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SP engineer bonus power


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#1
UEG Donkey

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 I want to do a low level run on insanity with an engineer that relies on powers not drones and a faster cd rate. I just started and picked slam and am leveling it along with incenerate, and overload I can quickly combo mobs with singularity/slam and overload shields fairly quickly.  My problem is going to be armor does any combination of powers kill  armored enemies faster than say reave/throw or warp/throw? I'd like to blow stuff up with incenerate/carnage but you've got to kill the enemy to get a flame explosion.  Maybe cryo incenerate would work as well, I dont know I've never played an engineer class

#2
Veovim

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If you want to focus on offensive casting, you probably want to stack as much +power damage as possible. To that end, I'd suggest using defensive matrix as a bonus power, as it offers +25% power damage from rank 5, and discharging to restore shields is useful too. The penalty to recharge speed isn't too bad if your loadout is light, and can be mitigated further with inferno armor. The only problem is that your primary skills (and probably your class passive too) are higher priority, so you start to get out of low level territory. To save points, I'd suggest only putting one or two ranks into overload at first, and letting your squadmates fill that role.

For dealing with armored foes, I'd make sabotage a high priority; the rank 6 tech vulnerability upgrade is super useful. Really, rank 6 sabotage is useful against pretty much any enemy to the point where I'd suggest maxing it out first--before incinerate even.

Other ways to increase your damage are tech bursts and cryo blast. Tech bursts are normally kind of weak, but deal decent damage once tech vulnerability is in play. There are two complications, though: first, the damage is dependent on how many points you have in both overload and the detonating power (i.e. incinerate), and you have a limited number of points; second, overload hits instantly, then you have a cooldown before using incinerate, which has a travel time (i.e. the timing can be tight if you try to cause them singlehandedly). Both problems can be dealt with by delegating overload to your squad. Cryo blast is pretty self-explanatory: increased damage from cryo ranks 5 and 6, plus combo damage from incinerate rank 6. Obviously you'll want to max sabotage and incinerate first, though I'm not sure whether the best path after that would be maxing cryo immediately, or leaving cryo at rank 1 until you max your class passive (defense matrix would come after both). Once you reach the midway point, you might be able to pick up Kaidan and/or Tali for squad use of cryo and sabotage. A full sabotage -> cryo -> incinerate + tech burst combo does a lot of damage.

#3
capn233

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As above, Tech Vulnerability and more Tech powers. Additionally, bring along Garrus with Proxi Mines spec'd into "Damage Taken" to stack more vulnerability onto the armored targets.

I had AP Ammo on my Engineer. Sort of as a throw away talent (which it was on the ME2 game I imported). It would at least give you a little nudge against armor.

I don't think bonus talent is as huge a deal on a caster that already has a lot of useful powers. Slam isn't a bad choice if you are mixing into the biotic realm. DM is also decent I suppose. You could go Reave instead so that you can detonate combos and get some damage protection at the same time.

#4
UEG Donkey

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Does Sabotage work on Armored units like Brutes/Banshees? I had no clue this would work

#5
capn233

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It applies the tech vulnerability if you take that evolution, will hack susceptible units (like Atlases or Pyros) and may do backfire damage.

#6
UEG Donkey

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Got it, so on heavily armored units like Brutes I might do something like Sabotage/GarrusProxy Mine/Overload/Incinerate to get a tech burst on top of a magnified damage.

I'm quite good at running adepts and sentinels but this will be new territory

#7
numark

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I'd stay away from Defensive bonus powers like Defensive Matrix and Barrier due to the passive 60% slowdown in power cooldowns.  Then again if you're comfortable with taking the speed hit go for it.

I haven't tried it out but on paper Proxmity Mine and Decoy might be fun to try out, giving even more area denial and crowd control to the class.

That being said Engineers are really very well flushed out and a bonus power really doesn't do a whole lot for them either way. As mentioned by another poster above me I took AP ammo.  There are times where you're gonna need to use your gun and when that happens you'll be keeping the pressure up even when your stuff is on cooldown.

-peace