Bioware, Y U nerf fast weapons in the move to ME3?
#1
Posté 17 mai 2012 - 06:38
What, did someone think this was too complicated?
Because slow, heavy weapons are still better against armor, just in a different way*. So fast weapons now fill the role of... what?
Yeah, you can use piercing ammo, but that overcomes a handicap, not gives these weapons a purpose.
#2
Posté 17 mai 2012 - 07:07
#3
Posté 17 mai 2012 - 07:21
known_hero wrote...
Yup, too complicated. ME3 is all about rolling and blind power spamming. Don't get me wrong, I like the rolling mechanic but it's obvious the combat system has been simplified.
As opposed to blind Immunity/Barrier and Lift Spaming while running back and forth?
No, they took some decent measure of defense stripping out for raw damage factors. Its a shame more of the weapons became a novelty, I really liked the diversity of them in ME 3.
#4
Posté 17 mai 2012 - 07:45
incinerator950 wrote...
known_hero wrote...
Yup, too complicated. ME3 is all about rolling and blind power spamming. Don't get me wrong, I like the rolling mechanic but it's obvious the combat system has been simplified.
As opposed to blind Immunity/Barrier and Lift Spaming while running back and forth?
No, they took some decent measure of defense stripping out for raw damage factors. Its a shame more of the weapons became a novelty, I really liked the diversity of them in ME 3.
The guns(outside of the smgs) are fine for the most part. The weight system needs some fixing though but that's a completely different beast.
My point was that the combat system as a whole has been watered down. No matter what class you choose, power spam is the way to go. Vanguard use to be a high risk/high reward style of gameplay. It forced you to understand your enemy as well as the battlefield. In ME3, vanguarding is just closing your eyes and charge/nova'ing everything in sight. That pretty much applies to every class this time around. The weight system encourages this style of gameplay. I'm getting a bit off topic so I'll just end it here.
Getting back to the topic: without the protection multipliers, any smg not named the Hornet is useless. You'd be better off throwing rocks.
Modifié par known_hero, 17 mai 2012 - 07:46 .
#5
Posté 17 mai 2012 - 08:02
Modifié par Quething, 17 mai 2012 - 08:12 .
#6
Posté 17 mai 2012 - 08:25
That said, you can beat the game using practically any weapon since powers are more important.
#7
Posté 18 mai 2012 - 04:18
As far as I'm concerned the only full-auto weapon worth using is the Particle Rifle, and that's mainly because it overwhelms the damage reduction model by brute force with it's insane damage multiplier. Even the best SMG isn't a full-auto weapon.
#8
Posté 18 mai 2012 - 09:43
Gibbed the GPSMG into SP, and it's the most broken flamethrower in the game.
#9
Posté 18 mai 2012 - 09:50
known_hero wrote...
incinerator950 wrote...
known_hero wrote...
Yup, too complicated. ME3 is all about rolling and blind power spamming. Don't get me wrong, I like the rolling mechanic but it's obvious the combat system has been simplified.
As opposed to blind Immunity/Barrier and Lift Spaming while running back and forth?
No, they took some decent measure of defense stripping out for raw damage factors. Its a shame more of the weapons became a novelty, I really liked the diversity of them in ME 3.
The guns(outside of the smgs) are fine for the most part. The weight system needs some fixing though but that's a completely different beast.
My point was that the combat system as a whole has been watered down. No matter what class you choose, power spam is the way to go. Vanguard use to be a high risk/high reward style of gameplay. It forced you to understand your enemy as well as the battlefield. In ME3, vanguarding is just closing your eyes and charge/nova'ing everything in sight. That pretty much applies to every class this time around. The weight system encourages this style of gameplay. I'm getting a bit off topic so I'll just end it here.
Getting back to the topic: without the protection multipliers, any smg not named the Hornet is useless. You'd be better off throwing rocks.
I won't deny the majority of that. Although, Vanguard used to be a high risk profile until the majority of people abused the Claymore bypass, but that's also off topic. Also, Hurricane is a viable alternative then the Hornet. GPSMG in SP is absolutely broken.
Still, I don't use Nova unless there's a called reason for it, but you are right in the Manguards new found abuse of Nova. However, taking away Nova, you're going to gimp the MP character.
However, I'd take Nova spam over Lift/Singularity in ME1 anyday.





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