LynxAQ wrote...
Nightmare difficulty is there for a reason. Time for them to use it as such. I am one of those "verteran raiders" as you put it and on my first play through in this game I played on hard, cause it seemed like the proper way the game should be played. Normal had that silly half damage from friendly fire thing.
But halfway through the game I remember thinking to myself that this was a little easy... I didnt realise at that time the difficulty could be changed mid game, as most games that ask you what difficulty you want on the character creation screen can't normally be changed mid game. So I just continued and finished the game. Every playthrough after that has been on nightmare and still alot of fights are too easy and I dont use any cheese tactics. I only ever have 1 mage max in my group, I don't use FF, only allow myself 1 CoC use per fight (so I have to use it tactically if I have the spell) etc along with a load of silly limitations I put on myself just to get some resemblance of a challenge.
This is when I think to myself, surely I shouldnt have to do that in order to get a challenge when playing on nightmare difficulty.
Its not about a spell being over used so it should get nerfed, its about me being able to use every spell given in the game but still have a challenge. ATM that is not possible.
LynxAQ: I gotta say, I'm on the opposite "team" as you, but this is the most intelligent post for your "side" of the argument I've read so far. You are entirely correct, and based on your post it made me think that the classes themselves aren't overpowered, but perhaps it's simply that the difficulty levels aren't properly defined.
It used to be that games were easy, normal, and hard. These difficulty settings were self explanatory.
Easy: The game is easy, no matter how much experience you had in gaming.
Normal: Made you think a little more. You couldn't just run in and own, but with just a little brain application you could get through no problem.
Hard: Was hard. No matter how much experience you had in gaming. Could be impossible for some gamers.
Since this new trend towards being politically correct (now you gotta call it casual, because it"s "insulting" to someone's pride to call it easy), it seems that there are blurry differences between the difficulties.
Maybe The Bioware Patchers should worry less about nerfing or
ubering the different classes, and concentrate on making the increasing difficulties, well..., more DIFFICULT. My first character got owned on casual. Now I'm playing on hard because
i know the game mechanics. whether I know how the game works or not, if I put the difficulty on hard the game should be HARD. If I play it on nightmare, it should be a NIGHTMARE to play.
REGARDLESS of the gaming experience I have.
Cheers for shedding some light on the subject.