Diablo 3: 10 years for this?
#1
Posté 17 mai 2012 - 04:33
And thats not even mentioning the ABSURD DRM. Seriously, Blizzard is ass-r**ing their customers with this crap. Always online? No single player at all? A real money auction house for gods sake?!
Does anyone else feel like this might be the beginning of the end for Blizz? WoW is fading, they've exhausted all their classic franchises and in the case of Starcraft and now Diablo, spent literally a decade making a "2.0" type of game that has no new ideas and doesn't push the boundry at all. D3 feels like a regression. Diablo was a game that really didn't need to be dumbed down, as it was pretty shallow (but very fun) to begin with.
At this point, almost all the great talent that created the original warcraft, diablo, starcraft is gone. Blizzard has not had any new ideas since the release of WoW, and continues to take forever to put out essentially updated versions of 10 year old games. It won't fly much longer. I'm sure they'll continue making money for some time, and continue relying on their slavishly devoted fanbase, but unless they can actually come up with a new idea, Blizzard is becoming quickly irrelevant.
The real travesty of D3 is after 10 years of dev time, Blizzard has abandoned their own mantra of "when it's done." Its an unforgivably incomplete release: no PvP at all, the stupid auction house isn't working, and you can't even play the game due to server overload. You'd think the company that runs the biggest MMO in the world would have an idea of how to prepare servers for launch day.
GG Blizz, I loved you in my youth, but you've become a sad example of corporate greed ruining ingenuity.
#2
Posté 17 mai 2012 - 04:55
#5
Posté 17 mai 2012 - 07:53
sp0ck 06 wrote...
Does anyone else feel like this might be the beginning of the end for Blizz?
No, Blizz fanboys wont let this happen. Diablo 3 will be a big success.
#6
Posté 17 mai 2012 - 08:08
So I was thinking about what made D1 and D2 so special (It`s not really nodtalgia since I recently replayed both game before D3).. It`s was the creepy atmosphere. But I`m a lot more spoiled today than I was in my teen hood and D1 was my first PC game. Anyway .. The game ain`t creepy and diablo or the Butcher did not freak me out this time.
But you know .. In D1 you just opened a room and you heard... FRESH MEAT .. and the guy would attack you doing the same **** over and over . He was like a normal mob but just hit ye much harder . But that creepy feeling and I know why.
Because Diablo was not that much present in the first game (Or the other Evil Lord). In D3 they never stop talking. They`re like that annoying neighbor. He`s not the monster anymore hiding in your walk-in .. He`s present and that remove a lot of his evilness (Or the whole game atmosphere for that matter) ..
Yes the cartoony artstyle of the game does not help either. When you fought Diablo in the previous game. He just there attacking you .. He did not sing you his biography. They gave him to much intelligence. That removed lot of his creepyness and evilness. He`s not the demon hiding below a church anymore.
It`s a nice game but streamlined. Will still have fun playing it.
Modifié par Suprez30, 17 mai 2012 - 08:10 .
#7
Guest_Tigerblood and MilkShakes_*
Posté 17 mai 2012 - 09:48
Guest_Tigerblood and MilkShakes_*
Cutlass Jack wrote...
Tigerblood and MilkShakes wrote...
Read this
I'll admit it. I laughed. And what he went through is exactly why I gave D3 a pass in favor of Torchlight II. Sometimes you just want to play your single player games offline and kill stuff.
i agree when games like these should still have a pure offline:storymode.how is Torchlight II anyhow, i havent heard much of it
#8
Posté 17 mai 2012 - 10:07
Suprez30 wrote...
Because Diablo was not that much present in the first game (Or the other Evil Lord). In D3 they never stop talking. They`re like that annoying neighbor. He`s not the monster anymore hiding in your walk-in .. He`s present and that remove a lot of his evilness (Or the whole game atmosphere for that matter) ..
So Diablo 3 is a game about killing your annoying neighbor?
#9
Posté 17 mai 2012 - 10:44
Nameless one7 wrote...
Suprez30 wrote...
Because Diablo was not that much present in the first game (Or the other Evil Lord). In D3 they never stop talking. They`re like that annoying neighbor. He`s not the monster anymore hiding in your walk-in .. He`s present and that remove a lot of his evilness (Or the whole game atmosphere for that matter) ..
So Diablo 3 is a game about killing your annoying neighbor?
Yes.
#10
Posté 18 mai 2012 - 12:09
#11
Posté 18 mai 2012 - 01:18
"We just paid for it. We get to decide when to play it."
Devs and publishers must think that people are joking around when we say we are pissed we can't use products we CONTRACTUALLY PURCHASED. All too happy to take our money, then try and say we are entitled. It's partly why review bombing occurs: it sure gets the attention. Kind of annoying, isnt it, those review bombs? Well the way you view review bombs is how we view DRM. Get the picture?
#12
Posté 18 mai 2012 - 01:42
sp0ck 06 wrote...
The game isn't bad per se, but it is so utterly lacking in innovation its a joke.
Blizzard innovates? Well, maybe 12 yrs ago. And to be honest, the Diablo series has never been innovative; other dungeon crawlers have done it better. Divine Divinity is a game that has the solid gameplay mechanics of Diablo but with more depth and a living breathing world, not just giant football fields with caves to explore.
What Diablo had in spades was atmosphere. Damn was that game grim. Now even that's gone with the Disney-fied art style ( did they borrow DA's art team or something?) Truth is, Diablo 3 could be fantastic but I refuse to support such draconian DRM and so many bloody restrictions attatched to a game. Blizzard treats their fanbase like dupes. I wonder if every game of theirs outside of StarCraft isn't some type of grand social experiment seeing how they excel in expoiting addictive/dysfunctional behavior.
Modifié par slimgrin, 18 mai 2012 - 05:02 .
#14
Posté 18 mai 2012 - 02:10
sp0ck 06 wrote...
The game isn't bad per se, but it is so utterly lacking in innovation its a joke.
That is probably true, though I have never played Diablo 1 and 2, so I lack a direct comparison.
But then, the game is really funny. I have more fun with it than I had with any game in months (well except my all-time favorite League of Legends, but I dont even compare that to other games anymore, for fairness's sake=]).
And if it comes right down to it, I play games for fun, not innovation.
#15
Posté 18 mai 2012 - 05:36
Modifié par Imperial Sentinel Arian, 18 mai 2012 - 05:57 .
#17
Posté 18 mai 2012 - 06:11
Sajji wrote...
It's partly why review bombing occurs: it sure gets the attention. Kind of annoying, isnt it, those review bombs? Well the way you view review bombs is how we view DRM. Get the picture?
That's an utterly laughable comparison. You think companies actually give two ****s about review bombs? If the average gamer doesn't - hell, I'd wager most of them range from apathy to laughing at the basement dwellers that spend their time doing that - I can guarantee the developers and publishers don't.
#18
Posté 18 mai 2012 - 06:41
slimgrin wrote...
What Diablo had in spades was atmosphere. Damn was that game grim. Now even that's gone with the Disney-fied art style ( did they borrow DA's art team or something?)
Pfft I wish DA Disney-fied.
A Fantasy RPG with artistic elements inspired by say a movie like Disney's Sleeping Beauty would be epic.... oh wait...
#19
Posté 18 mai 2012 - 08:18
#20
Posté 18 mai 2012 - 08:31
TheBlackBaron wrote...
Sajji wrote...
It's partly why review bombing occurs: it sure gets the attention. Kind of annoying, isnt it, those review bombs? Well the way you view review bombs is how we view DRM. Get the picture?
That's an utterly laughable comparison. You think companies actually give two ****s about review bombs? If the average gamer doesn't - hell, I'd wager most of them range from apathy to laughing at the basement dwellers that spend their time doing that - I can guarantee the developers and publishers don't.
Lol. Then why the hell are companies trying to get Metacritic to change their rules for posting?
I mean, c'mon now.
#21
Posté 18 mai 2012 - 08:47
#22
Posté 18 mai 2012 - 09:33
#23
Posté 18 mai 2012 - 09:50
By God, they're right. If I had ever intended to play Diablo 3 alone, I'd be as mad as hell right now. But Diablo3 is a hell of a lot more fun when playing with my friends, so honestly, I don't really give a crap about not being able to play offline.Tigerblood and MilkShakes wrote...
Read this
Anyway, I know that a lot of people are upset that Blizzard didn't use enough gray, brown, or dark gray in their color palette, but I'm pleased with how Blizzard chose to address these concerns. bit.ly/KkCW3t
Modifié par bobobo878, 18 mai 2012 - 10:27 .
#24
Posté 18 mai 2012 - 10:29
ReconTeam wrote...
The really poorly managed launch aside, (with WoW and SC2 you haven't figured this out by now Blizz?
A question (not only to you but to everyone):
Do you really think the poor launch is because of technical inability rather than active choice?
The way I see it, on launch, there WILL be more players than at any other time, and all at once rather than at different times.
My assumption is that Blizzard KNOWS there will be problems, but rather has us deal with problems for a day instead of having more servers which will be useless 99% of the time.
Of course, it might be I do them an injustice. But I find it more likely than to believe that the company managing the most successful MMO in the whole world cant fix such problems if they want to.
#25
Posté 18 mai 2012 - 12:04





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