ReallyRue wrote...
*Sigh*
How about DA2 also brought (regardless of whether you believe they were good things to implement):
-Companions looking more distinct from other NPCs (instead of just Morrigan and Shale)
-Companions having actual cutscene conversations with each other
-All bi LIs
-Different romance scenes
-Playing as a human commoner (and theme of rising to power)
-Strong family theme/interactions
-The dominant personality system
-Broader skill trees for warriors and rogues
-Distinct class for rogues
-Hair that moves slightly with the wind
-More variety in armour/robes
-New darkspawn/kossith/elf design
-Friendship/rivalry
-Different combat animations
-Events progressing over a long timespan and the story being told through a narrator
Unfortunately, much of this list actually detracts from the previous format. While they were additions, they actually made feel like it was missing much more.
Firstly, an all bi sexual cast was a huge mistake from a writers perspective. I have nothing against bisexuality, or homosexuality, but it detracts from an important part of character development: Preference. Sex is a huge area of development and can be influenced culturally, psychologically, or even biologically. It can act as a looking glass into someone's background. Alistair was an insecure virgin, Leliana had history before the chantry, Zev's history in the crows blahblahblah. Fenris is the only character in DA2 that has a sexual history that ties in with the culture he belonged to. Otherwise, in DA2 they were all accepting and all loving and this issue goes beyond sexuality and disrupts continuity. For exampe: As a mage you can romance Fenris. D: Ghh.
The family theme in constrast with the origins theme (a theme where you had a chance to be a part of multiple families or backgrounds) varies. From a quantity perspective it was worse. From a quality perspective many people hated it (I'm one of those people). I felt nothing when Hawke's mother died. It had the potential to be a powerful scene, but its difficult to empathize with any mother who verbally blames her child for the death of another child. I didn't want to like her from the opening scene. I felt Carver was interesting, but that was really it.
Events progressing over a long time span was pointless aside from moving into your mansion and giving Kirkwall time to clean up the qunari invasion. There are several arguements for this. It makes the game's narrative feel disjointed, nothing changes enough visually to give context. Being stuck in Kirkwall for 10 years or whatever lead to the reuse of dungeons.
I will say that the personality system was interesting, and I didnt mind the new design for the qunari. However, the elf renders in game were frightening. Aside of Merril. And maybe Fenris. Maybe.