Now, I personally felt DA2's combat was some kind of mediocre hybrid between action combat and "tactical" combat - like mixing arm wrestling and chess, it didn't work. However, whether for DA3 they go full action (like they did in ME3, and it worked) or they go back to a more strategy-based combat (like BG), I say this:
Combat shouldn't be boring filler.
I'd rather have less fights, but longer, more memorable and elaborate. But they shoudn't turn into QTE-fests either, where I'm expected to do certain specific actions to win - no STAGED BOSS FIGHTS. Players should be able to react creatively, be given more options, whether the combat is action-based or tactical. There should be more enemy variety. Physics should allow to push enemies from cliffs or into the fire. LET MY CHARACTERS JUMP. Let them "use" the scenery, blocking doors to stop enemies until they bash in, throwing stuff at them, etc.
I don't need to be fighting something every minute; I'd rather have unique and memorable combat encounters.
Better if the game is a bit shorter, but it makes me remember that particularly spectacular fight under a waterfall, or the time when my warrior and I took care of the big beast until the mage cast a spell which threw it from the edge of the cliff.
Instead of endless click-fests, attack-spamming in corridors against hordes of identical enemies.
Modifié par Pedrak, 15 septembre 2012 - 09:26 .





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