Scattershot, Broken / Bug
#1
Posté 09 décembre 2009 - 10:19
This is broken. Or a bug. Either way, it needs to be patched.
AoE attacks produce friendly-fire. It's common sense and balanced mechanics.
I'm getting annoyed with repeatedly having my entire front-line stunned and heavily damaged while enemy fighters continue to whack away unscathed.
#2
Posté 09 décembre 2009 - 10:26
#3
Posté 09 décembre 2009 - 10:28
#4
Posté 09 décembre 2009 - 10:32
Modifié par doubledeviant, 09 décembre 2009 - 10:32 .
#5
Posté 09 décembre 2009 - 10:46
doubledeviant wrote...
How does an arrow-grenade NOT produce friendly-fire?
It seems that most of the AOE spells/talents that have some sort of AOE stun/sleep/paralysis don't have friendly fire enabled.
#6
Posté 09 décembre 2009 - 10:49
#7
Posté 09 décembre 2009 - 11:21
#8
Posté 09 décembre 2009 - 11:31
Does any AI mage get mana clash ? (now THAT would be 'funny'...)
#9
Posté 09 décembre 2009 - 11:35
Modifié par sinosleep, 09 décembre 2009 - 11:36 .
#10
Posté 10 décembre 2009 - 12:20
#11
Posté 10 décembre 2009 - 01:41
#12
Posté 10 décembre 2009 - 01:43
Modifié par Gliese, 10 décembre 2009 - 01:43 .
#13
Posté 10 décembre 2009 - 07:39
sinosleep wrote...
Archers are by far the weakest class in game barring being a good choice for soloing nightmare, let em keep one of the few perks they have.
Archers are second only to Mages in how powerful they are. People who say they aren't are clueless, there's a reason why they're a good choice for soloing Nightmare.
Scatter Shot, Pinning Shot, Slaying Shot are some of the best talents in the game.
#14
Posté 10 décembre 2009 - 10:17
#15
Posté 10 décembre 2009 - 11:05
Tbh i ****ing hate this skill. I don't mind 1 stun, its challenging, but when a backline of archers that you can't do a thing to stop all use Scattershot together... its lame. Countless times i've had encounters like the Soldiers in Denerim ended quickly because i was hit by 4x Scattershot at the same time and lost over 1/2 of my hp across the board.
#16
Posté 10 décembre 2009 - 11:17
Why doesn't a deep, long, hard sweep with a two-handed sword cause friendly fire?doubledeviant wrote...
How does an arrow-grenade NOT produce friendly-fire?
Answer: Because it'd be goddamn annoying as hell if it did.
#17
Posté 10 décembre 2009 - 12:14
Is it annoying? You bet your ass. But so is fireball.
#18
Posté 10 décembre 2009 - 12:16
#19
Posté 10 décembre 2009 - 12:34
#20
Posté 10 décembre 2009 - 07:29
Evilsod wrote...
It doesn't exactly have a radius, thats the problem. It calculates the players it'll hit the instant the attack begins, doesn't matter how damn far you run, the arrow will ALWAYS hit you if you were in the AoE to begin with.
Tbh i ****ing hate this skill. I don't mind 1 stun, its challenging, but when a backline of archers that you can't do a thing to stop all use Scattershot together... its lame. Countless times i've had encounters like the Soldiers in Denerim ended quickly because i was hit by 4x Scattershot at the same time and lost over 1/2 of my hp across the board.
Try taking out the archers asap with mage aoe spells. Sleep is good because it has a huge radius and is cast almost instantly. SImiliarly Blizzard is good because it knocks people down then freezes them. I'm sure there are more examples, using your own scattershot on them sounds like it ought to work for example.
#21
Posté 10 décembre 2009 - 07:32
EDIT: and by this I mean even when I am hit by it, after all enemy needs to have a chance too. I'll kill them in the end anyway but at least, for a bit, they may think "Hey it's not going as bad as we thought it would, see, we stunned them! For a second!"
Modifié par Whailor, 10 décembre 2009 - 07:40 .
#22
Posté 10 décembre 2009 - 07:34
#23
Posté 10 décembre 2009 - 08:01
#24
Posté 10 décembre 2009 - 08:04
You don't throw a frag grenade at your enemies when they're toe-to-toe with your allies.
There have been times when a triple-Scattershot killed half of my party and left the other half stunned and helpless before the unscathed swordsman hammering on us. Broken.
#25
Posté 10 décembre 2009 - 08:21





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