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I hope it doesn't, but if the EC fails...


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#151
Tazzmission

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tishyw wrote...

Chris Priestly wrote...

If people have a question about a locked thread, they are welcome to ask me through private message.

Stay on topic please.



:devil:


Interesting Chris, I PM'ed you politely requesting that you reconsider the of locking this thread - http://social.biowar...dex/10481662/73 - and received no reply ...

On topic, I think the media have moved on from ME3 and are now busy getting stuck into Blizzard about the Diablo III servers.



actully the media is convering the g8 summit here in chicago and a riot almost broke out


i think the last thing the media cares about is a 3 month old argument about a game ending


also remember it is a election year so

Modifié par Tazzmission, 21 mai 2012 - 01:49 .


#152
Gatt9

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Tazzmission wrote...

tishyw wrote...

Chris Priestly wrote...

If people have a question about a locked thread, they are welcome to ask me through private message.

Stay on topic please.



:devil:


Interesting Chris, I PM'ed you politely requesting that you reconsider the of locking this thread - http://social.biowar...dex/10481662/73 - and received no reply ...

On topic, I think the media have moved on from ME3 and are now busy getting stuck into Blizzard about the Diablo III servers.



actully the media is convering the g8 summit here in chicago and a riot almost broke out


i think the last thing the media cares about is a 3 month old argument about a game ending


also remember it is a election year so


That was hands down the worst attempt at handwaving away a EA problem I've ever seen.  Unless of course you have evidence that all Gaming Journalists are Journalists for major publications that are covering the G8?

Or has the onslaught of one massive EA blunder after another just drained you of your ability to defend them effectively? 

#153
Guest_Catch This Fade_*

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Gatt9 wrote...

Tazzmission wrote...

tishyw wrote...

Chris Priestly wrote...

If people have a question about a locked thread, they are welcome to ask me through private message.

Stay on topic please.



:devil:


Interesting Chris, I PM'ed you politely requesting that you reconsider the of locking this thread - http://social.biowar...dex/10481662/73 - and received no reply ...

On topic, I think the media have moved on from ME3 and are now busy getting stuck into Blizzard about the Diablo III servers.



actully the media is convering the g8 summit here in chicago and a riot almost broke out


i think the last thing the media cares about is a 3 month old argument about a game ending


also remember it is a election year so


That was hands down the worst attempt at handwaving away a EA problem I've ever seen.  Unless of course you have evidence that all Gaming Journalists are Journalists for major publications that are covering the G8?

Or has the onslaught of one massive EA blunder after another just drained you of your ability to defend them effectively? 

He's never defended EA effectively.

#154
Gatt9

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feliciano2040 wrote...

TheRealJayDee wrote...

The Grey Nayr wrote...

And I hope you realize is that no matter how much people dislike the ending of Mass Effect 3, it's arguably five minutes of a game that was well written and executed in absolutely every other way.


You serious? Image IPB


Don't see why he wouldn't be.


Could it be because the game overuses the same plot points ad nauseum?

You have the "Your friend sacrificed himself!!!" plot point 4 times,  and pretty much every mission is "OMG!  What a shock!  One of your friends is right here!",  to the point where it just becomes nonsensical and unintentionally comedic.

Writing like this would've gotten any other narrative in every other form of media a 1/2 star at best.

#155
AlanC9

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I believe that's "ad nauseam."

As for the actual point... it's true that ME3 repeats the trope, but I'm not sure I see the relevance. Different media handle narrative differently and are judged differently. Either the game worked or it didn't -- whether this would have been rejected in other media is irrelevant.

And how do you get to four sacrifices? I count two, and that's only if the player makes the appropriate choices. Maybe three by the endgame, if those count.

#156
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Shepard108278 wrote...

TheRealJayDee wrote...

[/b][i]Yeah, if you would spend a few minutes to check out one of the numerous threads on this topic you might realize that it is in fact NOT possible to get 4000 EMS through singleplayer alone. Singleplayer content not available through playing singelplayer is a major issue.

Um yeah it is because I did it on several occasions and no cheating.


You have any proof to back up that statement?

AlanC9 wrote...


And how do you get to four sacrifices?
I count two, and that's only if the player makes the appropriate choices. Maybe three by the endgame, if those count.

Mordin, Legion, Thane? All pre-endgame.

Modifié par Cthulhu42, 21 mai 2012 - 02:48 .


#157
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Cthulhu42 wrote...

Shepard108278 wrote...

TheRealJayDee wrote...

[/b][i]Yeah, if you would spend a few minutes to check out one of the numerous threads on this topic you might realize that it is in fact NOT possible to get 4000 EMS through singleplayer alone. Singleplayer content not available through playing singelplayer is a major issue.

Um yeah it is because I did it on several occasions and no cheating.


You have any proof to back up that statement?

You already know the answer.

#158
AlanC9

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Cthulhu42 wrote...
Mordin, Legion, Thane? All pre-endgame.


Whoops! My bad. I guess I blanked on Thane because he's terminal anyway, but he still counts. So #4 is the edngame, right.

#159
Guest_Cthulhu42_*

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jreezy wrote...

Cthulhu42 wrote...

Shepard108278 wrote...

TheRealJayDee wrote...

[/b][i]Yeah, if you would spend a few minutes to check out one of the numerous threads on this topic you might realize that it is in fact NOT possible to get 4000 EMS through singleplayer alone. Singleplayer content not available through playing singelplayer is a major issue.

Um yeah it is because I did it on several occasions and no cheating.


You have any proof to back up that statement?

You already know the answer.

Indeed I do. But sometimes I prefer being passive-aggressive to directly confrontational.

Modifié par Cthulhu42, 21 mai 2012 - 03:40 .


#160
Metalrocks

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The Spamming Troll wrote...

AlanC9 wrote...

Metalrocks wrote...

would be nice if they add an patch to this DLC that will fix the journal. i gave up doing the side quests because it was utterly useless.


Like I said a bit upthread, the map has anything you need to know marked on it. If you're using the journal, you're doing it wrong.


id say change the game so i need to use a journal, then.


agree. sure, i can look at the map, but it doesnt tell me either if i have everything or not. why change the mechanic that worked fine in the first 2 games? the journal has to be fixed. the mpa is not always helpful.

#161
Hunter of Legends

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Gatt9 wrote...

feliciano2040 wrote...

TheRealJayDee wrote...

The Grey Nayr wrote...

And I hope you realize is that no matter how much people dislike the ending of Mass Effect 3, it's arguably five minutes of a game that was well written and executed in absolutely every other way.


You serious? Image IPB


Don't see why he wouldn't be.


Could it be because the game overuses the same plot points ad nauseum?

You have the "Your friend sacrificed himself!!!" plot point 4 times,  and pretty much every mission is "OMG!  What a shock!  One of your friends is right here!",  to the point where it just becomes nonsensical and unintentionally comedic.

Writing like this would've gotten any other narrative in every other form of media a 1/2 star at best.


Bioware does pull it off well, and tells it in a way that doesn't turn into every overly cliched Blizzard plot.

#162
LoganofET

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...THEN GOD HELP US ALL

#163
farlander28

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The Gery Nayr wrote...

Truth be told, Bioware has been very generous ever since ME3 released. Every DLC since From Ashes has been free to download. Sacrificing profits because they want to see us happy.

...

And I hope you realize is that no matter how much people dislike the ending of Mass Effect 3, it's arguably five minutes of a game that was well written and executed in absolutely every other way.


Wow.. you're joking, right? I mean.. come on, you gotta be joking. o.O Let's just cover a few points:

1.)The only dlc since Day 1 is the resurgence pack, and they didn't "sacrifice" anything. They're not going to charge people for two maps and a few new race/class combinations, especially when you consider how many people will already be paying real money to try to unlock them all quickly.

2.)ME3 crashed my console more times than two different Bethesda games COMBINED. 'Nuff said.

3.)NPCs vanishing during conversations, leaving me talking to the wall, along with a myriad of other minor glitches.

4.)Regardless of who lived or died, or what choices you made in the previous games, the campaign's architecture is nearly identical: No legion? You get a legion VI. Let the council die? Nearly identical council with different voices. No Mordin or Tali? See last point. Rachni Queen? Need I rehash that absurdity? Keep or destroy the Collector base? Doesn't matter, it changed a few spoken words and about 20 points in War Assets.

5.)Toy reapers chasing my toy Normandy, the hilarity of which is only outdone by it's stupidity, since I can simply exit/re-enter the system over and over until I get what I need. Yeah, that's quality design right there.

6.)Fleet cinematic (as well as ending cinematic) was nearly identical for every War Asset outcome. No Destiny Ascension? Just put a normal Asari ship and chop the top spire off. Geth/Quarian peace? Just use the Quarian version and have Joker say "Geth fleet reporting in".

And as much as I'd like to rant about how the genophage arc in ME3 made no sense in the context of the first two games (Wrex and Okeer both arguing that the genophage isn't what's killing the krogan, and how a cure isn't necessary), I'll just leave it at that.

The fact is, ME3 was rushed. It is not well-executed in every way, it was rushed in every way, probably due to EA forcing a shorter release schedule. Bioware took every shortcut and lazy path they could at every god damned turn. As Wrex would say, don't ****** in my ear and tell me it's raining.

#164
MichaelSD

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farlander28 wrote...

Wow.. you're joking, right? I mean.. come on, you gotta be joking. o.O Let's just cover a few points:

1.)The only dlc since Day 1 is the resurgence pack, and they didn't "sacrifice" anything. They're not going to charge people for two maps and a few new race/class combinations, especially when you consider how many people will already be paying real money to try to unlock them all quickly.

2.)ME3 crashed my console more times than two different Bethesda games COMBINED. 'Nuff said.

3.)NPCs vanishing during conversations, leaving me talking to the wall, along with a myriad of other minor glitches.

4.)Regardless of who lived or died, or what choices you made in the previous games, the campaign's architecture is nearly identical: No legion? You get a legion VI. Let the council die? Nearly identical council with different voices. No Mordin or Tali? See last point. Rachni Queen? Need I rehash that absurdity? Keep or destroy the Collector base? Doesn't matter, it changed a few spoken words and about 20 points in War Assets.

5.)Toy reapers chasing my toy Normandy, the hilarity of which is only outdone by it's stupidity, since I can simply exit/re-enter the system over and over until I get what I need. Yeah, that's quality design right there.

6.)Fleet cinematic (as well as ending cinematic) was nearly identical for every War Asset outcome. No Destiny Ascension? Just put a normal Asari ship and chop the top spire off. Geth/Quarian peace? Just use the Quarian version and have Joker say "Geth fleet reporting in".

And as much as I'd like to rant about how the genophage arc in ME3 made no sense in the context of the first two games (Wrex and Okeer both arguing that the genophage isn't what's killing the krogan, and how a cure isn't necessary), I'll just leave it at that.

The fact is, ME3 was rushed. It is not well-executed in every way, it was rushed in every way, probably due to EA forcing a shorter release schedule. Bioware took every shortcut and lazy path they could at every god damned turn. As Wrex would say, don't ****** in my ear and tell me it's raining.


This, and the fact that ME3 was quite different in tone and style than ME1 or ME2. It was a gamble to do it, well...they lost it. EC can not explain the idiotic story. If Bioware would have been smart they either had done nothing or made a somewhat happy ending. Everyone would have been served. Now they have they artistic integrity, but thousands of customers who won't buy their stuff. I hope it was worth for them.

So yes, EC will fail, if they only clarify as they have stated.

Modifié par MichaelSD, 22 mai 2012 - 08:07 .


#165
CyberMiguel

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God, I hope the EC rocks, I couldn't stand more video game critics being condescending to ME fans, the lack of research or understanding of the issue is depressing.

I fully expect, and hope the EC will be good. I'm betting that it will be awesome. I just dread the potential articles that would come from a failure state - again, I think the EC will probably be good because there are a lot of things under wraps and no doubt we will all be surprised.

Me too.

IF (and it's a BIG "if") Bioware fails to deliver with the Extended Cut, then its sales will plummet and will loose a big chunk of its fanbase. And I'm not talking about enraged fans...no, I'm talking about the guys that buy whatever DLC is out. Heck, I even predict some SW:TOR membership cancellations if the EC sucks. 

So...for Bioware's sake, I really hope the EC addresses the main issue discussed in this forum: ending full of nonsense and lack of closure.

#166
AlanC9

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Metalrocks wrote...
agree. sure, i can look at the map, but it doesnt tell me either if i have everything or not.


Why do you need to know if you have everything or not? If an artifact comes from a mission, you either have finished 
that mission and have the artifact, have finished the mission but overlooked the artifact , or you haven't done the mission at all.  And if it comes from scanning a system then you can tell if you haven't scanned all of them.

What would a journal tell you that would be helpful to you? I just don't see  how the journal would change what you do when you're playing the game.

#167
squee365

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Is the extended cut really going to be just cutscenes? If so, it might not be the greatest thing ever...

However if it adds new dialogue options and maybe a little bit more gameplay it might be worth the wait.

#168
AlanC9

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farlander28 wrote...

4.)Regardless of who lived or died, or what choices you made in the previous games, the campaign's architecture is nearly identical: No legion? You get a legion VI. Let the council die? Nearly identical council with different voices. No Mordin or Tali? See last point. Rachni Queen? Need I rehash that absurdity? Keep or destroy the Collector base? Doesn't matter, it changed a few spoken words and about 20 points in War Assets.


Yep. People who expected anything different don't know Bioware.

6.)Fleet cinematic (as well as ending cinematic) was nearly identical for every War Asset outcome. No Destiny Ascension? Just put a normal Asari ship and chop the top spire off. Geth/Quarian peace? Just use the Quarian version and have Joker say "Geth fleet reporting in".


Asari dreadnoughts shouldn't resemble each other? And we may have to go to YouTube about this, but I'm pretty sure I saw geth ships. I certainly saw geth pilots.

#169
squee365

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AlanC9 wrote...

Asari dreadnoughts shouldn't resemble each other? And we may have to go to YouTube about this, but I'm pretty sure I saw geth ships. I certainly saw geth pilots.


I understand what he's saying about this, the cutscene shouldn't have been the same length and there should've been noticable differences in each fleet. 

#170
farlander28

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AlanC9 wrote...

6.)Fleet cinematic (as well as ending cinematic) was nearly identical for every War Asset outcome. No Destiny Ascension? Just put a normal Asari ship and chop the top spire off. Geth/Quarian peace? Just use the Quarian version and have Joker say "Geth fleet reporting in".


Asari dreadnoughts shouldn't resemble each other? And we may have to go to YouTube about this, but I'm pretty sure I saw geth ships. I certainly saw geth pilots.


There is a single, ~5 second shot of a Geth pilot during Hackett's speech, NOT during the "fleet arrives" cinematic. And during that cinematic, the part where they show either Geth or Quarian is just Quarian ships. No Geth ships at all. The only addition is Joker saying "Geth fleet reporting".

As for Asari ships, this is the god damned Destiny Ascension we're talking about, not some random dreadnought. The cinematic swaps out the DA for a standard dreadnought without a top spire, nothing more. Don't you think having the DA in your fleet warrants a bit more flare? And that variable fleet outcomes (mercs, batarians, geth, salarians, etc.) should have an effect? Like I said before, it was lazy and rushed.

Modifié par farlander28, 22 mai 2012 - 08:46 .


#171
TheRealJayDee

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AlanC9 wrote...

farlander28 wrote...

4.)Regardless of who lived or died, or what choices you made in the previous games, the campaign's architecture is nearly identical 


Yep. People who expected anything different don't know Bioware.


Seriously, this is one of the most irksome arguments I know, and I hear it time and time again. The whole point of the trilogy was that your choices affected the story. Or at least that's what I came to expect from the first ME games and pretty much everything I read from Bioware prior to ME3. Only Bioware games I played were DA:O, DA2 and the previous ME games. DA2 was **** including the end, and DA:O's endings actually felt like a small step into the direction I expected the ME trilogy to take in regards of the endings.

So all this argument does is telling me that I should have never trusted anything Bioware said in regards to the ME trilogy, and believe me, I won't make the mistake of taking them by their word again in the future.

Modifié par TheRealJayDee, 22 mai 2012 - 10:45 .