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Tomb of Horrors *FINAL* Is Up!!


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#26
kevL

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sounds good, no rush

#27
Morbane

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EDITED:
The .mod to Beta 3.0
The .hak has been updated
and a supplementary .hak has been added to avoid upload limit on the Vault.

#28
bealzebub

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the stone juggernaut is awesome. what a surprise.

#29
Morbane

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bealzebub wrote...

the stone juggernaut is awesome. what a surprise.

Glad you like it - put a lot of time into that - KevL helped greately with the scripting - I will put up credits once I get closer to a final version
:innocent:

#30
bealzebub

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I started over from the begining on beta 3.0, and that door in the great hall of spheres didn't transition again.

#31
kevL

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rs ga_jump_players("trans_exit", 1, 0)

- that got me through, fer now ... might also need

rs ga_lock("trans_exit", 0)

#32
Morbane

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Bealzebub: The transition is repaired - there was another door off in another area with the same tag (KevL found it) I will likely upload 3.1 in the next day or so.

#33
Arkalezth

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I haven't been able to play much these past days, but I'll try to give it another run. Should I wait for 3.1?

#34
Morbane

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Arkalezth wrote...

I haven't been able to play much these past days, but I'll try to give it another run. Should I wait for 3.1?

Definitily :innocent:

Should have it up in a half a day from now....

#35
kevL

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Morbane: Pm incoming

#36
Morbane

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Fixing quite a few things but I think I can get 3.1 up in about 1/2 a day from now...

Thanks KevL

btw it is Saturday here in Aus so I plan on fixing, tweaking and repairing most of the day 8D

The good thing is I am pretty sure the haks will no longer need to be updated - if indeed I do need to; the small one will be the one that gets updated - saving some time...

#37
Morbane

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BETA 3.1 has been uploaded

HOPEFULLY this version will allow a full playthrough...
http://nwvault.ign.c...h.Detail&id=511 


The t_o_h.hak will need to be re-downloaded - a MDB and associated .dds files were somehow lost in the versioning and have been re-added using this hak.

Modifié par Morbane, 26 mai 2012 - 12:48 .


#38
kevL

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- on entering the module: my PC got deleveled. in 'a_player_enter' :

SetXP(oPC, 40000 - GetXP(oPC));

just rapped me!! For testers: Use console givexp to get to 9th level, or

givexp xxx

where xxx = 40000 - currentXp


i see what you did thar

#39
Morbane

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Grr - I didnt want to de-level players over 9th level...

I figured the test if (GetXP(oPC) < 40000) would prevent that

So now it is:
if (GetXP(oPC) < 40001)
{
GiveXPToCreature(oPC, 40001 - GetXP(oPC));
}

During my own testing I was using a 19th level FS and she didnt get deleveled. Whats up with that?:innocent:

Modifié par Morbane, 27 mai 2012 - 01:26 .


#40
kevL

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while you're there, M.

you probly want to take a closer look at HasGold(GetGold) ... the two functions are redundant and tbh will always return equate to False.


Ironically, due to quirks of GiveGoldToCreature( ) the result is actually the same! oO


edit, well .. a 19 FS has more than 40000

Modifié par kevL, 27 mai 2012 - 01:46 .


#41
kevL

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ps. there should be a DoneOnce in there to stop gold from refreshing to 20k

geared up & goin in !

#42
Morbane

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Thanks to my two testers - KevL and Bealzebub!

I have fixed a bunch of issues they have found and a few more that have been found in my own further testing.

Beta 3.2 should be out in the next 1/2 day! From what feedback I have received the Tomb of Horrors PnP conversion should be ready for full release following beta 3.2 final testing - woo hoo!

It will now be possible to dungeon crawl out of the Tomb or to discover the way to jump back to the sailing ship "The Common Valor" - thanks KevL for your suggestions on that.

#43
kevL

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ay ay Cap'm

#44
Morbane

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Final trial release Beta 3.2 is ready for download.

Should be really close to a full release version - I hope You Enjoy My PnP Conversion of the Tomb of Horrors

#45
Morbane

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Had another 2da issue regarding Warlock Invocations from another hakpak - so a new hak is available that does not contain the unsupported Invocations and associated blank spell slots in the character creation screens.

Thanks Arkalezth

If you dont want to play a Warlock then the hak will not necessarily need to be re-downloaded.

Modifié par Morbane, 01 juin 2012 - 09:09 .


#46
kamal_

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Played it. You've got PM.

Modifié par kamal_, 02 juin 2012 - 04:03 .


#47
Morbane

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Thanks Kamal for the screen shots - very helpful!!

Hopefully I can have the next revision up by Sunday....

#48
Morbane

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Beta 3.3 is now available

For those that have been testing through all the revisions - special thanks!

KevL (scripting help)
Bealzebub (major bug finding)
kamal_ (detailed tweak-needs)

Cheers! And enjoy! I am hoping that *this time* a full playthrough is possible and that the feel of the Tomb of Horrors will become more of an adventure rather than a trial-play.

#49
PJ156

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Can this be MP'd Morbane. I know it says SP but are there any specific stoppers?

#50
Morbane

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Not sure really - what kind of things would prevent a SP module from being MP also?