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Templar: lightning or spirit?


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7 réponses à ce sujet

#1
Gilthas89

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I remember in Origins, lightning damage deminished a mage's mana pool to ash, and was woundering if it holds true for DA-2. I'm working on a 2h/S&S Templar (depending on what Templar weapons I find, i thought it best to be amphibious) and have some Templar skills already, and noticed how they depend on Spirit damage. But I wanted some opinions about putting spirit runes into my weapons, or lightning runes to rob mages of their mana. After all, without mana a mage is just holding a stick.

#2
Dio Demon

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Lightning doesn't effect the mana pool nor stamina in DA2 it's just a flashy light show awesome but doesn't do much when compared to the other elements. My personal opinion is that spirit is the best element if the enemy has low resistance to it as it can stun enemies temporarily or so I've found.

#3
mr_afk

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I can't find any confirmation that lightning damage drains mana (I think it might since the elemental properties of spirit etc were carried through), but it won't really matter in any case since rune damage is relatively insignificant. Elemental runes deal a static 10% of the base damage of a weapon which isn't very much, especially for warrior weapons. In the grand scheme of things, an extra ~10 spirit damage or ~10 electricity damage won't make much of a difference when you're dealing in the hundreds - it'll be better to use those rune-slots to increase your critical chance, your total damage, or your attack speed (once you have access to those runes).

What may make a bit of difference will be using elemental weapons. But since you're playing without dlc, you'll only really get access to elemental weapons in act 3. In terms of 2H weapons, bloom will give you cold damage, celebrant spirit, and sundering electricity. You'll get a fire sword and an electricity sword to play around with too.

If you're focusing on templar skills, a possible idea is to pump your magic and willpower high enough such that you can wear some (preferably early-game) mage robes which boost your +%spirit damage - so they will buff the spirit damage from your melee attacks with the celebrant as well as your templar abilities. Check out this thread for more info: http://social.bioware.com/forum/1/topic/308/index/7263713/1, although it mainly refers to dlc weapons you won't have access to.

Modifié par mr_afk, 18 mai 2012 - 05:48 .


#4
Gilthas89

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I was hoping to get the Templar armor that Meredith sends you, actually. I thought that might boost my spirit, but if you say it wont then what ever. I'm already in Act 2, so I'm not sure about the early game robes, right now I'm wearing the Armor of the Fallen set, and went though the entire deep roads without a healer, that was a bit of fun. And any idea what those elemental swords are called so I can search 'em up?

#5
mr_afk

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Do you mean the Knight Templar Regalia?
Based on the stats given in the wiki, it's more than a little average. It gives a slight boost to your attack rating and magic resistance, but by act 3 an extra 95 attack is pretty much nothing (and you should keep your strength high enough to make glancing blows a non-issue anyway) and imo magic resistance isn't really all that useful.

If you're looking to increase your spirit damage you need to look for the +%spirit damage property. You can find mage armour, rings and amulets with that property - not so sure about belts. I don't think there's any elemental warrior or rogue armour available (besides maybe a shield with +%fire damage) - but if you find armour which increases your critical chance and critical damage that will help with all forms of damage (including spirit).

I actually wrote down the names of the weapons before, but here's the links.
Bloom - 2H axe which deals cold damage (from awiergan scrolls)
Celebrant - 2H sword which deals spirit damage (also from awiergan scrolls)
Sundering - 2H maul which deals electricity damage (bought from nexus golem)

Sataareth - 1H sword which deals fire damage (given automatically at start of act 3)
Glandivalis - 1H sword which deals electricity damage (end of awiergan scrolls)


There's a heap more but they're mostly dlc - I don't think there's any other elemental weapons in the vanilla game.

The important concepts about elemental weapons is that they ignore armour (so they tend to do more damage than physical weapons), they deal double damage to elemental weaknesses (but on nightmare they are also affected by immunities), and they can usually be buffed more as there is more +%elemental damage available compared to +%physical damage.

If immunities aren't a problem, bloom will probably be your best option for a 2H weapon since it has 2 rune slots (allowing the primeval lyrium rune and a rune of devastation), however all the other weapons (besides sundering) still have a rune slot allowing them to be more than effective with the primeval lyrium rune.

If you're intending on spamming holy smite all the time, getting some +%spirit damage and using the celebrant is also another viable option.
It'll probably be similar to IN1's allure's crook templar (but using a much less exciting weapon haha)

#6
mr_afk

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Here's an example of IN1's spirit setup (using +%spirit from armour and +%damage from buffs to deal rather ridiculous amounts of damage with the celebrant) - It'll probably be more powerful than you can manage since I think he's using a few dlc armour pieces and potions as well as having respecced to min-max damage I would assume.

But yeah, that's kinda making me sad about the massive nerf to reaver. 

Modifié par mr_afk, 19 mai 2012 - 08:37 .


#7
andraip

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Crazy Eyed One wrote...

Lightning doesn't effect the mana pool nor stamina in DA2 it's just a flashy light show awesome but doesn't do much when compared to the other elements. My personal opinion is that spirit is the best element if the enemy has low resistance to it as it can stun enemies temporarily or so I've found.


Lighting damage has a chance to stun, spirit only counts in half the targets damage and magic resistance.

The "stun" you observe is a simple knockback/down, it just has different animations for each element. (but for a warrior any elemental knockback is better since he won't need to run after flying enemies)

#8
Dio Demon

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andraip wrote...

Crazy Eyed One wrote...

Lightning doesn't effect the mana pool nor stamina in DA2 it's just a flashy light show awesome but doesn't do much when compared to the other elements. My personal opinion is that spirit is the best element if the enemy has low resistance to it as it can stun enemies temporarily or so I've found.


Lighting damage has a chance to stun, spirit only counts in half the targets damage and magic resistance.

The "stun" you observe is a simple knockback/down, it just has different animations for each element. (but for a warrior any elemental knockback is better since he won't need to run after flying enemies)


Oh I haven't played DA2 for a while. I'm going from memory here, thanks for the clarification Posted Image