Makrys wrote...
Leonardo the Magnificent wrote...
Bill Casey wrote...
If you fail to break the elder brain's illusion in Bioware's Neverwinter Nights 2: Hordes of the Underdark, the game acts like you've won...
Problem is, you get this message regardless of which choice you pick, so long as you pick a choice in the first place.
Its the same in NN as well. And if you didn't get the message at the end of control or synthesis, then it would be obvious something is up. People don't understand, THEY CAN'T POINT OUT THAT IT IS TRUE. They want YOU to figure it out, and connect the dots. So everyone who's asking "Where's the proof?", you're never going to get legimitate 'proof' because there is none. And you're not meant to know exactly how the ending happened until the EC. People forget... they wanted speculation! They wanted people having differeing opinions and disecting the game and its ending.
So no you'll never have definitive proof of the IT, because you can't prove a theory. All you will ever have are suggestions, hints, or clues that can lead you to think that there is something deeper going on throughout the game.
I still have yet to hear someone explain the 'oily shadows' in Shepard's dreams, as well as the various Reaper noises, AND whispers. Because every single one of those has been described either in the codex, or previous lore of the universe, to be direct examples of attempts to indoctrinate someone. All 3 are related to indoctrination. So its just a coincidence they were in Shepard's dreams? Ok. But look who's grasping at straws now. In fact, there is A LOT in which the Anti-IT crowd are trying to simply toss out the window with 'bad writing' or 'coincidences' when the IT crowd is backing up their findings and opinions with facts from the lore. So while nothing remains proven, there are considerable events that can be defined and explained with the IT which simply cannot be without it.
But the "epilogue" for the endings is exaclty the same. The only significant difference between them is the breath scene, which is nothing more than an easter egg for those who played multiplayer or bought a datapad app.
And as for the writing quality of the Trilogy, it tanked in ME3. Just look at the Crucible Arc or what they did to Cerberus or Hackett. The intro was absolutely awful, even without the kid. Thessia was extremely contrived. Kai Leng, for god's sake! And let's not forget the abysmal treatment of your ME2 squaddies. So is bad writing really that big an assumption to make, even though it's been demonstrated throughout the game?
Modifié par Leonardo the Magnificent, 18 mai 2012 - 03:47 .





Retour en haut





