But there are another group to whom the game, and even the immession, is all about character builds and combat tactics. This is the group of people who might actually think Oblivion (a game I couldn't even finnish) is superior to DA:O. Not to mention those who bought the game solely on the basis of the CGI trailers. I wonder how much disappointed negative feedback DA:O has recieved comes from people who thought they would get what the CGI trailer implied.
People value different things, but I'm not going to pass judgment on
what other people consider fun and rewarding. I always try to talk my
friends into trying DA:O, to give them a chance to experience a truly
well-crafted characterdriven game if they haven't before, but ultimatly its
up to them to decide what experience they are looking for.
It's frustration that lack of recognition for great titles relative to
easy and simple ones will result in less titles like DAO, Deus Ex and
to a lesser extent Mask of the Betrayer.
To be honest, for a supposedly narrow game that "the masses" cannot truly appreciate, DA:O has recieved a lot of attention I think.
foolish_sagacity wrote...
There IS a hope I have though. That once games become absolutely photo realistic, so that they look identical to real life, then much like the landscape of painting changed radically when photos became largely available perhaps so too will video games. Perhaps when it's no longer a game engine race (I have the White engine! I have the Unreal engine! I have the Infinity Engine!) we'll see game developers looking for more substantial hooks to their projects and will turn a focused gaze upon in depth story-telling.
Unforunatly one of the things I loved most about DA:O is also one of the things that made it so expensive to make, namely the voice acting. It's not enough to reach the "level cap" of photorealism, you'd need an engine able to reproduce human voice acting without humans, of a level that created audio immersion, not just visual.
That said, I do belive the trend in gaming will still be towards more story-telling and a more cinamtic feel to the game. I do not think that the time when directiong movie directors begin to direct games are that many years away now at all.





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