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What's considered the best thief build?


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#1
C Barchuk

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I know this a question that is entirely subjective but I'm currently running a few solo runs using different types of thieves and was curious what others think? Not sure what I mean by best. I guess that's personal preferrence as well. I'm currently doing an assassin and multi-class fighter/thief and I'm completely flabberghasted by how strong the fighter/thief is. Anyways, I know there are countless posts about thieves. Just wanted to get some fresh thoughts. Thanks guys.

#2
Grond0

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As you suggest the 'best' will be a function of how you play the game. The fighter/thief is best at fighting of course, but I would suggest that a well-played bounty hunter probably has the highest potential - got to love those maze traps for turning a host of enemies into nice bite-sized chunks for disposal.

#3
C Barchuk

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I have not tried the bounty hunter and definitely plan to. Alesia's bounty hunter run in the no-reloads thread inspired me there. The main build I constantly read about is the kensai/thief. I have no doubt that its powerful but kensai and thief just don't seem to go together right from a role playing perspective. Only my opinion of course.

#4
ussnorway

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Only the Bounty Hunter continues to grow throughout the whole game & has no real drawbacks... all the others will hit a wall sooner or later eg. 100% locks, pick-pockets, detect Illusions and set traps.

IMO kensai/thief is powerful late game but a bugger to keep alive until UAI... in group play 'Detect Illusions' is the main reason to bring a thief along then removing traps and everything else is gravy because backstabbing normally requires one on one play style.

Modifié par ussnorway, 18 mai 2012 - 12:49 .


#5
C Barchuk

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Thanks for the response ussnorway. I didn't realize the bounty hunter is the only thief class to continually improve. That's good to know. I'm enjoying both of my solo runs though I do get tired of the fact my assassin can't fight in melee. But I've had  some awesome moments with the poison ability which was pretty cool. Another thing is my assassin is using the short sword of backstabbing from the RR mod with brings his modifier up to X8. I thought this would be epic and it is sometimes but my fighter/thief using a longsword does just as much damage on average at X5. Honestly I don't think the higher backstab multiplier really matters. I  also got my assassin through the 3rd level of Watcher's keep and it was EXTREMELY tough while my fighter/thief had absolutely no trouble whatsoever.
Uss Norway, I have the same issue with the kensai/thief. I don't want to babysit a character. I've tried a kensai/thief before and just didn't get very far before I decided to quit. I guess I owe it to the build to actually give it a fair chance. Maybe I'll try again in the future.

Modifié par C Barchuk, 18 mai 2012 - 01:17 .


#6
ussnorway

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C Barchuk wrote...

Thanks for the response ussnorway. I didn't realize the bounty hunter is the only thief class to continually improve. That's good to know. I'm enjoying both of my solo runs though I do get tired of the fact my assassin can't fight in melee. But I've had  some awesome moments with the poison ability which was pretty cool. Another thing is my assassin is using the short sword of backstabbing from the RR mod with brings his modifier up to X8. I thought this would be epic and it is sometimes but my fighter/thief using a longsword does just as much damage on average at X5. Honestly I don't think the higher backstab multiplier really matters. I  also got my assassin through the 3rd level of Watcher's keep and it was EXTREMELY tough while my fighter/thief had absolutely no trouble whatsoever.
Uss Norway, I have the same issue with the kensai/thief. I don't want to babysit a character. I've tried a kensai/thief before and just didn't get very far before I decided to quit. I guess I owe it to the build to actually give it a fair chance. Maybe I'll try again in the future.


That was a bad example on my part but I was referring to their traps when I say they continue to grow. Many people consider ‘Spike Traps’ overpowered however a thief has a limited combat ability especially considering many of the late game adversaries are difficult/ immune to backstab but a BountyHunter can toss (outside LOS) traps during combat as opposed to setting them before... This is a major tactical advantage!

The multi Mage/ Cleric, Thief combos are all fun to play solo if you want to be an all singing and dancing type of player: normally some variation on backstab-run-cloak... note that ‘Sanctuary’ is superior to ‘Invisible’ in many ways but you can’t backstab from it.

My personal pick for group play is Swashbuckler dualled to Cleric with 100% detect Illusions (no armour penalties). :wub:

Pros;
This Cleric uses a Staff for BG1 and DW-Clubs in SoA/ ToB with two pips in Clubs & three in two weapons style as well as the +1 (hit/armour) Swashbuckler makes him a better melee fighter than many Fighter/Cleric combos and he can safely dispel any pesky Illusions regardless of the normal counters such as “cloaks of ‘Non-Detect’” or ‘SI: Divination’. The small cost of the thief levels does not adversely affect his ‘Turn’ (Evil is stronger) & Detect/ Turn both work while cloaked.
Con;
No backstabbing and only Clubs or Staffs can have two pips... normal Clerics get one.
Can Detect or Turn but can’t do both at the same time.

#7
Grimwald the Wise

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I am seriously considering a cleric/thief svirneblin when my fighter/illusionist svirneblin run comes to an end. The svirneblin are particularly suited to being thieves and can use blur and mirror image once a day too. Drawback is the experience modifier.

#8
fro7k

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I soloed the game with a swashbuckler but that doesn't mean it's the strongest. I think a thief/cleric build would be the strongest--if you can wait until 3/4 of the game is over before activating both classes. :P

#9
C Barchuk

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In my current games, the multi-class fighter/thief is just ridiculous. Plenty of thief skills, backstab, able to fight in melee and gets HLAs from both fighter and thief pools. This is without having to wait on dual class downtime. My vanilla assassin has been the most fun to play ironically since its been more of a challenge and I just like assassins in general. Now the rogue rebalancing mod makes the assassin and, thieves in general, more powerful. I've played the first half of the game so far with the vanilla assassin. I reinstalled the RR mod kit changes and now I'm playing as the modded assassin which is pretty powerful. Can anyone say death attack? At any rate I did this so I could compare and contrast both versions of the assassin.

Modifié par C Barchuk, 19 mai 2012 - 05:10 .