Then there will always be people that usually pay for what they use, be it out of principle, habit or stupidity.
Those are the only ones EA can really count on selling to. See the trend towards console games that then get ported to pc as compared to native pc games. It's cheaper to develop for console and it sells more, while pirating it is more difficult or impossible.
Then there are people that want to pay for things they actually like. Something that causes more trouble than enjoyment (drm...) is heavily overpriced or simply reeks of ripoff will not be bought by those people.
And those people are the ones EA and the such need to convince to buy their products by offering quality and support. That is the only group that can make a difference for the market and the big publishers still didn't get that.
Offering a short demo doesn't hurt either, since many pirate because they don't want to pay for something that is potentially crap. Again, that's the people from the last group.
Modifié par Sa Seba, 10 décembre 2009 - 03:58 .




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