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Tomb of Horrors *FINAL* Is Up!!


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#51
PJ156

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Not my speciality but I guess some scripts search the party for an item rather than the PC or give xp to the party not the PC.

I may give it a try anyway and feedback.

PJ

#52
Morbane

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PJ :

Most of this mod is focused on individual party members - meaning that the one doing the action is the one getting the results - on the note of xp, I would say that since that is the way the party system is basically designed that combat xp goes to the party while skills based xp awards go to the one doing them.

#53
kevL

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hey Morbane?

how's this look/feel for nonbeta release?


( would like to add it to my perma-collection, if poss. )

#54
Morbane

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Hey - good news...

I plan on releasing the FINAL in the next couple of days - I spent a lot of time rewriting scripts in the attempt at making ToH MP compatible.

Heaps of tweaks and some scripting trickery went towards giving ToH that PnP feel - which means the party members are responsible for them selves - so to speak - whilst in a few situations teamwork is built in for some of the more... um... sudden encounters.

If the Final goes well for a while, I plan on incorporating some 1st ed content as the original S1 was definitely more detailed. In that vein [pun] I plan to really beef up the cosmetic dimension once the 1st ed stuff is green-lighted.

#55
Morbane

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Tomb of Horrors PnP Conversion FINAL is UP and READY to play!!

#56
Arkalezth

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Woo! Congrats! I'll see about playing the final version, since I was unable to finish the other times.

#57
Alupinu

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Congratulations! Looking forward to playing it, it’s on my list of must plays.

#58
I_Raps

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A couple bugs -

1) Eve is broken. It claims one of her Domains is Sun, but it's not. She seems to have the Air Domain (Call and Chain Lightning). I went ahead and fixed her before I checked to see if the other Domain is accurate. Then again, all the NPCs seem to be a bit "non-traditional." This is kind of trivial, but maybe a note in the Vault.

2) More significant - a certain door does not recognize that my R3 W5 AT2 is a "spellcaster." I've seen this before (the OC for example never gives ATs any of the Wiz/Sor dialogue options). This is probably because the function you're using only looks at the character's first class (Rogue, in this case). Universal Companions came to my rescue for the second time this week, but others are probably not as ready to cheat in a solution.

#59
Morbane

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I_Raps

1) Ya that Domain bug is something I dont know how to fix as it has been pointed out to me before - if you know of a fix pls let me know.

Arkalezth wrote...

Domain bug: In some modules, cleric companions (I don't think it can happen on a cleric PC) get spells from Air and Animal domains (it can be checked in the first tag of the character sheet), regardless of the ones they've really taken. No animal companion or Uncanny Dodge, just the spells.

Air and Animal are the first ones alphabetically, so maybe the issue goes along those lines. I don't know if there's a fix for it, other module builders may know, it's a pretty common bug.

 

2) I suppose I could expand the script on the door...

but...

My email that I use on the Vault is no more as it was connected to my phone acct which has changed. I have enquired to Vault admin but as yet I have received no response - so there may be a duplicate Vault submission for ToH in the near future.

Thanks for checking my mod out.:wizard:

Modifié par Morbane, 25 juin 2012 - 03:46 .


#60
I_Raps

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One more batch-o-bugginess (the secret doors were a bit annoying, but once I figured out how to efficiently get the party through, it was alright).

The big E near the end. The first time, I didn't try Diplomacy since I sucked. He said he was bored and ended the conversation, but he didn't leave. I couldn't talk to him and when I attacked, he just stood there and let me kill him.

The second time, I tried Intimidate (again, no skill). Result was much like the first time.

The third time, I gave up and tried Diplomacy - and somehow pulled it off. Which brings me to the reward - that amulet?! Really?! Don't you think it's just a little overpowered?

(addendum)  I had a couple minutes free, so I just loaded up my quicksave  (which I was careful not to overwrite - you have no idea how much discipline that required) and I tried the "Attack the fiend" option;  again, he just wouldn't go hostile.

Modifié par I_Raps, 25 juin 2012 - 09:13 .


#61
Morbane

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Well I have been having trouble with my Vault acct and the Admin cant receive emails due to some sort of technical problem on their side.

SO... I will be re-listing the ToH so I can update it following the conv bug that I_Raps mentioned and some tweaks I intended to add following a successful Final version. This will likely happen sometime Saturday (US) or Sunday (AU).

Sorry for the confusion... I cant place the blame solely on Vault Admin as I am the one who changed my phone company and lost the email for my "Morbane_Unhinged" account - now it will be listed under my new account "M0RBANE" that is associated with a more permanent email account.

Thanks for your interest.
Morbane

#62
Arkalezth

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Vault's email system is broken, if you want to contact the admin, send an email directly (maximus@vaultnetwork.com IIRC).

Have you uploaded to the Nexus?

#63
Morbane

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Thanks Arkalezth - got the ball rolling...

#64
Rolo Kipp

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<doing a...>

Arkalezth wrote...
Vault's email system is broken, if you want to contact the admin, ...send an email directly (maximus@vaultnetwork.com IIRC)

(or pm the old wizard here... ;-)

<...sneak-by>

#65
Arkalezth

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Or that.

#66
Morbane

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Alrighty now - Vault admin to the rescue!

I will now be able to update the ToH Listing page under my original acct.

Thanks to Rolo Kipp!! Much appreciated!!

#67
Morbane

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Tomb of Horrors on the Nexus

An all in one download...

(Gotta love the 300Mb limit)

#68
Morbane

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Has anyone tried ToH in MP yet?