man and the head of a stag. Entwined in its antlers are candles made from (something gruesome) its weapon is a long thin brass staff with an ever burning candle at either end. They generally wear long white robes.


Candles in the antlers may be out of scope for your activities here, but the deer head is viable, and yeah, I am gonna cross post this snippet to the monthly challenge, to see if anybody wants to bite on the brass staff with candles.

#93
Leurnid

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In Michael Moorcock's Hawkmoon series, the empire of Gran Bretan is obsessed with beast cults and everybody wears animal themed masks and helms.

How hard is it to create new helms from the existing animal and monster heads, over-sized enough to give the appearance of a helmet and not a replacement head, or alternately, less oversized, but with a hood (there are a few hooded heads and NPCs for that too), to give the impression of a mask and hood?

This is not a request, but a question of possible difficulty, and more, just random ideas inspired by what you are doing here.

#94
Carcerian

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Leurnid wrote...

In Michael Moorcock's Hawkmoon series, the empire of Gran Bretan is obsessed with beast cults and everybody wears animal themed masks and helms.

How hard is it to create new helms from the existing animal and monster heads, over-sized enough to give the appearance of a helmet and not a replacement head, or alternately, less oversized, but with a hood (there are a few hooded heads and NPCs for that too), to give the impression of a mask and hood?

This is not a request, but a question of possible difficulty, and more, just random ideas inspired by what you are doing here.


Ill see what I can do...

The unseelie lord of the hunt, from celtic mythos was described as having stag antlers, and Mystara has the Aceton, Elk Centaur as a sort of woodland guardian as well :)

#95
Rolo Kipp

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<Tooting his own horn...>

The Huntsman figures in my own (much delayed) mod "Forester". I have plans to do this (8' tall, btw) but would happily accept someone else's effort ;-)

<...and crying 'havoc!'>

#96
lordofworms

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These are great!! keep up the incredible work, and BTW, please don't hesitate to use any of my work for your slicing and dicing.

#97
Carcerian

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@ Rolo: The CEP24 VFX deer horns in Aligned Head Visual Effects by Ippensheir are a good place to start for sure...

@ Wormy: Thx! Will make sure they don't feel a thing... *Grabs axe grinning*

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Four Eyes, for Beholder-kin, Exalted Servents of Vecna, Watchful DM's or just plain freaking out your players...

(Test subject codenames: Blue Eye, Pink Eye, Red Eye, Black Eye)

Color Channels: Skin, Hair for Outer Eye, Tattoo 1 for Inner Eye, Tattoo 2 for Veins

Thanks goes to Grimothy, for his immortal abberation the Flying Eyeball...

Modifié par Carcerian, 25 mai 2012 - 01:37 .


#98
Carcerian

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From Paganini and Lord of Worms...

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Carniverous Killer Carney Clowns!!!

(What, clowns are freaky!)

PLT Colors for skin, hair (and nose), eyes, mouth, hat...

Modifié par Carcerian, 25 mai 2012 - 01:44 .


#99
Carcerian

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More from the Master of Horror, Lord of Worms, Brutal and Barbaric Bugbears...

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PLT Colors for Skin, Fur, Eyes, Teeth, and Metal Earrings...

Modifié par Carcerian, 25 mai 2012 - 01:45 .


#100
Carcerian

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Ghastly Ghouls, by Lord of Worms, and Sixes-Thrice

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PLT Colors for skin, hair, eyes, fangs

Modifié par Carcerian, 25 mai 2012 - 11:20 .