Many people say DA2's combat is an improvement on DAO. However, imo, the improvements are mostly on things like boss mechanics, tactical AI, more balanced skill tree and meaningful hardcore/nightmare difficulty. Such improvements can be done without overhauling the whole combat system.
Now, I don't mean that DAO's system is necessarily superior to DA2's system, but I do think DA2's combat system has problems:
DA2's combat system is an odd mix:
1) no tactical top down view, yet in some team fights, good group coordination is required (example: legacy final boss and high dragon. For former, soloing is okay but group fight is extremely frustrating); also, there's friendly fire in nm difficulty, and using ground target AoE ability under a context of no top-down view AND friendly fire is kind of frustrating too.
2) fast paced, action focused, yet did not go all the way; no action features such as dashing or combat rolls, or even jumping down a ledge.
That's why I believe using DAO's combat system, plus a few "tweaks" like boss mechanics and AI and etc, would be more successful because DAO's combat system is all the way on the tactical side, its features have great synergy between them and all contribute to a good tactical system.
I believe that if you want to design an action combat system, you want to go all the way to the action side, focus almost exclusively on the main character, like in Mass Effect or Kingdom of Amalur. Add mechanics like dashing, jumping, combat rolls and etc. to make the combat more dynamic; remove the need for party positioning either by introducing very good party member AI that could dodge AoE on their own or make those AoE ability target the player.
That's what I believe anyways. I don't think a combat system like DA2 that sits in the middle of action based combat and tactical combat is very successful. You either design a tactical combat system, or a dynamic action combat system. DA2's system is neither tactical nor dynamic.
I don't believe you can cater to both sides; that will just be a frustrating experience for both. In fact I like both styles of combat but did not like DA2's combat system.
For me, I'd hate to see companion control go away. Also, I think the current engine BW's using: Eclipse engine suits this system better--I'm not sure BW can add those "actiony" mechanics to either Eclipse or Lycium engines. So I think it's better for Bioware to lean heavily towards the tactical side. Maybe the combat pace could be, say, a tiny bit faster than DAO but that's about it.
Now a heavily tactical combat system also has drawbacks, I do feel less up-close and personal, especially for melee characters. In a tactical system, you will most likely oversee the battlefield, reposition your party, and use those more 'tactical' abilities and leave simple attack abilities such as mighty blow to AI. However, I don't think we can have everything. After all, I don't think focusing on one character a lot is a feature of tactical combat; this also means classes that have more tactical abilities(mages) will get more attention, but BW could also add some more tactical abilities to warriors and rogues.
Modifié par KDD-0063, 18 mai 2012 - 06:59 .





Retour en haut






