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DA:O et al vs the State of Gaming - Brilliance and Popularity


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#1
Malificis

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Hi all. I post in Morrigan threads a lot - you may have seen me around.
Wanted to get something off my chest that makes me really really sad at the moment.
I'm going to use Cod4 MW2 as a kind of case study here. It suits the purposes as the epitome of the problem.

What has happened to gaming? In general, that is. Today i saw a post by someone saying "some of the characters are a bit unoriginal though, i mean look at Oghren - its a dwafr [sic] who drinks! How stereotypical!"
It made me want to cry.
Dragon Age is one of the best pieces for the PC ever made. Or on any platform. It is so because the characters are incredibly multi layered, the plot is highly intelligent (even more so than appears - think Anora and Aemon poison etc etc), and the choices realistic. Even random NPCs seem to have a purpose - to amuse, to comment on things happening or to add a great atmosphere. This is just summing up - I could go into endless detail but I've done so too many times.
Such characters as Morrigan are such multi faceted individuals that due to the incredibly and painstakingly detailed dialogue backed up by actors who seem so dead-on in their voice portrayals (most notably Black, Kempa and Valentine) to the point of being as good as top notch seiyuu that they start to cease to be merely videogame characters and are truly brought to life as if in a brilliant movie.
So we have 60 + hours of amazing gameplay, top Hollywood level acting and groundbreaking character depth alongside a great plot, a very good musical score and excellent gameplay. DA:O was announced as early as 2004. I would presume its been in the making for what, 6 years?

How much has DA:O been outsold by, by say, Cod4 MW2? Lets not even go into WoW. Wanna compare the profits? Effort to create? Originality? Professionalism? 

How many people who played DA REALLY understood it? Or REALLY appreciated it? How many "oghren is just a dwarf who drinks", or "Morrigan is just some stupid ****" people are there? How many people see Loghain as just a mindless, whimsical villain bent on world domination? This is just on forums! We're not even counting those who won't use forums, and you can generally presume DAO forum users are going to be more into the piece, or at the very least read posts by people who DO take DAO for what it is.

Is there something wrong? Well, yes. The designers of the acclaimed Deus Ex, Warren Spector and Harvey Smith once complained about the fact that their work, in all its glory which took years to create and endless dedication and effort, made them far less money to make the sequel than such games as Time Crisis did. There really is something wrong when such things happen. I like Cod4. I like WoW too. Time Crisis is ok. They're good games, though just as DAO is more of a work of art than a game, WoW is indeed more of an alternate world than a game as well. But when they are far more successful than stuff like Deus Ex and DAO it annoys me.
I have this picture in my mind relating to the Call of Duty series which shows a man turning a lever while smoking a cigarette, and the lever is working a machine which is creating new games every 6 months. Each one is the same as the last but with an extra small addon attached, and they all look fairly bland. They are dropping from a conveyer belt into a fat 20s ish looking guy (who looks like a bit of a ******) mouth labeled "average consumer", and hes ****ting out money. This sums up my view on the matter, because it really is like that. I reiterate that CoD is fun and I've had much entertainment playing it with friends and online. Yet the effort to make it is so small, and its so blindingly unoriginal (i mean common they even have the perfect excuse to use weapons which are already in the real world, locations which are almost exact copies of areas in the middle-east, and half the animation is EXACTLY the same as the last game). The plot is...well...THEIRS A TERRORIST RITE? WELL LOL YOU ONLY SHOT HIS ARM OFF AND HES NOT DEAD SO U GOTA GO CATCH HIM. GOGO. It is ~6 hours long. The multiplayer is the same set of maps over and over again which are only good because its a very competitive game.

To try to put it into perspective, it's like modern novels. It's Twilight (to an extent, like CoD4: fun but unignorably poorly written and overly populist. Love how a vampire impregnates a mortal off the coast of Rio on an island he owns, while sparkling in the sun - may as well have had him go snorkelling at mid day but I digress and possibly offend the bottom-feeders) vs Shakespeare. The world's population seems to be getting more and more retarded and tasteless.

So while things continue to go in this disturbing direction, pieces like DA:O come to need the idiots who will buy it but not appreciate it just for the money - otherwise how can there be a sequel? You can bet there'll be more Time Crisis, Soul Calibur and Call of Duty (and that they'll sell like hotcakes), just like you can bet Stephanie Meyer will pump out "Edward Goes On Holiday to Spain - Naked" (which will be proclaimed by such papers as the most popular one - The Sun - [itself a damning indictment on the English population] as the "best thing ever written"). It is sad.

I have a good friend who plays DAO. Great guy, known him a long time. He likes gameplay. Skips cutscenes (every reader just cringed), doesnt bother much with dialogue, leaves characters naked in camp, makes choices at random and likes flashing lights/pretty things in games. He isn't really a one-off. The problem is a pervasive one. I am 19, but I sympathise with some older people when they complain that everything in media in general is too fast, too flashy and has less class. I am writing in a kind of flow of consciousness but hopefully you understand what I'm getting at. 

I wonder what Bioware could do with the kind of budget Blizzard gets? Or if the creators of DAO are, at the back of their minds, annoyed that such people as the creators of CoD4 MW2 undoubtedly get paid more than them, probably by a long way? Though in a way, I'm sure the resultant pride and industry acclaim from creating such a great work is, partly, a great reward.
But surely, if you follow the money, things can only get worse?
I give my thanks to people like David Gaider for being able to do what they do even with this state of gaming.

EDIT by page 3: By the way I love the arguments developing here, well constructed or not. The fact that people are willing to argue about whether Loghain was the good guy or not shows DAO's success and that Loghain IS a deep character. Ha! Proved right by proceedings!
Maybe I'm slightly overanalysing Oghren oO
Edit Page 4: if you like this topic, 5 star it. thx ;p
Edit Page 5: What i REALLY want is that when a game comes out which is so much classier than the rest, that it should be recognised as such in charts and sales as well as reviews and acclaim - above all the rest -
resulting in more being created. This is idealistic in a sense - i admit this wont happen. Doesn't stop me being angry about it though.
But the problem is something which encourages developers to simply "ape convention" (comtrav) with the boring old-samey WW2 FPS rather than come up with something interesting.
The idea that if everyone appreciated stuff like DAO over CoD4's "visceral tension" (squiggles1334 p4) there would be complaints controversial to my thread is hard to argue - people will always "understand" (ibid) such things as "cinematic gameplay" (ibid) because its very hard not to. Takes some effort and intelligence to appreciate the much cited Planetscape Torment/Deus ex/DAO and co.

Driveninhifi wrote...
Something
else to keep in mind: Shakespeare tried to appeal to everyone. He's got low and high brow stuff in all the plays from political machinations to blood flowing across the stage.

p.4

this is the most pertinent and insightful comment i've seen so far. Maybe we should not so much "embrace" as "use" the general wish to see easy/simple themes and styles in games. This relates back to ComTav's comparison to movies - look at Dark Knight for example. Dark Knight had the explosions of a major blockbuster but it was also pretty complex - somewhat like DAO in some aspects. Compare that to something (im only looking at modern films atm) like The Prestige or Donnie Darko. Undoubtedly high brow films.
YET Dark Knight did better in relation to its contemporaries in terms of  acclaimed success. It appealed to both worlds just as Shakespeare did indeed use lowbrow elements to appeal to the masses as well as the elite of the period. To what extent does DAO do this? Obviously the "elite" are those who can appreciate the more complex games, and the masses are those who happily lap up the average and mass reproduced conventions.
Donnie Darko especially did amazingly well as well - though I sincerely doubt most people who saw it understood it. Is that being unfair? If it isnt, then why did it do so well? Theres no amazing sex in it or anything to draw
a popular crowd. Why did it do so well when its so utterly not-summer-blockbuster? 
Both The Prestige and Donnie Darko rose above the competition even being as they were - so why cant games of the same level do this? I suppose its down to film audiences vs gaming audiences but arent these very similar groups of people?

Tough questions.


----
Malificis is a 19 year old psychology student at King's London whose favourite games include DAO, Final Fantasy 7-X, Mask of the Betrayer, Deus Ex, Metal Gear Solid 1-4, Wc3 Frozen Throne, and Starcraft.

All intelligent feedback is appreciated.

Modifié par Malificis, 11 décembre 2009 - 12:34 .


#2
Nosuchluck

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tldr,

Seriously though, do we geniunly need more rants along these lines? We know dragon age is a good game, it deserves more attention than it gets etc etc. It's along the same lines as why do really good films get ignored when crap like Transformers is popular?  The  only reason I can come to is that it's a piece of entertainment. People aren't buying products on their quality but how much entertainment they can get from it in their schedules. Something like Time crisis or MW2 you can sit down and play for 30 minutes and get instant enjoyment, with Dragon age you have to play for 10-20 hours to really get the full experience.

People just want instant gratification. That's not a bad thing, aslong as it doesn't stop stuff like Dragon age from being released.

Modifié par Nosuchluck, 09 décembre 2009 - 10:37 .


#3
Recidiva

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I love the game. That doesn't mean I don't have criticisms or find certain story points contrived.



Also, WoW is a good game for what it is as well, there's no need to trash it.



Anybody complaining here had to register their copy of the game, so I'm sure Bioware can take a hit by...not reading that post.



But if there's no decent feedback either, how do games get better?



I certainly got my money's worth, but that doesn't mean there's no need for improvement, or that the game developers wouldn't benefit from hearing the valid points while having to weed out the insane bits...just like the rest of us.

#4
Malificis

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"tldr"

Oh my god that is actually hilarious. Its about 1 A4 page.

Exactly the problem I'm talking about.

Go and read Winnie the Poo. Its cool. Has pictures.

#5
Nosuchluck

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Humour fail

#6
Malificis

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Recidiva wrote...

I love the game. That doesn't mean I don't have criticisms or find certain story points contrived.

Also, WoW is a good game for what it is as well, there's no need to trash it.

Anybody complaining here had to register their copy of the game, so I'm sure Bioware can take a hit by...not reading that post.

But if there's no decent feedback either, how do games get better?

I certainly got my money's worth, but that doesn't mean there's no need for improvement, or that the game developers wouldn't benefit from hearing the valid points while having to weed out the insane bits...just like the rest of us.


at what point did i trash WoW? Quote self: "I like wow". Please read more carefully.
Lol nothing is flawless in gaming, even DAO.

#7
Malificis

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Nosuchluck wrote...

Humour fail


brain fail.

#8
Recidiva

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Malificis wrote...

at what point did i trash WoW? Quote self: "I like wow". Please read more carefully.
Lol nothing is flawless in gaming, even DAO.


I find it terribly ironic that you've exhibited a lack of maturity, not actually wanting intelligent feedback, and will pick the one thing that you didn't like out of what I said.

All in all, not humor fail at all.

Please write, and think, more carefully.

Other than that, enjoy your game.  

#9
Malificis

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Recidiva wrote...

Malificis wrote...

at what point did i trash WoW? Quote self: "I like wow". Please read more carefully.
Lol nothing is flawless in gaming, even DAO.


I find it terribly ironic that you've exhibited a lack of maturity, not actually wanting intelligent feedback, and will pick the one thing that you didn't like out of what I said.

All in all, not humor fail at all.

Please write, and think, more carefully.

Other than that, enjoy your game.  


I didnt insult you. I insulted the other guy who deserved it, so why are you offended? I was merely correcting you on an accidental error. I can think of nothing else to say on your post which will add to it in a constructive way, it's a decent viewpoint.
I didnt say "read more carefully" in a nasty or immature way - but I DIDN'T trash wow.

Modifié par Malificis, 09 décembre 2009 - 10:50 .


#10
II Relics II

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Well written, you have to understand that my generation (I am 17) tends to only want to see flashy explosions and cool guns. They have no love for a story, I beat CoDMW:2 in around 6 hours, they are much more into multiplayer games and competitive gaming.



Though fans of the RPG genre is still pretty big business, it is quickly becoming more profitable for gaming companies put a little effort into storyline and more into graphics and multiplayer servers...

#11
Statulos

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When games like Planescape: Torment are underground while a piece of **** like MW2 sells like dognuts, or Diablo is considered a RPG, you know something is wrong, very wrong.



When Starcraft and similar stuff is considered "strategy" and the titles like Hearts of Iron or Forge of Freedom are ignored I just laugh at overt ignorance.

#12
bzombo

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can the word fail go back to being a verb now?

#13
Malificis

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II Relics II wrote...

Well written, you have to understand that my generation (I am 17) tends to only want to see flashy explosions and cool guns. They have no love for a story, I beat CoDMW:2 in around 6 hours, they are much more into multiplayer games and competitive gaming.

Though fans of the RPG genre is still pretty big business, it is quickly becoming more profitable for gaming companies put a little effort into storyline and more into graphics and multiplayer servers...


indeed. hence the problem.
i like competitive gaming. I've won money at small-time TFT (War3 FrozenThrone) Lan tournaments.
it still annoys me though that the recognition seems to be going the wrong way so often.

#14
OneBadAssMother

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I'm surprised the game can provoke people to write essays. Not to put down the topic starter or anything - I actually agree with Malificis. But... interesting.



There's nothing we can really do about the game industry nowadays, a lot of new companies have great ideas but hampered by low production budgets. Personally I'm just thankful that Bioware still sticks to the formula of artistic storytelling despite most games these days prefering the rinse-and-repeat formula.

#15
Malificis

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bzombo wrote...

can the word fail go back to being a verb now?


:D

#16
KnightofPhoenix

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Good post. Sadly, you have to realise that in today's world, art has been replaced by entertainement, in specific entertainement for the masses. And the masses have poor taste, little patience to actually think and, if you want to be more realistic, are stupid and vulgar.

When Harry Potter is seen as a complex story, then you realise what the world has come to.



Dragon Age is not perfect and I think part of the reason why is developpers wanting to make it more "modern". Dragon Age, like Mass Effect, have excellent backstories, but are not expanded upon. Because people don't care. People just want to take a sword and kill bad people.



WoW is the epitom of this. 99% of them don't even know the lore and just go "lolz, I wana be a paladin!". The warcraft lore could have been great, there was some level of complexity back in the old days, instead it got butchered.



So yes, it's tragic. People don't know art when they see it, they just want to be entertained. Bioware is one of the very few beacons that actually produce a story. Hopefully they will not be corrupted. But can you blaim a company for trying to appease the masses that can't understand ****?

#17
Malificis

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OneBadAssMother wrote...

I'm surprised the game can provoke people to write essays. Not to put down the topic starter or anything - I actually agree with Malificis. But... interesting.

There's nothing we can really do about the game industry nowadays, a lot of new companies have great ideas but hampered by low production budgets. Personally I'm just thankful that Bioware still sticks to the formula of artistic storytelling despite most games these days prefering the rinse-and-repeat formula.


Theres nothing we can do. I'm just letting out some frustration and lamenting the general idiocy prevalent in modern society from the view of the gaming industry. But yeah, gj Bioware.

#18
Statulos

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OneBadAssMother wrote...

I'm surprised the game can provoke people to write essays. Not to put down the topic starter or anything - I actually agree with Malificis. But... interesting.

There's nothing we can really do about the game industry nowadays, a lot of new companies have great ideas but hampered by low production budgets. Personally I'm just thankful that Bioware still sticks to the formula of artistic storytelling despite most games these days prefering the rinse-and-repeat formula.

I have been thinking a lot of years about writing a full paper about the use of the monomyth in Baldur´s Gate series or how some nice metaphisical concepts can be easily identified in Planescape: Torment.

Videogames are pop culture, sure; but the times when pop culture was not a subject of scholar analysis are long gone.

Modifié par Statulos, 09 décembre 2009 - 11:00 .


#19
Malificis

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KnightofPhoenix wrote...

Good post. Sadly, you have to realise that in today's world, art has been replaced by entertainement, in specific entertainement for the masses. And the masses have poor taste, little patience to actually think and, if you want to be more realistic, are stupid and vulgar.
When Harry Potter is seen as a complex story, then you realise what the world has come to.

Dragon Age is not perfect and I think part of the reason why is developpers wanting to make it more "modern". Dragon Age, like Mass Effect, have excellent backstories, but are not expanded upon. Because people don't care. People just want to take a sword and kill bad people.

WoW is the epitom of this. 99% of them don't even know the lore and just go "lolz, I wana be a paladin!". The warcraft lore could have been great, there was some level of complexity back in the old days, instead it got butchered.

So yes, it's tragic. People don't know art when they see it, they just want to be entertained. Bioware is one of the very few beacons that actually produce a story. Hopefully they will not be corrupted. But can you blaim a company for trying to appease the masses that can't understand ****?


No, I can't blame them. Money is the root of happiness so of course they want to make as much as possible.
Yeah Warcraft lore is fantastic. Its been largely raped though. Generally agreed.

#20
Malificis

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double post

Modifié par Malificis, 09 décembre 2009 - 11:00 .


#21
Filton_Kingswood

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It was number five or six best-selling game in a central London store I was in today, across several platforms. That's FIVE OR SIX. For an old-skool RPG. With tactics and NPCs and everything.



Relax.

#22
Malificis

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Filton_Kingswood wrote...

It was number five or six best-selling game in a central London store I was in today, across several platforms. That's FIVE OR SIX. For an old-skool RPG. With tactics and NPCs and everything.

Relax.


You missed the point.
What is above it? Sure its doing well, but not as well as it should.

#23
Nosuchluck

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OneBadAssMother wrote...

I'm surprised the game can provoke people to write essays. Not to put down the topic starter or anything - I actually agree with Malificis. But... interesting.


I surprisingly enough vaguely agree with Malificis on a few of his points but this topic got old a long time ago and there's far too many things I'd love to point out that would just be a waste of time as there's already threads discussing it.

Like - Why is Oghren so much of an indepth character?  Hell Loghain is obviously an example of a poorly written villian with a crap attempt at depth, seriously his lame arse excuse of "I did what I had to do" doesn't cut it. There's hardly any explanation or detail behind his utterly stupid actions and ignorance of the blight.

Dragon Age is good but it's not some perfect piece of art the OP is describing.

#24
Kanner

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WoW leaves this game for dead, and THAT'S purely on a lore/questing basis. (honestly, you *like* the Maker, the 2 dimensional darkspawn, and the philosophy/psychology major demons? Soooo boring.)



Starcraft is the best strategy game ever released, period. There is no limit to how good you can get at Starcraft, kinda like chess.



Diablo was just Rogue/Moria/any old ASCII dungion crawl from the 80s, what made it fun was the realtime element.



Planescape is still the best writing to go into an RPG. Combat was never so great, alas.



Winnie the poo is awesome. Unless you're an american and have never encountered the source material. =/



So much faux-elitism here. I mean 'I like X, and X isn't popular with the masses, therefore they're all stupid.' More like 'I like Planescape: Torment, I am so freaking thankful that someone made such a great game for me even tho it wasn't a huge commerical success.'

#25
II Relics II

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Well think about it from a business perspective (and yes developers like Bioware are still businesses).



It took Bioware what, like 7 years to build an overall well-developed game like DA:O and make a lot of money (Not sure what the exact sells were)



Now take Infinity Ward, it took them maybe less than 3 years to make CoDMW:2 and they are going to make/made more than $500 Million by January 1st?!



See how gaming developers would invest more in fps than rpg's?



Coupled that compared to the decline of gaming on the PC platforms, I can only hope there will be a resurrection in the RPG popularity once again in the future.