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Scattershot, Broken / Bug


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#1
doubledeviant

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Scattershot is essentially an arrow-grenade but does not produce friendly-fire.

This is broken.  Or a bug.  Either way, it needs to be patched.

AoE attacks produce friendly-fire.  It's common sense and balanced mechanics.

I'm getting annoyed with repeatedly having my entire front-line stunned and heavily damaged while enemy fighters continue to whack away unscathed.

#2
Bluesmith

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Not all AOEs have friendly-fire components. Scattershot is WAI.

#3
Matthew Young CT

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you assume all aoe produces friendly fire, which is not the case

#4
doubledeviant

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How does an arrow-grenade NOT produce friendly-fire?

Modifié par doubledeviant, 09 décembre 2009 - 10:32 .


#5
EleventhLokust

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doubledeviant wrote...

How does an arrow-grenade NOT produce friendly-fire?


It seems that most of the AOE spells/talents that have some sort of AOE stun/sleep/paralysis don't have friendly fire enabled.

#6
Matthew Young CT

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it wasnt coded to do so

#7
sinosleep

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Archers are by far the weakest class in game barring being a good choice for soloing nightmare, let em keep one of the few perks they have.

#8
Loc'n'lol

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Yeah but why does the AI need it ? (and by AI, I mean random goons, I don't care if bosses get super awesome abilities, on the contrary) ?

Does any AI mage get mana clash ? (now THAT would be 'funny'...)

#9
sinosleep

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I guess they don't need it, but it honestly doesn't bother me as much as it does other people. I just make it a point to ignore everything else on screen until all mages and archers and lying in pools of blood. The vast majority of archers are whites any way, so they're easy cone of cold/petrify targets and due to their usually tight grouping grenades take them down in no time as well.

Modifié par sinosleep, 09 décembre 2009 - 11:36 .


#10
Steeltrap67

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You might find the discussion in my 'combat and game design' thread interesting.....

#11
Duck and Cover

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It's annoying, and can be challenging. But considering archers go down so easy, it's not a major concern. More of an annoyance when I'm trying to cast inferno. Juts fire ball them, cast inferno and your annoyances go away.

#12
Gliese

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They need it to make fights more challenging for the player.

Modifié par Gliese, 10 décembre 2009 - 01:43 .


#13
Timortis

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sinosleep wrote...

Archers are by far the weakest class in game barring being a good choice for soloing nightmare, let em keep one of the few perks they have.


Archers are second only to Mages in how powerful they are. People who say they aren't are clueless, there's a reason why they're a good choice for soloing Nightmare.

Scatter Shot, Pinning Shot, Slaying Shot are some of the best talents in the game.

#14
El-Destructo

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the radius of it is the most annoying thing ever, i swear i can have my own archer 30 meters away from the tank getting shot with it and the archer still gets stunned too.

#15
Evilsod

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It doesn't exactly have a radius, thats the problem. It calculates the players it'll hit the instant the attack begins, doesn't matter how damn far you run, the arrow will ALWAYS hit you if you were in the AoE to begin with.



Tbh i ****ing hate this skill. I don't mind 1 stun, its challenging, but when a backline of archers that you can't do a thing to stop all use Scattershot together... its lame. Countless times i've had encounters like the Soldiers in Denerim ended quickly because i was hit by 4x Scattershot at the same time and lost over 1/2 of my hp across the board.

#16
Varenus Luckmann

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doubledeviant wrote...

How does an arrow-grenade NOT produce friendly-fire?

Why doesn't a deep, long, hard sweep with a two-handed sword cause friendly fire?
Answer: Because it'd be goddamn annoying as hell if it did.

#17
DarkSpiral

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The OP is arguing this from a real world physics perspective, correct? I hope so. Because the ability is not powerful enough to be broken, and is definitely working the way it says it will work so the effect is not a bug.



Is it annoying? You bet your ass. But so is fireball.

#18
Sharog

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The problem that Scattershot can not be resisted / dodged if the initial hit connects is a rather anoying bug, im not even sure if the initial hit can be dodged/resisted, it seems to have a 100% hit chance on the tanks.

#19
Loc'n'lol

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There is no resistance check on scattershot. and I've never seen it miss either.

#20
Gliese

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Evilsod wrote...

It doesn't exactly have a radius, thats the problem. It calculates the players it'll hit the instant the attack begins, doesn't matter how damn far you run, the arrow will ALWAYS hit you if you were in the AoE to begin with.

Tbh i ****ing hate this skill. I don't mind 1 stun, its challenging, but when a backline of archers that you can't do a thing to stop all use Scattershot together... its lame. Countless times i've had encounters like the Soldiers in Denerim ended quickly because i was hit by 4x Scattershot at the same time and lost over 1/2 of my hp across the board.


Try taking out the archers asap with mage aoe spells. Sleep is good because it has a huge radius and is cast almost instantly. SImiliarly Blizzard is good because it knocks people down then freezes them. I'm sure there are more examples, using your own scattershot on them sounds like it ought to work for example.

#21
Whailor

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I like scattershot, keep it as it is.

EDIT: and by this I mean even when I am hit by it, after all enemy needs to have a chance too. I'll kill them in the end anyway but at least, for a bit, they may think "Hey it's not going as bad as we thought it would, see, we stunned them! For a second!"

Modifié par Whailor, 10 décembre 2009 - 07:40 .


#22
Xeyska

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Scattershot is fine as it is, it doesn't need to be changed.

#23
menasure

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the only problem -besides realism issues- about scattershot is that it is often used by large groups of archers which makes their combined attack overpowered in a stun lock way. it's challenging to face, similar to encounters with multiple casters at once -which in a fantasy way is a lot more credible then when archers have this kind of effect- but not undoable nevertheless.

#24
doubledeviant

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Scattershot would be balanced and acceptable if it produced friendly-fire.



You don't throw a frag grenade at your enemies when they're toe-to-toe with your allies.



There have been times when a triple-Scattershot killed half of my party and left the other half stunned and helpless before the unscathed swordsman hammering on us. Broken.

#25
Gliese

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2handers are immune to stun with indomitable.