Bill Casey wrote...
If you fail to break the elder brain's illusion in Bioware's Neverwinter Nights 2: Hordes of the Underdark, the game acts like you've won...
Although you can tell pretty easily now why they made it so straightforward... needing to cater to a mass audience and all that.
Valentia X wrote...
ploppy54 wrote...
but
the IT theory makes the most sense.... you don't know what the catalyst
is or what it does... cerberus deleted it on mars.... so the catalyst is
anything you want it to be.... your building this thing to save the
galaxy but you don't know how to use it...... your choice at the end of
the game is the catalyst so indoc theory make the most sense.... the
crucible docks with the citadel and activates and DESTORYS the
reapers!
IT has plenty of holes. It's not a theory so much as a series of hypotheses that no one can prove.
You're mixing up the scientific and literary definitions of "theory".
Sisterofshane wrote...
I've said it before and I will say it again - it will become "falsified" if and when the devs publish the EC, and it does not continue
the endings, but rather expands upon the endings we already have. At
this point, it would just become a really neat allegory for "fighting
indoctrination".
It is, therefore, as falsifiable as theories such as evolution and the like.
You mean, totally falsifiable?
Evolution has been accepted by the scientific community for more than a century because it's the only way that biology really makes sense on a fundamental level. Given all the species of dog mankind has ever produced it's not exactly hard to see different initial conditions = different output.
You
were just arguing that Evolution doesn't quite work as a theory, right? I didn't read that wrong?
IT is partially accepted by Mass Effect fans, on the other hand, based on interpretive literary evidence arising from the game's lore. It's like comparing apples and cyanide.
Hadeedak wrote...
it still seems sillier than taking the game at face value to me. Though I get people interpret things differently.
I'd go and explain the whole issue of the way certain characters are portrayed, or the amount of effort that's gone into creating scens that would be otherwise unnecessary, but frankly life is too short.
So let's break down the basics:
On the one hand, you've got the indoctrination theory of events, assuming:
1-Bioware tailored the game so that ME2:Arrival (sold to us as the "bridge" DLC to ME3) was important to the plot, as it provides a logical, implied point for Shepard to be indoctrinated.
2-Shepard is being indoctrinated, something which has only happened to about a quarter of all plot-important characters in the Mass Effect series and which has only been a major theme in every game in the series.
3-The trippy, surreal ending is surreal because it's not real.
4-The DLC advert after the game has actually ended isn't a major canon plot point.
Can't think of anything else just now...
On the other hand, we have the absolute literal take on the endings, which makes the following assumptions:
1-Nothing in the game, even the dream sequences, the loaded conversations with major characters etc has any bearing on the story outside of what is superficially obvious.
2-Shepard can be shot in the face with the laser of a reaper capital ship and survive relatively unharmed (unlike...yknow...a large building, a tank or a dreadnought).
3-Your entire party on the way down to the beam just kind of assumed you were dead, and harbinger flew away despite a clear wish for your body in ME2, and having told you "your mind will be ours". Maybe he was ashamed at being such a poor shot that shep was barely grazed.
4-The immediate effect of a reaper laser is that you have the movement characteristics, visual effects and impared hearing of someone who's dreaming.
5-Nobody noticed you get up and walk towards the beam.
6-Nobody noticed Anderson walking towards the beam... given that he apparently follows you up.
7-Despite the fact that all of the body models on the ship are based on Ash and Kaiden with mannequin-style faces, everything in the citadel is exactly as it seems.
8-Anderson has managed to come into the room ahead of you, when there is only one entrance to the platform, and you can see it when he says he isn't there yet.
9-The Illusive man is able to exercise reaper indoctrination effects, at high speed, going against everything the game has ever told us about how indoctrination works.
10-Anderson/TIM/Shepard are all scripted to look at the camera for most of their indoctrination lines rather than at the character they're addressing because the designers thought it would look pretty.
11-There is no possible meaning to be inferred at all from the bullet wound shepard gets after shooting anderson. I repeat, do not use deductive reasoning, it's not safe.
12-Hackett knows you're on the citadel, despite having been told a few minutes previously that your whole squad is dead.
13-The being that controls the reapers (apparently) is totally telling the absolute truth and we shouldn't be suspicious of the things it offers at all.
13-It is possible for a primitive organic like shepard to exert "control" over the reapers, going against everything we've been told in 3 games.
14-Taking control of some reapers happens to look remarkably like being turned into a husk.
15-The reapers have a totally peaceful and non-threatening interpretation of synthesis. All the many reaper organic-synthetic hybrids you've fought over all three games were just misrepresented. The fact that sovereign and the Catalyst both refer to reaperification as the "final evolution of life" should in no way be taken in a remotely sinister way.
16-Advancing galactic peace through synthesis, which in an amazing coincidence also looks remarkably like being turned into a husk.
17-The illusive man was totally a great guy and just misunderstood. He wanted what was best for everyone.
18-Anderson was such a bastard, going and choosing to destroy the reapers like that. God, what a dick!
19-Joker decides to run away like a little girl for no discernable reason.
20-The normandy can survive being hit by a shockwave and smashed into the surface of a planet, whilst travelling at FTL speeds.
21-Whilst Joker was busy pissing himself and running away, he stopped to pick up the two squadmates Shepard "cared about most" (the ones you interacted with most in-game).
22-In the destroy ending, shepard is capable of surviving a multiple-megaton blast to the face...Without a helmet or intact armour... In space...
23-EA would totally never expand on the very limited model of single player gaming to milk us for more cash, possibly being allergic to the paper money is printed on or something:
TSA_383 wrote...
RavenEyry wrote...
StarcloudSWG wrote...
Bioware's definition of foreshadowing;
Put all the hints into Day 1 DLC.
Make the DLC available for free only to Collector's Edition buyers.
Give *everyone* an incomplete game.
Then EA's contribution: Prevent customers of GAME from getting collectors editions. Steal candy from baby. Twirl moustache.
[smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]
Then
-Add multiplayer
-Make it so that people who want to "win" the game are required to play multi player.
-Sell weapons to people who can't be arsed playing properly.
-Keep multiplayer events going, slowly mapping out the real conflict.
-Eventually
get to earth multiplayer event, announce new ending DLC at conclusion
of multiplayer event to vaugely tie it into the plot.
-Sell even more weapons to people who can't be arsed playing properly.
-Release DLC
-Get massive press coverage for surprise ending.
-Critical praise, ship another few hundred thousand copies, sell even more weapons to people who are new or just plain suck.
-Release more paid DLC to mostly appeased fanbase.
-Build new east wing for golden money-palace.
Sorted.
If EA are going with this plan they stand to make what? another $100 million?
They're already at ~$230m in game sales and "bioware points" sales.