DAO made one really big assumption about the PC's motives. DAO assumed that the player had an interest - any interest - in carrying out the duties of a Grey Warden. I didn't see this as a significant problem, as many aspects of the character's background that might have been the source of conflicting motives were swept away by the finality of how the origins were written, and the game didn't make any assumptions about why the PC cared about his Grey Warden duties.
This was a significant hurdle placed in the way of a functional character design, but there was just the one, and it wasn't insurmountable (and it was also made obvious fairly early in the game).
DA2, on the the other hand, made a great many assumptions about the PC's motives. DA2 assumed the PC cared for his mother, for example. But there were also many quest-specific assumptions. DA2 assumed that any PC that helped Fenris also opposed slavery. It also assumed that any PC in a rivalry position with Fenris didn't approve of his vendetta against Danarius. And these are just the Fenris-specific examples.
DA2 was written assuming that nearly every decision a player might make on Hawke's behalf was made for a specific reason, and this severely restricted the player's freedom in designing his character.
This has, I would argue, nothing to do with whether Hawke was voiced. I'm not complaining about that here. This has to do with the design of quests making unnecessary assumptions about the PC. Main quests obviously need to assume that the PC will do them, but they needn't assume why. And optional quests shouldn't make any assumptions at all. If Hawke rescues a fugitive from an angry mob, that does not mean that Hawke thinks the fugitive can be redeemed. That does not mean that Hawke believes the law should be upheld regardless of the will of the people.
There is no way for the writers to know why the PC does anything at all, so the quests shouldn't be designed based on those reasons.
That's how we can get back to something resembling a blank slate PC.
Modifié par Sylvius the Mad, 18 mai 2012 - 07:05 .





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