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Bioware already said the endings were real - IT is wrong


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#401
BatmanTurian

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Candidate 88766 wrote...

BatmanTurian wrote...

You're  rediculous. The beam on Earth grazes Shepard. We never actually see it hit. Shepard never survives a direct hit by the reaper on tuchanka or Rannoch. Those end in critical mission failures.

He survives being directly hit by Harbinger's beam - even if you believe the IT, you clearly see the beam hit him before the dream/hallucination/whatever starts.

What we're talking about at the end is an explosion at least 1000 times more powerful than the Hiroshima bomb

Source?


I don't need a source, look at the explosion and the scale next to the citadel. It dwarfs the explosion that the meteor made in Siberia in 1919 (or sometime around that date) and it makes the hiroshima bomb look like a firecracker.

and you're suggesting Shepard would survive that. Come on! 


Shepard surviving being grazed by a beam that one-shot a dreadnaught is somehow fine, but him surviving a beam of energy that, as we see in the best ending, doesn't actually hurt people isn't?  or are you talking about the Crucible exploding? In which case, I agree - Shepard surviving is pretty unlikely, but seeing as most of the Citadel is intact after the explosion its hardly unreasonable to assume he was shielded by debris.


Its the double-standard that astounds me. Ignoring basic physics is all fine during the game, but all of a sudden becomes a massive issue in the endings.


No you're being illogical saying Shepard can survive a megaton explosion and use reaper beams as the strawman to say he can survive that because physics is already broken in the game. keep grasping emergency induction ports and ignoring physics.

Modifié par BatmanTurian, 18 mai 2012 - 07:30 .


#402
Wyatt Shepard

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Not sure why people are annoyed at this screen. ME2 had the same sort of deal did it not, after you beat the collectors?

The only difference is that instead of post finale game play, we get stuff we can play before the final mission presumably.

The thing that I find interesting about it is that unlike ME and ME2, which both let you keep playing AFTER the events of the game, this one turns back the clock to before the final battle, essentially allowing you to replay it. True, once the reapers are beaten there is an element of, "well, ok, we're done." Still, it does pretty well mean that Bioware can change/add to the ending any way they choose without making it "non-cannon" because they turn back the clock, rather than have some sort of post-finale adventure.

#403
Leonardo the Magnificent

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llbountyhunter wrote...

Leonardo the Magnificent wrote...

BatmanTurian wrote...

Leonardo the Magnificent wrote...

BatmanTurian wrote...

Tom Lehrer wrote...

BatmanTurian wrote...
No past example. You're hilarious. ME2, Capcom's Azura game, Prince of Persia 2008, Final Fantasy XIII-2, Arkham City.


All new endings that changed the one that came on the disc.


and I counter with every single mmo in existence


An MMO is a completely different type of game, though.


No, it is a game, and it's continually evolving with new patches and content that were not on the original disc. So, it's the same concept. Video game companies have been doing this since Ultima Online and Everquest.


A single player game does not follow the same marketing priniciples as an MMO. If Mass Effect was an MMO, I could see this.

EDIT: Ninja'd
:ph34r:


doesnt matter. and there not even selling the ending, its free.

alot of the games listed are NOT mmo either, so i dont see your point.


I was only referring to MMOs.

#404
Tom Lehrer

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llbountyhunter wrote...

and the EC with IT will bring long-term sales back up (preumably)

its a high risk/high reward strategy.


dont forget that me3 is now the most talked about game in history. people I know who dont even play video games are checking it out just see what the big deal is. theres no such thing as bad publicity.



All evidence says the EC was a last moment play to save sales. In order for it to work with IT BoiWare would have needed to plan for it since ME2 and back in ME2 they were still going with the Dark Energy plot.

The high risk//high reward thing also does not work here. ME3 is a flagship product and no mulit-billion corporation would risk sinking their flagship on such a plan because they know just how attached we gamers are to our games and that to pull something like this would not only hurt this titles sales but possibly the sales of the next title.

Modifié par Tom Lehrer, 18 mai 2012 - 07:32 .


#405
BatmanTurian

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Tom Lehrer wrote...

BatmanTurian wrote...

No, it is a game, and it's continually evolving with new patches and content that were not on the original disc. So, it's the same concept. Video game companies have been doing this since Ultima Online and Everquest.


An MMO is not even in the same family as normal games because unlike games such as ME they dont have endings. You cant change the ending of something that has no end.

But it is still technically a game released without an ending so your claim that it has never been done is invalid.

#406
llbountyhunter

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Tom Lehrer wrote...

llbountyhunter wrote...

and the EC with IT will bring long-term sales back up (preumably)

its a high risk/high reward strategy.


dont forget that me3 is now the most talked about game in history. people I know who dont even play video games are checking it out just see what the big deal is. theres no such thing as bad publicity.



All evidence says the EC was a last moment play to save sales. In order for it to work with IT BoiWare would have needed to plan for it since ME2 and back in ME2 they were still going with the Dark Energy plot.

The high risk//high reward thing also does not work here. ME3 is a flagship product and no mulit-billion corporation would risk sinking their flagship on such a plan because they know just how attached we gamers are to our games and that to pull something like this would not only hurt this titles sales but possibly the sales of the next title.


1. wrong

2. opnion.

overall: no evidence.  are you even trying?  

#407
BatmanTurian

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Candidate 88766 wrote...

BatmanTurian wrote...

Candidate 88766 wrote...

llbountyhunter wrote...

the first one (the only direct impact) is solved cleverly with IT.   the others didnt hit shepard, he had amor and  the bullets in the game travel and near light speed as well. (might want to check back up on the codex)

Reapers can one-shot ships as large as dreadnaughts with their weapons. Do you really think Shepard's armour could withstand that?

Even being close to an impact from a Reaper's gun would disintegrate you.


And so you destroy your own argument that Shepard could survive a several hundred megaton explosion at ground zero with your own words.

Actually, it does the opposite.

The Reapers's gun would've vapourised Shepard. Yet Shepard survives.

The explosion should've vapourised Shepard. Based on precedent set in this very game, its perfectly possible that Shepard can survive - he's already survived multiple impossible situations involving explosions and blasts from Reaper guns.


Listen to yourself. You're claiming a single man/woman, wearing damaged armor with no kinetic barriers in an explosive air compartment maintained by a mass effect field, can survive an explosion that would vaporize a capital ship.

Modifié par BatmanTurian, 18 mai 2012 - 07:35 .


#408
SirCroft

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#409
Candidate 88766

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BatmanTurian wrote...

Candidate 88766 wrote...

BatmanTurian wrote...

You're  rediculous. The beam on Earth grazes Shepard. We never actually see it hit. Shepard never survives a direct hit by the reaper on tuchanka or Rannoch. Those end in critical mission failures.

He survives being directly hit by Harbinger's beam - even if you believe the IT, you clearly see the beam hit him before the dream/hallucination/whatever starts.

What we're talking about at the end is an explosion at least 1000 times more powerful than the Hiroshima bomb

Source?


I don't need a source, look at the explosion and the scale next to the citadel. It dwarfs the explosion that the meteor made in Siberia in 1919 (or sometime around that date) and it makes the hiroshima bomb look like a firecracker.

Just because an explosion is big doesn't mean its that powerful, particularly in space. The devastating force from explosions comes from the heat generated and the shockwaves. But in space, there are virtually no particles through which heat can transferred and virtually no particles to vibrate, so no shockwave. Basic physics.

and you're suggesting Shepard would survive that. Come on! 


Shepard surviving being grazed by a beam that one-shot a dreadnaught is somehow fine, but him surviving a beam of energy that, as we see in the best ending, doesn't actually hurt people isn't?  or are you talking about the Crucible exploding? In which case, I agree - Shepard surviving is pretty unlikely, but seeing as most of the Citadel is intact after the explosion its hardly unreasonable to assume he was shielded by debris.


Its the double-standard that astounds me. Ignoring basic physics is all fine during the game, but all of a sudden becomes a massive issue in the endings.


No you're being illogicals saying Shepard can survive a megaton explosion and use reaper beams as the strawman to say he can survive that because physics is already broken in the game. keep grasping emergency induction ports and ignoring physics.

Wait, you're the one ignoring all the times Shepard was caught in the blasts from Reaper weapons. Why do you ignore them and yet harp on about the ending explosion?

Yes, the ending does ignore physics if Shepard survives the explosion. However, given that the game and indeed the trilogy has ignored physics quite a lot of times why is such a big issue?

Ignoring every physics-defying scene except one, and then claiming I'm the only one ignoring phsyics, and then claiming I'm the one grapsing straws, seems rather like the pot calling the kettle black. 

#410
ArkkAngel007

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BatmanTurian wrote...

Tom Lehrer wrote...

BatmanTurian wrote...

No, it is a game, and it's continually evolving with new patches and content that were not on the original disc. So, it's the same concept. Video game companies have been doing this since Ultima Online and Everquest.


An MMO is not even in the same family as normal games because unlike games such as ME they dont have endings. You cant change the ending of something that has no end.

But it is still technically a game released without an ending so your claim that it has never been done is invalid.


And MMOs do have endings.  Cataclysm, Wrath of the Lich King, ToR...all have endings.  The former are just additional endings as expansions in order to save costs and generate sales.  Many open world games don't technically end, just only one main questline does.  Yet, additional endings have been added/changed in them.  There have been games with actual endings and stopped right there that changed, though not near the degree that is being suggested with IT.

#411
Candidate 88766

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BatmanTurian wrote...

Listen to yourself. You're claiming a single man/woman, wearing damaged armor with no kinetic barriers in an explosive air compartment maintained by a mass effect field, can survive an explosion that would vaporize a capital ship.

Yes, because the game shows this happening.

In the ME universe, Shepard can apparently survive the explosion from a dreadnaught-destroying beam.

If he can do that, why is it so hard to believe that he might've survived the Crucible exploding?

This is a game where the speed of light can be broken a particle that can't exist, and where a man who was clinically dead with no brain function at all was brought back to life as he was two years later.

If the explosion at the end is really that much of a deal to you, how do you cope with the rest of the game?

#412
llbountyhunter

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Candidate 88766 wrote...

Wait, you're the one ignoring all the times Shepard was caught in the blasts from Reaper weapons. Why do you ignore them and yet harp on about the ending explosion?

Yes, the ending does ignore physics if Shepard survives the explosion. However, given that the game and indeed the trilogy has ignored physics quite a lot of times why is such a big issue?

Ignoring every physics-defying scene except one, and then claiming I'm the only one ignoring phsyics, and then claiming I'm the one grapsing straws, seems rather like the pot calling the kettle black. 


shepard doesnt survive direct reaper hits. EVER. ()read the codex on the inner working of the weapon/shields)



the games sets up this.

shepard can suvrive when the reaper lasers DONT hit him. if the laser hits him directly, he dies.

so how does he survive a DIRECT (at the very center) explsion the size of many nuclear bombs?

#413
Candidate 88766

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Wyatt Shepard wrote...
The thing that I find interesting about it is that unlike ME and ME2, which both let you keep playing AFTER the events of the game, this one turns back the clock to before the final battle, essentially allowing you to replay it. True, once the reapers are beaten there is an element of, "well, ok, we're done." Still, it does pretty well mean that Bioware can change/add to the ending any way they choose without making it "non-cannon" because they turn back the clock, rather than have some sort of post-finale adventure.

I'm pretty sure only ME2 lets you play on after the credits had rolled.

#414
BatmanTurian

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Candidate 88766 wrote...

BatmanTurian wrote...

Candidate 88766 wrote...

BatmanTurian wrote...

You're  rediculous. The beam on Earth grazes Shepard. We never actually see it hit. Shepard never survives a direct hit by the reaper on tuchanka or Rannoch. Those end in critical mission failures.

He survives being directly hit by Harbinger's beam - even if you believe the IT, you clearly see the beam hit him before the dream/hallucination/whatever starts.

What we're talking about at the end is an explosion at least 1000 times more powerful than the Hiroshima bomb

Source?


I don't need a source, look at the explosion and the scale next to the citadel. It dwarfs the explosion that the meteor made in Siberia in 1919 (or sometime around that date) and it makes the hiroshima bomb look like a firecracker.

Just because an explosion is big doesn't mean its that powerful, particularly in space. The devastating force from explosions comes from the heat generated and the shockwaves. But in space, there are virtually no particles through which heat can transferred and virtually no particles to vibrate, so no shockwave. Basic physics.



Nah, man. an explosion of that magnitude needs air, which you claim is there in the catalyst chamber. Even if Shepard suvived the heat, his lungs would be popped. The explosion happens in an airspace, not in vaccum. Your argument is invalid.

and you're suggesting Shepard would survive that. Come on! 


Shepard surviving being grazed by a beam that one-shot a dreadnaught is somehow fine, but him surviving a beam of energy that, as we see in the best ending, doesn't actually hurt people isn't?  or are you talking about the Crucible exploding? In which case, I agree - Shepard surviving is pretty unlikely, but seeing as most of the Citadel is intact after the explosion its hardly unreasonable to assume he was shielded by debris.


Its the double-standard that astounds me. Ignoring basic physics is all fine during the game, but all of a sudden becomes a massive issue in the endings.


No you're being illogicals saying Shepard can survive a megaton explosion and use reaper beams as the strawman to say he can survive that because physics is already broken in the game. keep grasping emergency induction ports and ignoring physics.

Wait, you're the one ignoring all the times Shepard was caught in the blasts from Reaper weapons. Why do you ignore them and yet harp on about the ending explosion?

Yes, the ending does ignore physics if Shepard survives the explosion. However, given that the game and indeed the trilogy has ignored physics quite a lot of times why is such a big issue?

Ignoring every physics-defying scene except one, and then claiming I'm the only one ignoring phsyics, and then claiming I'm the one grapsing straws, seems rather like the pot calling the kettle black.


I don't ignore them. It's a critical mission failure, but you claim Shepard can survive a blast more powerful than a Reaper laser. It's just rediculous.

Modifié par BatmanTurian, 18 mai 2012 - 07:42 .


#415
llbountyhunter

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Candidate 88766 wrote...

BatmanTurian wrote...

Listen to yourself. You're claiming a single man/woman, wearing damaged armor with no kinetic barriers in an explosive air compartment maintained by a mass effect field, can survive an explosion that would vaporize a capital ship.

Yes, because the game shows this happening.

In the ME universe, Shepard can apparently survive the explosion from a dreadnaught-destroying beam.

If he can do that, why is it so hard to believe that he might've survived the Crucible exploding?

This is a game where the speed of light can be broken a particle that can't exist, and where a man who was clinically dead with no brain function at all was brought back to life as he was two years later.

If the explosion at the end is really that much of a deal to you, how do you cope with the rest of the game?


no he cant. he can survive when the beam DOESNT hit him.

#416
Wyatt Shepard

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BatmanTurian wrote...

Candidate 88766 wrote...

BatmanTurian wrote...

You're  rediculous. The beam on Earth grazes Shepard. We never actually see it hit. Shepard never survives a direct hit by the reaper on tuchanka or Rannoch. Those end in critical mission failures.

He survives being directly hit by Harbinger's beam - even if you believe the IT, you clearly see the beam hit him before the dream/hallucination/whatever starts.

What we're talking about at the end is an explosion at least 1000 times more powerful than the Hiroshima bomb

Source?


I don't need a source, look at the explosion and the scale next to the citadel. It dwarfs the explosion that the meteor made in Siberia in 1919 (or sometime around that date) and it makes the hiroshima bomb look like a firecracker.

and you're suggesting Shepard would survive that. Come on! 


Shepard surviving being grazed by a beam that one-shot a dreadnaught is somehow fine, but him surviving a beam of energy that, as we see in the best ending, doesn't actually hurt people isn't?  or are you talking about the Crucible exploding? In which case, I agree - Shepard surviving is pretty unlikely, but seeing as most of the Citadel is intact after the explosion its hardly unreasonable to assume he was shielded by debris.


Its the double-standard that astounds me. Ignoring basic physics is all fine during the game, but all of a sudden becomes a massive issue in the endings.


No you're being illogical saying Shepard can survive a megaton explosion and use reaper beams as the strawman to say he can survive that because physics is already broken in the game. keep grasping emergency induction ports and ignoring physics.


The question is not whether "basic physics" were ignored. they have been ignored from the start of the first game. It's science FICTION, not science. The question is about whether the game's own "rules" of fictional physics are consistently applied.

Although Shep survives crap that, in real life, would kill him deader than disco, the game establishes from the start that he can survive some things that should kill him but not others. So he survives, for instance, the pieces of Sovereign crashing into the council chambers (should have crushed, or died from space exposure when the walls were busted), but he doesn't survive exposure after the SR-1 is blown up because his suit ruptures. You can use all the fiddly bits of explanation that you want to explain one or the other, but in these cases Shep's survival is a matter of plot, not "physics." he also runs around in low gravity in ME1 with no problem, but moves slowly in low grav in ME2 and 3. and so on.

So the argument that "No way he/she could have survived the explosion of the Crucible/Citadel" is a tad moot. Since ME1, the kinds of things Shep can survive or not is largely driven by plot. Now, you can argue this has been a weakeness in the writing since the first game, and that is probably true. It's also a mainstay of fiction writing, particularly science fiction or fantsy where the "rules" don't apply in some circumstances. (For instance: Why doesn't kirk beam the Genesis device into deep space in ST2 instead of having Spock kill himself? Because they wanted to give Spock a grand death, and so they ignore what the television show had already established when it came to solving such problems).

So, could Shep logically survive the big blast at the end of the game? No. Not logically. Not realistically. Maybe not even not by everything else we have seen in ME3 and perhaps even ME2 (and there is where you can find something to say, "no way he survives that") He should be a fine mist freezing in space at that point. But it's plot driven not physics driven, so whether or not he survives depends on what the writers, who have played fast and loose with "physics" since the first game, want to do.

#417
BatmanTurian

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Candidate 88766 wrote...

BatmanTurian wrote...

Listen to yourself. You're claiming a single man/woman, wearing damaged armor with no kinetic barriers in an explosive air compartment maintained by a mass effect field, can survive an explosion that would vaporize a capital ship.

Yes, because the game shows this happening.

In the ME universe, Shepard can apparently survive the explosion from a dreadnaught-destroying beam.

If he can do that, why is it so hard to believe that he might've survived the Crucible exploding?

This is a game where the speed of light can be broken a particle that can't exist, and where a man who was clinically dead with no brain function at all was brought back to life as he was two years later.

If the explosion at the end is really that much of a deal to you, how do you cope with the rest of the game?


if the game shows something illogical, that means it didn't happen if it has no logical basis. You're not even thinking critically and evading the point. Shepard CANNOT physically survive that blast if you take the endings literally. If you say he can " because the game showed it ", then you're not even thinking for yourself.

#418
Wyatt Shepard

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Candidate 88766 wrote...

Wyatt Shepard wrote...
The thing that I find interesting about it is that unlike ME and ME2, which both let you keep playing AFTER the events of the game, this one turns back the clock to before the final battle, essentially allowing you to replay it. True, once the reapers are beaten there is an element of, "well, ok, we're done." Still, it does pretty well mean that Bioware can change/add to the ending any way they choose without making it "non-cannon" because they turn back the clock, rather than have some sort of post-finale adventure.

I'm pretty sure only ME2 lets you play on after the credits had rolled.


Meh, so what? I mean, the placement of the credits is not at issue, just the screen that says "tada! you won! keep playing and buy DLC" was also in ME2.

#419
llbountyhunter

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Wyatt Shepard wrote...

BatmanTurian wrote...

Candidate 88766 wrote...

BatmanTurian wrote...

You're  rediculous. The beam on Earth grazes Shepard. We never actually see it hit. Shepard never survives a direct hit by the reaper on tuchanka or Rannoch. Those end in critical mission failures.

He survives being directly hit by Harbinger's beam - even if you believe the IT, you clearly see the beam hit him before the dream/hallucination/whatever starts.

What we're talking about at the end is an explosion at least 1000 times more powerful than the Hiroshima bomb

Source?


I don't need a source, look at the explosion and the scale next to the citadel. It dwarfs the explosion that the meteor made in Siberia in 1919 (or sometime around that date) and it makes the hiroshima bomb look like a firecracker.

and you're suggesting Shepard would survive that. Come on! 


Shepard surviving being grazed by a beam that one-shot a dreadnaught is somehow fine, but him surviving a beam of energy that, as we see in the best ending, doesn't actually hurt people isn't?  or are you talking about the Crucible exploding? In which case, I agree - Shepard surviving is pretty unlikely, but seeing as most of the Citadel is intact after the explosion its hardly unreasonable to assume he was shielded by debris.


Its the double-standard that astounds me. Ignoring basic physics is all fine during the game, but all of a sudden becomes a massive issue in the endings.


No you're being illogical saying Shepard can survive a megaton explosion and use reaper beams as the strawman to say he can survive that because physics is already broken in the game. keep grasping emergency induction ports and ignoring physics.


The question is not whether "basic physics" were ignored. they have been ignored from the start of the first game. It's science FICTION, not science. The question is about whether the game's own "rules" of fictional physics are consistently applied.

Although Shep survives crap that, in real life, would kill him deader than disco, the game establishes from the start that he can survive some things that should kill him but not others. So he survives, for instance, the pieces of Sovereign crashing into the council chambers (should have crushed, or died from space exposure when the walls were busted), but he doesn't survive exposure after the SR-1 is blown up because his suit ruptures. You can use all the fiddly bits of explanation that you want to explain one or the other, but in these cases Shep's survival is a matter of plot, not "physics." he also runs around in low gravity in ME1 with no problem, but moves slowly in low grav in ME2 and 3. and so on.

So the argument that "No way he/she could have survived the explosion of the Crucible/Citadel" is a tad moot. Since ME1, the kinds of things Shep can survive or not is largely driven by plot. Now, you can argue this has been a weakeness in the writing since the first game, and that is probably true. It's also a mainstay of fiction writing, particularly science fiction or fantsy where the "rules" don't apply in some circumstances. (For instance: Why doesn't kirk beam the Genesis device into deep space in ST2 instead of having Spock kill himself? Because they wanted to give Spock a grand death, and so they ignore what the television show had already established when it came to solving such problems).

So, could Shep logically survive the big blast at the end of the game? No. Not logically. Not realistically. Maybe not even not by everything else we have seen in ME3 and perhaps even ME2 (and there is where you can find something to say, "no way he survives that") He should be a fine mist freezing in space at that point. But it's plot driven not physics driven, so whether or not he survives depends on what the writers, who have played fast and loose with "physics" since the first game, want to do.




the ending breaks the pre-set game rules, while the tuchanka scene does not. why is it so dificult for other people to understand???? 

Modifié par llbountyhunter, 18 mai 2012 - 07:46 .


#420
llbountyhunter

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llbountyhunter wrote...

Candidate 88766 wrote...

Wait, you're the one ignoring all the times Shepard was caught in the blasts from Reaper weapons. Why do you ignore them and yet harp on about the ending explosion?

Yes, the ending does ignore physics if Shepard survives the explosion. However, given that the game and indeed the trilogy has ignored physics quite a lot of times why is such a big issue?

Ignoring every physics-defying scene except one, and then claiming I'm the only one ignoring phsyics, and then claiming I'm the one grapsing straws, seems rather like the pot calling the kettle black. 


shepard doesnt survive direct reaper hits. EVER. ()read the codex on the inner working of the weapon/shields)



the games sets up this.

shepard can suvrive when the reaper lasers DONT hit him. if the laser hits him directly, he dies.

so how does he survive a DIRECT (at the very center) explsion the size of many nuclear bombs?



#421
BatmanTurian

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Wyatt Shepard wrote...

BatmanTurian wrote...

Candidate 88766 wrote...

BatmanTurian wrote...

You're  rediculous. The beam on Earth grazes Shepard. We never actually see it hit. Shepard never survives a direct hit by the reaper on tuchanka or Rannoch. Those end in critical mission failures.

He survives being directly hit by Harbinger's beam - even if you believe the IT, you clearly see the beam hit him before the dream/hallucination/whatever starts.

What we're talking about at the end is an explosion at least 1000 times more powerful than the Hiroshima bomb

Source?


I don't need a source, look at the explosion and the scale next to the citadel. It dwarfs the explosion that the meteor made in Siberia in 1919 (or sometime around that date) and it makes the hiroshima bomb look like a firecracker.

and you're suggesting Shepard would survive that. Come on! 


Shepard surviving being grazed by a beam that one-shot a dreadnaught is somehow fine, but him surviving a beam of energy that, as we see in the best ending, doesn't actually hurt people isn't?  or are you talking about the Crucible exploding? In which case, I agree - Shepard surviving is pretty unlikely, but seeing as most of the Citadel is intact after the explosion its hardly unreasonable to assume he was shielded by debris.


Its the double-standard that astounds me. Ignoring basic physics is all fine during the game, but all of a sudden becomes a massive issue in the endings.


No you're being illogical saying Shepard can survive a megaton explosion and use reaper beams as the strawman to say he can survive that because physics is already broken in the game. keep grasping emergency induction ports and ignoring physics.


The question is not whether "basic physics" were ignored. they have been ignored from the start of the first game. It's science FICTION, not science. The question is about whether the game's own "rules" of fictional physics are consistently applied.

Although Shep survives crap that, in real life, would kill him deader than disco, the game establishes from the start that he can survive some things that should kill him but not others. So he survives, for instance, the pieces of Sovereign crashing into the council chambers (should have crushed, or died from space exposure when the walls were busted), but he doesn't survive exposure after the SR-1 is blown up because his suit ruptures. You can use all the fiddly bits of explanation that you want to explain one or the other, but in these cases Shep's survival is a matter of plot, not "physics." he also runs around in low gravity in ME1 with no problem, but moves slowly in low grav in ME2 and 3. and so on.

So the argument that "No way he/she could have survived the explosion of the Crucible/Citadel" is a tad moot. Since ME1, the kinds of things Shep can survive or not is largely driven by plot. Now, you can argue this has been a weakeness in the writing since the first game, and that is probably true. It's also a mainstay of fiction writing, particularly science fiction or fantsy where the "rules" don't apply in some circumstances. (For instance: Why doesn't kirk beam the Genesis device into deep space in ST2 instead of having Spock kill himself? Because they wanted to give Spock a grand death, and so they ignore what the television show had already established when it came to solving such problems).

So, could Shep logically survive the big blast at the end of the game? No. Not logically. Not realistically. Maybe not even not by everything else we have seen in ME3 and perhaps even ME2 (and there is where you can find something to say, "no way he survives that") He should be a fine mist freezing in space at that point. But it's plot driven not physics driven, so whether or not he survives depends on what the writers, who have played fast and loose with "physics" since the first game, want to do.


As someone versed in science fiction and science, as you seem to be, you should agree that even if it is " plot driven" it's still physically impossible in the game universe that it is portrayed in by the universe's own physics. Shepard has no kinetic shield, no quantum shielding, not even a working set of armor that is practically melted into his flesh.

#422
Wyatt Shepard

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llbountyhunter wrote...

Wyatt Shepard wrote...

BatmanTurian wrote...

Candidate 88766 wrote...

BatmanTurian wrote...

You're  rediculous. The beam on Earth grazes Shepard. We never actually see it hit. Shepard never survives a direct hit by the reaper on tuchanka or Rannoch. Those end in critical mission failures.

He survives being directly hit by Harbinger's beam - even if you believe the IT, you clearly see the beam hit him before the dream/hallucination/whatever starts.

What we're talking about at the end is an explosion at least 1000 times more powerful than the Hiroshima bomb

Source?


I don't need a source, look at the explosion and the scale next to the citadel. It dwarfs the explosion that the meteor made in Siberia in 1919 (or sometime around that date) and it makes the hiroshima bomb look like a firecracker.

and you're suggesting Shepard would survive that. Come on! 


Shepard surviving being grazed by a beam that one-shot a dreadnaught is somehow fine, but him surviving a beam of energy that, as we see in the best ending, doesn't actually hurt people isn't?  or are you talking about the Crucible exploding? In which case, I agree - Shepard surviving is pretty unlikely, but seeing as most of the Citadel is intact after the explosion its hardly unreasonable to assume he was shielded by debris.


Its the double-standard that astounds me. Ignoring basic physics is all fine during the game, but all of a sudden becomes a massive issue in the endings.


No you're being illogical saying Shepard can survive a megaton explosion and use reaper beams as the strawman to say he can survive that because physics is already broken in the game. keep grasping emergency induction ports and ignoring physics.


The question is not whether "basic physics" were ignored. they have been ignored from the start of the first game. It's science FICTION, not science. The question is about whether the game's own "rules" of fictional physics are consistently applied.

Although Shep survives crap that, in real life, would kill him deader than disco, the game establishes from the start that he can survive some things that should kill him but not others. So he survives, for instance, the pieces of Sovereign crashing into the council chambers (should have crushed, or died from space exposure when the walls were busted), but he doesn't survive exposure after the SR-1 is blown up because his suit ruptures. You can use all the fiddly bits of explanation that you want to explain one or the other, but in these cases Shep's survival is a matter of plot, not "physics." he also runs around in low gravity in ME1 with no problem, but moves slowly in low grav in ME2 and 3. and so on.

So the argument that "No way he/she could have survived the explosion of the Crucible/Citadel" is a tad moot. Since ME1, the kinds of things Shep can survive or not is largely driven by plot. Now, you can argue this has been a weakeness in the writing since the first game, and that is probably true. It's also a mainstay of fiction writing, particularly science fiction or fantsy where the "rules" don't apply in some circumstances. (For instance: Why doesn't kirk beam the Genesis device into deep space in ST2 instead of having Spock kill himself? Because they wanted to give Spock a grand death, and so they ignore what the television show had already established when it came to solving such problems).

So, could Shep logically survive the big blast at the end of the game? No. Not logically. Not realistically. Maybe not even not by everything else we have seen in ME3 and perhaps even ME2 (and there is where you can find something to say, "no way he survives that") He should be a fine mist freezing in space at that point. But it's plot driven not physics driven, so whether or not he survives depends on what the writers, who have played fast and loose with "physics" since the first game, want to do.




the ending breaks the pre-set game rules, while the tuchanka scene does not. why is it so dificult for other people to understand???? 


I understand. What I am saying is the rules have always been loose depending on the plot. Again, take the effects of low or no gravity. In ME1, this has NO impact. Shep runs about on the Moon, on the outside of the Citadel etc with no impact of having low or no gravity. Notice in ME2 and ME3 during "space walk" scenes, suddenly Shep's movements are not the same. This is, techincally, probably because the designers have better tech to make this stuff work now than they did during ME1. But the point is, no one bats an eye at it because the rules are set in stone. If they were, Shep could run around in zero G without problems through all three games.

#423
Wyatt Shepard

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BatmanTurian wrote...

Wyatt Shepard wrote...

BatmanTurian wrote...

Candidate 88766 wrote...

BatmanTurian wrote...

You're  rediculous. The beam on Earth grazes Shepard. We never actually see it hit. Shepard never survives a direct hit by the reaper on tuchanka or Rannoch. Those end in critical mission failures.

He survives being directly hit by Harbinger's beam - even if you believe the IT, you clearly see the beam hit him before the dream/hallucination/whatever starts.

What we're talking about at the end is an explosion at least 1000 times more powerful than the Hiroshima bomb

Source?


I don't need a source, look at the explosion and the scale next to the citadel. It dwarfs the explosion that the meteor made in Siberia in 1919 (or sometime around that date) and it makes the hiroshima bomb look like a firecracker.

and you're suggesting Shepard would survive that. Come on! 


Shepard surviving being grazed by a beam that one-shot a dreadnaught is somehow fine, but him surviving a beam of energy that, as we see in the best ending, doesn't actually hurt people isn't?  or are you talking about the Crucible exploding? In which case, I agree - Shepard surviving is pretty unlikely, but seeing as most of the Citadel is intact after the explosion its hardly unreasonable to assume he was shielded by debris.


Its the double-standard that astounds me. Ignoring basic physics is all fine during the game, but all of a sudden becomes a massive issue in the endings.


No you're being illogical saying Shepard can survive a megaton explosion and use reaper beams as the strawman to say he can survive that because physics is already broken in the game. keep grasping emergency induction ports and ignoring physics.


The question is not whether "basic physics" were ignored. they have been ignored from the start of the first game. It's science FICTION, not science. The question is about whether the game's own "rules" of fictional physics are consistently applied.

Although Shep survives crap that, in real life, would kill him deader than disco, the game establishes from the start that he can survive some things that should kill him but not others. So he survives, for instance, the pieces of Sovereign crashing into the council chambers (should have crushed, or died from space exposure when the walls were busted), but he doesn't survive exposure after the SR-1 is blown up because his suit ruptures. You can use all the fiddly bits of explanation that you want to explain one or the other, but in these cases Shep's survival is a matter of plot, not "physics." he also runs around in low gravity in ME1 with no problem, but moves slowly in low grav in ME2 and 3. and so on.

So the argument that "No way he/she could have survived the explosion of the Crucible/Citadel" is a tad moot. Since ME1, the kinds of things Shep can survive or not is largely driven by plot. Now, you can argue this has been a weakeness in the writing since the first game, and that is probably true. It's also a mainstay of fiction writing, particularly science fiction or fantsy where the "rules" don't apply in some circumstances. (For instance: Why doesn't kirk beam the Genesis device into deep space in ST2 instead of having Spock kill himself? Because they wanted to give Spock a grand death, and so they ignore what the television show had already established when it came to solving such problems).

So, could Shep logically survive the big blast at the end of the game? No. Not logically. Not realistically. Maybe not even not by everything else we have seen in ME3 and perhaps even ME2 (and there is where you can find something to say, "no way he survives that") He should be a fine mist freezing in space at that point. But it's plot driven not physics driven, so whether or not he survives depends on what the writers, who have played fast and loose with "physics" since the first game, want to do.


As someone versed in science fiction and science, as you seem to be, you should agree that even if it is " plot driven" it's still physically impossible in the game universe that it is portrayed in by the universe's own physics. Shepard has no kinetic shield, no quantum shielding, not even a working set of armor that is practically melted into his flesh.


That's my other point right? Were the rules consitently applied, or at least, more or less so. The rules in science fiction get broken all the time. So the explosion, to me, is not even the issue. Who cares how powerful it is, because he survives all kinds of crazy stuff across three games.

But if you wanted to do it, I think you could make a simple argument like this: in ME2, Shep dies when his suit is ruptured and he is exposed to space. In ME3, his suit is destroyed, literally hanging off him. We see the explosion blast big holes into the side of the station. Shep is exposed to space again with no protective gear. Ergo, he is dead. (If you buy IT, then you say "see, he was really in London the whole time.")

#424
llbountyhunter

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Wyatt Shepard wrote...

I understand. What I am saying is the rules have always been loose depending on the plot. Again, take the effects of low or no gravity. In ME1, this has NO impact. Shep runs about on the Moon, on the outside of the Citadel etc with no impact of having low or no gravity. Notice in ME2 and ME3 during "space walk" scenes, suddenly Shep's movements are not the same. This is, techincally, probably because the designers have better tech to make this stuff work now than they did during ME1. But the point is, no one bats an eye at it because the rules are set in stone. If they were, Shep could run around in zero G without problems through all three games.


yes there has beem minor diferences when trasitioning between the games (though one could argue that the moons had some gravity while the "space tube" in me3 had none, thus diferent movements).    but the issues dont happen in the same game, and one cannot expect such a large problem to be overlooked. thousands of people hate the ending for this very reason- it breaks the pre-set rules, even those established only in me3.

Modifié par llbountyhunter, 18 mai 2012 - 07:58 .


#425
Humakt83

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And this is new? I guess you think that "Buy more DLC" is canon too?

Shepard was already a legend after fighting Reapers and their agents for so long, and gathering galactic might upon the Reapers.