BrookerT wrote...
Asking your companions for advice in a situation. as opposed to them just giving it you - Any of those points
Party Banter adapting to show realtionships and charachter development - Isabella and Aveline
Companions taking an active role in cutscenes - Varric and Gascard
Different dialouge scenarios and completely different character development in regards to whether they see you as a friend or rival - Anders
Giving mages the ability to use a staff to fight back when thery'e being stabbed in gut
The strong prescence of family and how it effects Hawke - Legacy Act 3
The main character showing genuine emotion - Mourning Leandra
Much More dynamic cutscenes - Aveline punching Hawke
Every LI being BI, and them recognising the difference between men and women - Anders final romance speech
Companions talking to each other and having conversations with each other without you directly causing it - any moment where you walk to see a companion, and therye talking to someone else
These things are things that DA2 brought to the table, for Dragon Age, Bioware or RPGsn in general. It also subverts several tropes which have been a part for RPGS for ages
Wether you ask or it is forced it is the same thing in the end. All it i is just seperating it to an option.
Party banter in DAo also adapated to show relationships and ahcracter development and the choices you made.
Companions taking active roles in cutscenes was in DAO as well. _ Alistair and his sister
Different dialuge also happens when they lik or dislike you, granted romances some were different in DA2, but at least in DAO if they didnt like you, realisticly they left.
Mages meleeing combat is not innovative, that is just a flash, regardless of how it is done in both mages can still attack up close.
Main character showing genuine emotion is up for debate, even so that isnt new to RPGS or bioware.
More dynamic cuscenes is also a matter of opinion, as DAO had them too as well as many other RPGGS and Bioware games.
Everyone being BI is something ill give you that. Despite that fact i do not agree with it since its unrealistic, butwhatever.
Companions will not talk to each other unless you click to talk. So what you just said was wrong. Only banter takes place automatically.