What's considered the best thief build?
#1
Posté 17 mai 2012 - 05:16
#2
Posté 17 mai 2012 - 07:39
#3
Posté 17 mai 2012 - 08:31
#4
Posté 18 mai 2012 - 12:49
IMO kensai/thief is powerful late game but a bugger to keep alive until UAI... in group play 'Detect Illusions' is the main reason to bring a thief along then removing traps and everything else is gravy because backstabbing normally requires one on one play style.
Modifié par ussnorway, 18 mai 2012 - 12:49 .
#5
Posté 18 mai 2012 - 01:14
Uss Norway, I have the same issue with the kensai/thief. I don't want to babysit a character. I've tried a kensai/thief before and just didn't get very far before I decided to quit. I guess I owe it to the build to actually give it a fair chance. Maybe I'll try again in the future.
Modifié par C Barchuk, 18 mai 2012 - 01:17 .
#6
Posté 18 mai 2012 - 02:27
C Barchuk wrote...
Thanks for the response ussnorway. I didn't realize the bounty hunter is the only thief class to continually improve. That's good to know. I'm enjoying both of my solo runs though I do get tired of the fact my assassin can't fight in melee. But I've had some awesome moments with the poison ability which was pretty cool. Another thing is my assassin is using the short sword of backstabbing from the RR mod with brings his modifier up to X8. I thought this would be epic and it is sometimes but my fighter/thief using a longsword does just as much damage on average at X5. Honestly I don't think the higher backstab multiplier really matters. I also got my assassin through the 3rd level of Watcher's keep and it was EXTREMELY tough while my fighter/thief had absolutely no trouble whatsoever.
Uss Norway, I have the same issue with the kensai/thief. I don't want to babysit a character. I've tried a kensai/thief before and just didn't get very far before I decided to quit. I guess I owe it to the build to actually give it a fair chance. Maybe I'll try again in the future.
That was a bad example on my part but I was referring to their traps when I say they continue to grow. Many people consider ‘Spike Traps’ overpowered however a thief has a limited combat ability especially considering many of the late game adversaries are difficult/ immune to backstab but a BountyHunter can toss (outside LOS) traps during combat as opposed to setting them before... This is a major tactical advantage!
The multi Mage/ Cleric, Thief combos are all fun to play solo if you want to be an all singing and dancing type of player: normally some variation on backstab-run-cloak... note that ‘Sanctuary’ is superior to ‘Invisible’ in many ways but you can’t backstab from it.
My personal pick for group play is Swashbuckler dualled to Cleric with 100% detect Illusions (no armour penalties).
Pros;
This Cleric uses a Staff for BG1 and DW-Clubs in SoA/ ToB with two pips in Clubs & three in two weapons style as well as the +1 (hit/armour) Swashbuckler makes him a better melee fighter than many Fighter/Cleric combos and he can safely dispel any pesky Illusions regardless of the normal counters such as “cloaks of ‘Non-Detect’” or ‘SI: Divination’. The small cost of the thief levels does not adversely affect his ‘Turn’ (Evil is stronger) & Detect/ Turn both work while cloaked.
Con;
No backstabbing and only Clubs or Staffs can have two pips... normal Clerics get one.
Can Detect or Turn but can’t do both at the same time.
#7
Posté 18 mai 2012 - 06:09
#8
Posté 19 mai 2012 - 01:36
#9
Posté 19 mai 2012 - 05:09
Modifié par C Barchuk, 19 mai 2012 - 05:10 .





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