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help... monsters follow me across transistions...


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#1
GrandaddyBonegrinder

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I sure this must be answered somewhere, but my search attempts have come up empty... :blush:

how do I stop monsters from following PCs across tranistions?

I don't really even know where to start

do I need add some script to the
transistions OnClick/OnAreaTransitionClick?

plez someone point me in the right direction.. 

tks :D

GB


#2
GhostOfGod

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I think there is a module switch that you can use to stop them but I can't remember for sure. What I do know that you can try is to open up the default transition script, "nw_g0_transition", and just under the "void main()" and "object oClicker" lines, you can add one line like so:

void main()
{
    object oClicker=GetClickingObject();
    if (!GetIsPC(oClicker) || !GetIsDM(oClicker))return;
    object oTarget=GetTransitionTarget(OBJECT_SELF);


I really need to start actually getting back into toolset and building. I'm becoming forgetful. :)

#3
GrandaddyBonegrinder

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thank you very much... I'll give it a go :)

#4
Lightfoot8

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nw_g0_tranpconly

#5
GrandaddyBonegrinder

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ah ha :devil:

I knew it must exist...

thank you scragley one :)